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Author Topic: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED  (Read 191472 times)

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opt2not

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #840 on: November 07, 2018, 02:18:52 pm »
Well this build is boarding on legendary at this point.

No, its still a great execution of a bad design; far from legendary. Every time the thread finally fall off the first page (which is tough because the traffic on this site has slowed to a crawl) someone comes along and makes a post that should have been a PM to him or asks for something already answered in the thread.
Yup.  It was executed well, but there are some key flaws in the ergonomic design, especially around the Control Panel.  It's been discussed in many other threads here.

@Skoobie, do yourself a favour and read more of the other 4-player cabinet projects posted here that didn't follow this design. You'll see a lot of projects that have done a 4-player set-up correctly, and it'll give you a better understanding of how to balance the aesthetics and ergonomics of your project, 2 of the main things that must be balanced in creating a viable arcade cabinet.


ChanceKJ

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #841 on: November 07, 2018, 02:42:55 pm »
Well this build is boarding on legendary at this point.  :lol: I discovered it as a Reddit reference. I've got a 2-player bartop running Hyperspin that took some time but was well worth it in the end. Helps I work for a large-format print with CNC capabilities  ;D

My best friend finally built his 4-bay shop with a loft and wants to put in a game room. He asked me to help him built a 4-player full sized cabinet. After doing a 2-player bartop I figured a 4-player stand up couldn't be TOO much worse. However I'm having a hard time locating CNC files for a complete cabinet. Found several dead links and partial files (i.e. Flynn's side panels) but nothing complete. Chance, do you have (or even want to distribute) 1:1 CNC plans for your build? I'd like to use it as a template. I think we would dumb it down a bit (no coin door, fewer LED buttons, etc) but the over all build looks perfect for what my friend is looking for. If you willing to share the plans please let me know. At any rate it's and amazing build, well done. And thank you for the contributions!

Hey! Thanks for the kind words :)

Actually no, I dont have full CnC plans for this build. Only the side panels and CP top were made using the CnC. The rest i buit as i went. In part i released only the side panels to both encourage people to ďforge their own wayĒ with a solid head start, and to help diversify the design end results, (as many ďclonesĒ of my design have done, which i love).  At the end of the day, you pick ypur cabinet width based on your display and control panel, then you chose what panels you want to shape the cabinet. No coin door? Great, cut a large rectangle for the kick plate. Have an idea for a WMS style full size speaker grill? Awesome, put as many holes as you want for as many speakers you want up there! Vertical 27Ē LCD? ...you get the picture.

Unless im out of the country for a prolonged period of time with no cell access, iíll always try to reply to this thread as quickly as i can. Just so happens iím just heading to my car after an 8 hour international flight so i missed the notification of your post. :)

AggieRWC

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #842 on: December 11, 2018, 08:43:31 pm »
How did you determine the placements and legnths of all the ledger boards? Do you have a diagram and/or measurements for where to put them?

1) What size boards did you use for your ledger boards?
2) What size screws did you use to attach them to the sides?

ChanceKJ

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #843 on: December 12, 2018, 03:23:33 am »
1. I put them where i wanted to and where i thought they would make the most sense to my planning. I really just made it up as i went.

2. No measurements exist. I didnít document the location of each. I just made sure both sides were the same.  Just took a lot of preplanning.  Honestly, the location of each isnít important. Just look at all the clones that exist. This is where youíd make it your own. Its quite easy.

3. Depends.  You could get away with 3/4 or 1Ē ones.  Pre drill all your holes so you dont split them.

4. Wood screws. Making sure they were the proper length.  Again, all depends on what you choose to work with.

AggieRWC

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #844 on: January 01, 2019, 09:10:59 pm »
How far off the ground do your side and front and back  panels sit? Iím guessing you donít want them to sit right on the ground because it would make it hard to move on the back rollers. I just canít decide how far is a good distance.

ChanceKJ

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #845 on: January 04, 2019, 12:38:38 am »
Mine's about 1.5" off the ground. But really its what ever looks good. If you have tilting wheels like mine you just need to be sure they make clearance when you tilt the game back. rounding the bottom corners of the side walls helps that.

Goose1

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #846 on: January 22, 2019, 02:42:36 pm »
Hey Chance!  Just wanted to let you know your cab has inspired me to kick the can on my own build!  I was flip flopping for a long time whether to give it a shot or buy a prefabed kit.  Your build gives me the confidence I can build my dream can myself tho!  Really kickass build you've got here.

ChanceKJ

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #847 on: January 25, 2019, 02:04:55 am »
Thanks man!

