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Author Topic: Sega Monaco GP 1979/1980 - My Remake  (Read 241958 times)

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Xiaou2

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #520 on: November 29, 2024, 04:04:08 pm »
Hi Geecab

excellent news !!

really looking forward to seeing your progress soon

 :)

 Very cool build !   :applaud:

 I do have some suggestions... Most especially, to make a change to your Vibration motor setup..
to mirror how Out Run does things:

- With Outrun..  the entire steering wheel assembly is mounted to a Sliding Plate,  and can slide the wheel left to right,
about 1 inch in distance (which is a lot more Violent, than most people realize)

- The sliding mounting plate is slid left to right, using a Crank Arm on the Motor... similar to a Steam Engine / Locomotive

- The diameter of the drive wheel, attached to the motor, causes the assembly to move about One Inch from left to right

- The motor in Outrun, is a Single-Direction DC motor

- The Outrun motor, is ran at different speeds..  depending on In-Game situations:

 A) Fast (Full) Rotation speed, when you crash  (for the most Violent Effect possible)

 B) Slower rotation speeds,  when you drive "off-road" (simulating a bumpy driving surface.  Speeds might also be dependent
on your Cars actual driving speed, too)


 The sliding assembly is actually quite simple.   Probably more so, than most would assume.


 Anyway... if you could re-create it, you could also likely use it to play Outrun properly.

Also, if there is a special "output-effects" scripting type of program system.. for mame/emulators...
you could trigger the motor for other arcade games, that never actually used it.

 Not sure if that type of programable system exists yet.   Ive always thought that AI might make such things possible in
realtime.  Such as the Automatic conversion from 2d, into Stereoscopic 3D (3DVR).   And as said, adding other special
effects, like additional lighting, strobe lights, vibration and solenoid drivers, and or full blown motion-cabinet assemblies.


 As far as the Icy Wind effect goes... Im not sold on that implementation.   For one thing, its annoyingly loud.  You
might choose to place such a loud motor, in the bottom rear of the cabinet, and surrounded in an Insulating material (fiberglass?).
Then feed the wind to the areas you want... using ducting.

 Ive always had the idea to have working car air-vents, to keep players cool as they play (with actual air speed controls, and
aim-able vents).   I also had that idea, used for non-driving games... that blows cool air over your buttons and joysticks,
to keep your hands dry at all times, as you play.

 If you wanted to actually simulate Temperature changes...  you would actually need something a little more robust.
For FAST INSTANT high-heat... an Infrared Lamp, would be the quickest way to heat a player up (great for quick flash
/ explosive effects,  but NOT good for long durations..  as the player would suffer from way too much heat)

 For more gradual heat, you would might want something like a Ceramic heater, heating vented Air up.

 For cooling, thats not so easy to replicate.  If the floor temps in your place are cool..  then piping it upwards, might help a little.
(likely not working well, in the Summer months)

 But for more extreme cooling effects... you are likely going to need some sort of Refrigeration device (maybe an electric "Peltier" ? cooler)
or at very minimum, an Evaporative "Water Mist" Cooling system.

 Water Misters, would also be fun for other Game effect, like Boat Driving simulations.  Such as used in the Boat Stage, in  Spy Hunter.
If the mist is light enough, and driven with enough air... it evaporates quick enough that you dont end up getting wet.  However, its
evaporation effect will be enough to cause a cold sensation... so might need to be offset with warmer air,  depending on your intended
FX use case..  and depending on how long the effects are ran.

 I used to go to an Amusement park, that had a Haunted House "Dark-Ride" in it.  At the very end of the ride, they had a water mister,
that would spray down onto you, right before the ride ended.  It was a spooky + chilling effect, especially in total Darkness.  And since
the water was so fine + evaporated instantly...  it felt magical / surreal.   Especially when you were a small kid, that didnt know what
an evaporative mister.. actually was  (and thus, couldnt quite figure out, what the heck just happened).


 Ive personally never been a fan of Center-Sprung shifters.   There is something special about the feel of a Shifter, that
spring Locks into place.  Center-Sprung is good for Afterburner II 's  analog throttle control lever...  but IMO... not the
best Option for Driving games.

 Id replace that shifter with a 6 position shifter.   They make "Decent" 6 way shifters, for a price that isnt totally absurd, depending
on the quality you choose.   Or, you might choose to create an Analog version, modeled after the Sit-Down version of Atari's
"Race-Drivin".   That game used two Pots,  and lever arms that drove them.   The shifter shaft itself, was welded to a Door Hinge.
It was quite an ingenious design.   I believe there are programs that can translate x/y analog values, into shifter input clicks/values.