If you have any questions about my build just leave them here and iíll try to get to them as soon as i can.  Also, that way anyone else reading this can get those answers too! :)

Good luck!

ehammer85

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #848 on: January 27, 2019, 02:22:25 am »
Finally getting around to putting up my build here.  Feel free to check it out.  Still in progress.  :cheers:

http://forum.arcadecontrols.com/index.php/topic,159436.0.html

ChanceKJ

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #849 on: January 27, 2019, 12:05:16 pm »
Awesome! :D

yotsuya

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #850 on: January 28, 2019, 07:59:38 pm »
Glad to see you getting some pub, Chance!!!

***Build what you dig, bro. Build what you dig.***

AggieRWC

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #851 on: January 28, 2019, 09:53:17 pm »
About how high would you say the top of the front of your control panel is above the ground?  I'm starting to put mine together based off of your build and mine feels a little high, but it may be all in my head.

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #852 on: January 29, 2019, 08:33:42 am »
About how high would you say the top of the front of your control panel is above the ground?  I'm starting to put mine together based off of your build and mine feels a little high, but it may be all in my head.
I guess that would be personal preference. If you feel it's too high and uncomfortable to play (for some hours in a row), it's too high.  :dunno

AggieRWC

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #853 on: January 29, 2019, 09:00:50 am »
About how high would you say the top of the front of your control panel is above the ground?  I'm starting to put mine together based off of your build and mine feels a little high, but it may be all in my head.
I guess that would be personal preference. If you feel it's too high and uncomfortable to play (for some hours in a row), it's too high.  :dunno

I think I chose my words wrong.  It doesn't necessarily feel uncomfortable, but just looks high.  I was just curious the height of what most of them would be.

ChanceKJ

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #854 on: February 01, 2019, 10:41:23 pm »
About how high would you say the top of the front of your control panel is above the ground?  I'm starting to put mine together based off of your build and mine feels a little high, but it may be all in my head.

Floor to top surface of the front of the control panel is 41.75 inches.  I'm 6 foot tall, fits me perfectly.

Glad to see you getting some pub, Chance!!!



Thats my buddy Matt, he owns Short Circuit. Huge collector in Alberta. We're going to be doing an episode on his collection as soon as Josh and I can find the time to go visit.

Just for clarification, he didn't convert his garage, he purpose built that entire building on his property for an Arcade and storage for his classic car collection.  I watched him over the last year and a bit build it.

Fun fact, the ONLY arcade cabinet I've ever sold from my collection was my Centipede. and Matt bought it for Short Circuit. :)

smitty1141

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #855 on: February 14, 2019, 10:13:28 pm »
First off amazing build.  One question though on your cp I saw you posted rough dimensions of the base thank you of that but was curious how much of a hangover you have for the top and if the hangover is on all sides or just front and sides.

ChanceKJ

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #856 on: February 15, 2019, 07:26:05 am »
First off amazing build.  One question though on your cp I saw you posted rough dimensions of the base thank you of that but was curious how much of a hangover you have for the top and if the hangover is on all sides or just front and sides.

Thanks!

Just the front and sides. And it varies in order for the internals (like the buttons) to make clearance.  The back is basically flush though. 

grizzhcky

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #857 on: March 12, 2019, 01:27:13 am »
Chance- you are an absolute master!  I have spent hours upon hours researching building my first cabinet with my dad, and then I found your post---All I can say is WOW!!!  He is 80 and loves woodworking/cabinetry, and I am 43 and love building computers and electronics, so we are about to embark on this journey together.  I am only hoping I can build something as epic as yours, as this will be the last "project" I think I will get to do with my dad.  Thanks for inspiring me to take the leap, I can't wait to get started.  Thank you for your willingness to share all of your build experiences in such great detail- definitely a labor of love.  From one hockey fan to another- thanks for all you have done and inspired!  here we go....  I can't wait :)

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #858 on: March 14, 2019, 04:46:27 am »
Thanks Grizz! That means a lot :) Good luck with the build, and as always if you have any questions about what I've done with this build, please don't hesitate to leave them here so they can be shared with everyone.  :)

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #859 on: March 24, 2019, 01:04:25 pm »
Ok- so I have spent many days reading through and organizing my thoughts/plans.  One question that i keep coming back to is why did you do quick disconnects (molex) connections on each of your RGB's?  What it the purpose/benefit of doing this vs. a straight run from each LED to the controller? 

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #860 on: March 24, 2019, 01:24:56 pm »
Simple, its a lot more easy to pull a button to fix or repair if something goes wrong.

If anything itís actually a personal choice, as in the actual arcade world the vast majority of games i find from factory used quick disconnects to attach controls, and a fair number of conversions iíve torn apart for restoration  used solder.

Either way works i guess, just upto your preference.

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #861 on: March 24, 2019, 04:13:58 pm »
makes sense- as far as time/cost what do you feel that it added to your project overall if you don't mind me asking?

yotsuya

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #862 on: March 24, 2019, 08:48:56 pm »
makes sense- as far as time/cost what do you feel that it added to your project overall if you don't mind me asking?

Do it - you wonít regret doing it, but chances are (ha) you will if you donít.
***Build what you dig, bro. Build what you dig.***

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #863 on: March 24, 2019, 09:08:37 pm »
Always take time to incorporate designs that simplify maintenance.
%Bartop

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #864 on: March 24, 2019, 09:49:40 pm »
I definitely think it was worth it. Iíve already had to swap out a couple parts and and do some repair work. Im glad i did. 

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #865 on: March 24, 2019, 10:24:56 pm »
Should make for swapping out the terrible control panel for a better design that much easier.
If you are helping someone and expecting something in return, you are doing business not kindness.

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #866 on: April 10, 2019, 03:00:10 pm »
Whew, finally finished reading through this mammoth thread. Kudos on having completed your vision! There were so many interesting ideas used in your build. Your attention to detail really shows in the finished product too.

The last time I built a cab was over 10 years ago and the notes in this thread helped me quite a bit in catching up. Granted things have continued to change, but this was a good starting place, especially with all the pictures and notes you took, suggestions along the way, etc. I don't think I'll be making the same shaped cabinet, but will probably borrow a number of ideas.

Your build notes are pretty easy to understand. The volume control is one piece I'm still wondering about though. It looks like you had one idea originally and then opted to use a PowerMate? Do you use that in combination with the iPacs to control volume? It's one of the things I'm not quite clear on, and I'm not much of an electrician so rewiring a speaker volume know might be a bit tricky.

How stable is your cab overall? I noticed after putting wheels on my original one, that the cab would rock side to side a bit, when people got crazy on the machine. I'm considering using two front leveling legs and the two wheels in back like you did.

It looks like you're more into the restoration scene these days. With all your restored cabs, how does the Flynn arcade stand up? Do you and your friends spend as much time playing it or do people tend to gravitate to the original machines? If Flynn still gets decent usage, what games are people playing on there that they couldn't play on the dedicated machines?


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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #867 on: April 11, 2019, 09:38:34 pm »
Ok Chance- I am underway in my build!  I just received my Ultimarc U-Trac trackball and had a question about your install.  If I am correct, it doesn't look like you ended up using the trim ring over the top, correct?  If so, are you still happy with that decision or would you have used the trim ring in hindsight?

Thanks again!

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #868 on: April 13, 2019, 05:56:00 pm »
Holy questions ! haha. OK, I'll try to answer them all one by one.


Whew, finally finished reading through this mammoth thread. Kudos on having completed your vision! There were so many interesting ideas used in your build. Your attention to detail really shows in the finished product too.

Thanks!

The volume control is one piece I'm still wondering about though. It looks like you had one idea originally and then opted to use a PowerMate?

Yep, I rewired it so I could disassemble it and just get the parts I needed.  It plugs into USB and controls the volume. I can't remember what build I borrowed that idea from, but it was better than trying to rewire the speaker pot. More functionality.

How stable is your cab overall?

Very. I have a pair of levellers up front and the wheels at the back. In retrospect, a set of 4 levellers would have done fine.  Some actual arcade companies like Atari and Nintendo had wheels on the backs of their cabs, but they didn't touch the ground the. it was just sitting. Regardless, my setup works well. 

It looks like you're more into the restoration scene these days. With all your restored cabs, how does the Flynn arcade stand up?

Yes, quite heavily into restorations now. It fares well, It's manly a resource tool now to test games I've never played but look cool when I hear about them. It's lead to a few games in my current collection being added. Definitely nice to have a MAME cab to play test a game before deciding if it will take up space in the Arcade.

Do you and your friends spend as much time playing it or do people tend to gravitate to the original machines?