 If the cabinet is capable of playing other driving games...  you might also look into using a high quality sim-racing
wheel... that can also be used for 900 degree operation, as well as with actual force feedback, thats independent of the sliding plate
feedback system.   General wheel feedback, is good for feeling the Road + Tire Slip, in sim-racing games.  But the more violent
shaking of the Outrun sliding plate system... is FAR more fantastic, for Simulated Crashes, and more violent "Off-Road" effects.

 Another cool thing to add... would be the use of Bass-Shaker Transducers.   These are like speakers, but they only produce strong
vibration effects, while making virtually no sound at all.   One of the best things about them... is that you do not need any special
effects drivers, to get vibrations from them.  And low-frequencies in the games music and or sound effects, will drive them,
automatically.   This could be from a games low engine rumble sounds... or from the sound of a Punch, in a fighting game.
Its basically like a Subwoofer...  but far more localized vibration effects, without the need to disturb the entire
house (high volume sub-noise).

 A lot of Sim-Racing cabinet builds, also... use Bass shakers.  (at least one per corner of the cabinet.  Some also add smaller
shakers to pedals / shifters, too)

 One might built a Seat, and place them under the seat, and or in the rear of the seat assembly.   Adding a sit down option,
would also open the opportunity for the use of Surround Sound.   Though, you could also do that, using hanging speaker mounts,
attached to the top of the cabinet.

 Bass Shakers could also just be added behind the Control panel,  or attached to the inner sides of the bottom of the cabinet.
So long as the bass shakers are somewhat near the players controls... the vibrations should reach the player effectively.

 Or you could make a 4 inch tall Riser, that you and the entire cabinet are placed on top of... in which you could place bass
shakers inside of.  In that way.. any vibrations would travel right through the riser floor, right into your legs.


 As far as any working controller Displays goes... like a Spedo / Tachometer...  it might be better to have them mounted
much closer to the Display.  As if they are directly in-line with the steering wheel,  you are likely never going to see them,
in-use.

 The use of a Half-Silvered Mirror.. might be an interesting option.  Having the main display, behind the glass... and any
Gauges, being placed in front of the mirror... which would then appear to Hover in front of the games display.
(to prevent hover issues that potentially cover over a display, maybe use a longer glass, where the gauges are lower
than the display)

 Ive thought that this would be a cool option, for displaying Arcade Front-Glass Bezels,  and for other 3D effects.
In fact, if done correctly, it could also be used for glasses free stereoscopic 3d Displays (potentially to be used for
games like  Continental Circuis 3D..  if anyone could hack the driver to use dual displays, rather than just the use of
LCD shutterglass display timings)

 The only issue with using half silvered mirror displays, is that it makes the monitor look a lot further away from the player.
Of course, if you are using a shallow cabinet desing, that actually might be a good thing.

geecab

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #521 on: November 29, 2024, 04:54:27 pm »
Can't even begin to say how awesome v1.5 is! The work is incredible! Thank you!

Cheers beylie! I really appreciate the post, great to hear you're liking v1.5! :)

geecab

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #522 on: December 06, 2024, 05:18:59 am »
Hi all!

Commodore Amiga fans may be interested to know, Neil Davis (Who did the recent port of MGPr for Linux and RaspberryPi), has been working on his own version of Monaco GP for the Amiga! :cheers:

Named Riviera '79 - It's free to download and runs on any amiga at an incredibly smooth 50FPS! I believe he intends to add a few more sound effects at some point, in the mean time he's added some background music which just happens to be a tune I wrote on the amiga ages ago!

For more information, visit the following links:-

Main Riviera '79 website and download page:
https://nngaming.itch.io/riviera-79

Recently entered AmigaJam 2024 competition:
https://itch.io/jam/amigamejam/entries



Enjoy! :)
« Last Edit: December 06, 2024, 05:22:51 am by geecab »

GPForverer2024

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #523 on: December 26, 2024, 06:34:51 am »
Hi GEECAB

 How are you?

 Thank you for sharing Riviera'79, with a great job by Neil Davis Well done!  :applaud:

 and I was also coming to the news for the revs count with MGPR if you had time to move forward on it?

Thank you GEECAB

 :)

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #524 on: December 27, 2024, 06:56:31 am »
Hi GPForverer2024!

I'm all good thanks, hope you're having a good Xmas! Unfortunately, I've not been able to start on the rev counter yet (Just been a bit of a hectic Xmas so far!) But don't worry, I haven't forgotten about it, I've got all the bits here, I'm really looking forward to seeing it work and I should be able to start on it very soon!

:)

MicroPixels

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #525 on: February 11, 2025, 04:42:19 am »
Hello
New to this forum.
I'm in the process of creating a Monaco GP race cab remake.
First of all, I would like to thank GEECAB for its superb work and all the participants!  :applaud:




I am having some problems with my 4 relay ch340 module whose drivers are well recognized and which is tested functional under windows 11 and mgpr_v1_5_1D2 .
I am in administrator mode in properties.
But I can't get it up and running with scoreboard to relay?
I just want to use relays with on the game with a single screen 19" in 1280X1024 mode.
Can you help me?