Original Machines for sure.  One thing I learned about this hobby as I became an operator of a few games down at a local Pinball Bar is that if you give people choice they either get confused and walk away or take to long to make a choice, which actually impacts revenue. The same can kinda be said for a MAME cab with 70,000+ games. People still play it, and getting 4 players on it at once is not a problem at all despite what some people will say about the design of the control panel or assumptions of usage.  However, I do have 3 rows of dedicated games surrounding it, and not everyone has the room or abilities to do such a thing. When I built this originally, I was living in a small, cramped apartment (you can see it in some of the pictures when I'm assembling the cab after paint). After that my living situation changed, a couple times actually. I'm also now with a partner who supports and encourages my hobbies, and she actually plays a ton of the games too. ...and she's hotter! haha. The moral of this is that the needs for a MAME cab changed from my only source, to a library of games I can reference.

If Flynn still gets decent usage, what games are people playing on there that they couldn't play on the dedicated machines?

Usually 4-Player games I haven't gotten my hands on yet. Konami titles that my friends remember from our youth. TMNT, Turtles in Time, also NBA Jam, just to name a few. But that's kinda subjective to the games my friends remember them selves and their tastes.  Like, I'd never own a PacMan, I just have no desire to take up floor space. However they can play a dozen variants of it on this.  It's funny, I'm very picky with the games I add to my collection. Since I started in this hobby, I've only ever sold one game, Centipede. And that's because I really didn't like it. It was something I bought because people kept asking "Do you have a Centipede?!" Then when it was here it barely got played. It was weird.  So now I just go after games that I think are cool or that I know Vanessa will enjoy. And again, using FLYNNs to help pick those out is quite helpful. The console titles get played about 40% of the time, but the number slowly drops as more find the way to the Switch, and Classic throwback consoles come into the house. They're best played on the 13 foot screen in the living room :D

Thanks for the questions!

Ok Chance- I am underway in my build!  I just received my Ultimarc U-Trac trackball and had a question about your install.  If I am correct, it doesn't look like you ended up using the trim ring over the top, correct?  If so, are you still happy with that decision or would you have used the trim ring in hindsight?

Thanks again!

Awesome! Happy for sure. I'm not going to say its the way to go. but its more traditional to what you'd see on actual arcades. Plus I think it just looks cleaner.

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #869 on: April 16, 2019, 04:54:41 pm »
Thanks for the questions!

Sure thing, thanks for the answers! Your candidness about arcades and all that, is pretty awesome and probably why you keep getting questions from so many people. Double edged sword, haha!

You found a new partner since Flynn? My first wife and I divorced shortly after I finished my arcade machine. Little to do with that, but funny that it coincided. My new Wife (and now kids), don't totally understand this new project, but I have a feeling once they see it completed and what it can do, they will be impressed. My first arcade machine was pretty imperfect, but people who saw it in person were pretty blown away.

Great to hear that Flynn and your dedicated machine play pretty well together. If I had the space, I'd probably opt for more dedicated Mame machines, but for now I got to work with what I have.

Interesting that you got rid of Centipede. I think that it depends on what you grew up on. I'd probably never want a Pong (even though I'm old enough to have played it), but Robotron 2049, Defender, Ms Pac Man, and Centipede would likely be on my buy lists if I had the space for those Arcade machines. Even though there are games with much better graphics out there, something about the gameplay in those games really draws me in.

Okay, one more question from me. Arcade machines are pretty big projects involving a lot of different skill sets, software, electronics, wood working, design, etc. Which parts came easiest to you and which were more difficult?

Thanks again!





ChanceKJ

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #870 on: April 16, 2019, 06:16:23 pm »
Okay, one more question from me. Arcade machines are pretty big projects involving a lot of different skill sets, software, electronics, wood working, design, etc. Which parts came easiest to you and which were more difficult?

No worries! :D

For me I had a background in Technical Theatre studies when I started (set construction, lighting, sound, etc). So when I went to start work on the project I had already been comfortable with the wood working aspect to a degree. Wasn't afraid of the Saws, etc.  I've always had a mind to try and figure things out, solve design issues, and make things better. If anything this project was a jump off point that taught me more about the skill sets needed to complete it.  I'm still ---steaming pile of meadow muffin--- at the software side of things, and I think that pushed me toward wanting to work more with dedicated Arcade PCB's on future projects.

Actually, it's kinda funny because I credit starting this project with a lot of things.  If I hadn't started this build I would have never gotten to where I am now with Youtube content creation (The Canadian Arcade), the pinball tech for the big pinball bar downtown Calgary, a game operator, and funny enough a co-star on a reality TV show on Animal Planet. I can trace all these things directly back to October 14, 2013, 09:57:18 pm when I officially started this project.
« Last Edit: April 16, 2019, 06:18:17 pm by ChanceKJ »

gingecko

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #871 on: April 16, 2019, 09:50:53 pm »
Ah yea, a background in technical theater probably helped a lot!