« Last Edit: February 11, 2025, 12:39:56 pm by MicroPixels »

geecab

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #526 on: February 11, 2025, 02:29:41 pm »
Hi MicroPixels!

Welcome to the forum and thanks for posting pics of your table top Monaco GP Cab, excellent work!!  :applaud:

I can see from the scoreboard_to_relays.exe output that it has connected to your CH340 relay OK. The problem is scoreboard_to_relays.exe can not connect to the mgpr.exe instance that is running the game.

Before you start scoreboard_to_relays.exe, can you ensure that you have the mgpr.exe game instance running as administrator, and that its DISPLAY -> SCOREBOARD_MODE configuration option is set to EXPORT.

Note. On Windows 11, scoreboard_to_relays.exe and mgpr.exe both need to be running in administrator mode.

Hope this helps!

:)

GPForverer2024

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #527 on: February 12, 2025, 10:27:33 am »
Hello MicroPixels !

if it can help you for I created a bath file here is:

start scoreboard_to_relays.exe 3 CH340

start mgpr -cfg 1024x768_pursuit_import_scoreboard.cfg

ping 127.0.0.1

call mgpr -cfg 1024x768_pursuit_export_scoreboard.cfg

taskkill /im mgpr.exe


For me it works

at the same time a hello to GEECAB  ;)







MicroPixels

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #528 on: February 12, 2025, 11:46:07 am »
Hi Geecab and GPForever2024,
Thank you for your advice. ;)
I managed to get the relays to work by putting everything in administrator mode and putting Mgpr in Export mode.
On the other hand I don't have the bezel and the scores on the side anymore.
Is there anything to do to put them back?



The project is moving forward. :)





When I have all finalized I will prepare a video presentation of my project! :D
« Last Edit: February 12, 2025, 11:49:46 am by MicroPixels »

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #529 on: February 12, 2025, 12:55:47 pm »
Hi MicroPixels!

When running mgpr.exe, I think you need to specify the "1280x1024_pursuit_arcade.cfg" configuration. That will give you the pursuit game mode (With police cars etc..) with the arcade bezel artwork. You'll just need to tweak the configuration so that it is set for "export" mode.

Building on what GPForverer2024 said earlier, are you are starting all this from a batch file? If you are, then I think the contents of your batch might look something like this:-

Code: [Select]
REM start the relays.
start scoreboard_to_relays.exe 3 CH340 "puddle|ice,police,night,puddle|ice"

REM wait 4 seconds before starting the game instance to ensure game gets focus.
ping 127.0.0.1

REM start the game instance.
call mgpr -cfg 1280x1024_pursuit_arcade.cfg

Hope this helps?

@GPForverer2024 - Hi there! I promise I haven't forgotten about getting the Revcounter working. I've just had loads on my plate recently. I will get it going very soon for sure!

:)

MicroPixels

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #530 on: February 13, 2025, 05:07:15 am »
Hi Geecab,
Thank you for your excellent work!  :applaud:

It works perfectly but I'll stay on the other version because the view of the whole is bigger.
I just turned on scores and time in Options. 8)

I also have a question for GPForever2024.
I also use Joytokey to turn off the computer but I shouldn't leave the game with escape before turning everything off.
Because despite the fact that I indicate the escape key in joytokey for another button it doesn't work.

I'm waiting for 2 or 3 additions before filming my finished cabinet. :)

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #531 on: February 15, 2025, 03:55:52 am »
Hello


 1  :

open joytokey.exe

 Then press your buttons to find which one is displayed in yellow then you combine the escape button to quit the game and the other button to turn off the PC directly

To turn off the PC directly you have to go to the special window and to the title Launch an external program(or web page)

 You put your shutdown.bat that you will have created before.

Create your shutdown.bat

Go to Word Pad and put the following line:

 shutown.exe -s -t 00

then save it for example shutdown.bat

 I hope this helps!

 @Geecab hello! no worries I know very well that you will be able to do this rev counter!!

See you soon and have a good weekend  ;)

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #532 on: February 16, 2025, 03:47:55 am »
Hi everyone, :)

GPForever2024 I proceeded as you indicate because you already talked about it in the topic. But I have the escape button that no longer responds while at the beginning it worked with Joytokey but it doesn't matter, I turn it off directly with Shutdown, I don't have the impression that it damages Windows.
Thank you.
Have a good weekend!  ;)

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #533 on: February 20, 2025, 05:55:53 am »
Hi MicroPixels!

>>I have the escape button that no longer responds while at the beginning it worked with Joytokey but it doesn't matter, I turn it off directly with Shutdown, I don't have the impression that it damages Windows.