I haven't had a lot of experience with carpentry or electrical (both of which will really show once I complete my cab!). I'm an amateur artist, which helps a bit. I've done programming quite a bit, but even that doesn't necessarily help a lot with these front ends. Maybe when I delve deeper into them and have to modify things.
Didn't realize you were a Reality TV guy, nice! I still need to watch some of your Canadian Arcade, and will check that out at some point. Good to hear this was just the launch board for many more adventures!

grizzhcky

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #872 on: April 23, 2019, 02:00:41 am »
Damn you Chance and your quick disconnects! You convinced me to order a bulk load of them from China. Now I have been up all night trying to learn how to crimp perfectly... It's not easy! Any tips to become a master crimper?  :banghead:

ChanceKJ

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #873 on: April 23, 2019, 02:04:35 am »
Haha. Practice?

Neph taught me how to properly use the crimp tool for the Microfit3. Other then that just take your time and make sure you are trimming the right amount of wire and using the tool properly. There are a TON of great youtube videos on the subject.

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #874 on: May 04, 2019, 05:55:17 pm »
Hey Chance! Love your work! Iím a total wood working noob starting my own build based off your side panels. Thanks for such detailing your build in such depth! Itís going to help a ton!

Here is my thread.
http://forum.arcadecontrols.com/index.php/topic,160171.0.html

Just an FYI, your pdf version of the template is still not the correct size. I had to have Staples scale it up to 72Ē tall. The Adobe Illustrator file is correct though. I saw that someone else notified you of that and you uploaded v2, but it doesnít look like it changed.



bynkan

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #875 on: May 12, 2019, 02:48:10 am »
Hey Chance,

Love your work its an amazing arcade, and great photos :) I am a newb that is from Sweden, living in Cambodia. Now my plan is to build an Arcade for the neighborhood children using it to teach them to do good by offering them coins whenever they do good deeds and letting them play on the arcade. I will do a time-based system so that each coin offer a certain play time. Since the area where I live most people are poor and uneducated and this is my way to give some inspiration to the children to do better for them self.

Now my question to you since I am not good at cad/cam or SketchUp. My part is the tech and connecting all together, I would like to ask you a major favor, would it be possible for you to send over all the woodworking cad files, sketch files and also the lineout on the graphics, I will manage do the graphic design my self, I think to have the cad/SketchUp and lineout in scale 1:1 would help a lot. I will most likely do some changes but not much on the files, but the graphics will be a big change, I will try to incorporate things to inspire the children even more.

Thank you for reading... :) hoping for the help...

ChanceKJ

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #876 on: May 14, 2019, 02:15:48 am »
Hey bynkan!

That sounds awesome!

Other then whats provided on the very first post of this thread, there are no plans. The side panels were given as an open source ďstarting pointĒ for people to take the design and use it as a jumping off point to create (or duplicate) what i built. I didn't record or make plans/CAD for any other part of the cab. This also allows people to design the interior of the cabinet as they see fit, and to the spec they require for the parts they chose locally.

Pretty much all the remaining parts of the cabinet are just squares and rectangles anyways, easy to rip on the table saw.

Good luck! Make sure you start a build thread here on the forums and then leave a link in n this thread so we can watch your progress!

Mike A

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #877 on: May 14, 2019, 05:25:31 am »
People are always asking for CAD files for a box with a TV in it. Just sketch it on paper and build it. The cab you want to build could probably support an entire impoverished Cambodian family for a few years. The equivalent of their minimum wage is like 150 USD a month. An arcade machine is probably not the best allocation of resources there.

Mike A

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #878 on: May 14, 2019, 05:35:41 am »
I work at my local food pantry. I had the same idea you did. I was going to build a cab to put in the pantry on free play. The director kindly slapped down my well intentioned idea. She handed me a priority list a mile long. The first thing on the list was a functional oven. I used the money I was going to spend on an arcade machine and I started plowing through her list.

grizzhcky

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Re: FLYNN'S ARCADE (Project Code Name: Overambitious) - FINISHED
« Reply #879 on: May 18, 2019, 09:10:00 pm »
 Well here it is... I've finally started. Thanks Chance for all of the inspiration and design. I have started with your side panels and tweaked it a little along the way. Added a spinner, changed the way the marquee mounts, and like you have said many times, just came up with things along the way. Here is a link to my build
http://forum.arcadecontrols.com/index.php/topic,160304.0.html