I'm a bit confused with what you are trying to achieve, but I'd like to understand.

Do you just want to be able to press a joystick button that will have Monaco GP exit, and then shortly afterwards have your PC shutdown?

:)

MicroPixels

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #534 on: February 20, 2025, 09:37:53 am »
Hi Geecab, ;)
Exactly.
Unless there is no danger for Windows to shut down directly from the game. :)

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #535 on: February 20, 2025, 11:18:19 am »
Hi MicroPixels!

So I reckon if you did the following things:

 - Disable JoyToKey from shutting down the PC.
 - Have JoyToKey trigger, say, the 'e' key when you press the Joystick button that you want to shut the PC down with.
 - In the MGPr configuration, set its Exit key to 'e'.
 - Modify your batch file so that after you exit MGPr, there is a 4 second wait, after which the system shuts down

I.e. modify your batch file with something like this...

Code: [Select]
REM start the relays.
start scoreboard_to_relays.exe 3 CH340 "puddle|ice,police,night,puddle|ice"

REM wait 4 seconds.
ping 127.0.0.1

REM start the game instance.
call mgpr -cfg 1280x1024_pursuit_arcade.cfg

REM Player has exited the game, wait 4 seconds for scoreboard_to_relays to terminate.
ping 127.0.0.1

REM then shut the PC down...
shutdown /s /t 0

Would that do it?

Apologies if this is what you are already doing lol! Also, please feel free to ignore if I'm complicating things :)

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #536 on: February 21, 2025, 10:10:13 am »
Hi geecab, :)
No, thanks for the advice I'll try this! ;)

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #537 on: February 23, 2025, 04:44:17 am »
Hi geecab, :)
What you told me is to turn off the computer as soon as Mgpr is launched.
So it doesn't work, it's not a big deal.
I'm going to continue with JoytoKey which calls a shutdown.bat file that exits the game and turns off Windows together. ;)

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #538 on: February 24, 2025, 06:30:53 am »
Hi MicroPixels!

>>What you told me is to turn off the computer as soon as Mgpr is launched.

Hm, if your computer was shutting down as soon as MGPr was launched, then perhaps you forgot to add the 'call' keyword to launch MGPr in your batch file?

I.e. You need to be launching mgpr in your batch file like this:
Code: [Select]
call mgpr -cfg 1280x1024_pursuit_arcade.cfg
The lines of your batch file are processed from top to bottom. The 'call' keyword forces the batch file to stop at the line that runs MGPr, and only continue once MGPr exits. Thus, only when MGPr exits will the batch file continue processing the lines below it, running the command that shutdowns your PC. Does that make sense?

>>So it doesn't work, it's not a big deal. I'm going to continue with JoytoKey which calls a shutdown.bat file that exits the game and turns off Windows together.

That's cool, I'm just curious why my suggestion isn't working :)


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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #539 on: March 30, 2025, 08:33:21 pm »
Hello, thank you for the awesome post of this classic game!
How do I add it to Launchbox? I tried adding the preferred cfg as the rom and the mgpr.exe as the emulator, but it wouldn't work as I kept getting a cfg error.
See error screenshot here.  https://ibb.co/7xxqM7h6
Thanks in advance.

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #540 on: March 31, 2025, 06:22:04 am »
Hello, thank you for the awesome post of this classic game!
How do I add it to Launchbox? I tried adding the preferred cfg as the rom and the mgpr.exe as the emulator, but it wouldn't work as I kept getting a cfg error.
See error screenshot here.  https://ibb.co/7xxqM7h6
Thanks in advance.

Hi 80sRcadeGuy!

Glad you are enjoying the remake!

Assuming you are running the windows version of Lunchbox, I think you need to create a batch file containing something like this:

Code: [Select]
cd c:\mgpr_v1_5_1
call mgpr -cfg 1920x1080_stunt_park_3cabs.cfg

(You''ll obviously need to tweak the contents a little depending on where your mgpr.exe is located, and what game configuration you want to run).

Name the batch file something like "run_mgpr_stunt_park.bat". Now configure LaunchBox to launch run_mgpr_stunt_park.bat instead of mgpr.exe and and I think/hope that should do it.

:)

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #541 on: April 03, 2025, 12:32:04 am »
Hello, thank you for the awesome post of this classic game!
How do I add it to Launchbox? I tried adding the preferred cfg as the rom and the mgpr.exe as the emulator, but it wouldn't work as I kept getting a cfg error.
See error screenshot here.  https://ibb.co/7xxqM7h6
Thanks in advance.

Hi 80sRcadeGuy!

Glad you are enjoying the remake!

Assuming you are running the windows version of Lunchbox, I think you need to create a batch file containing something like this:

Code: [Select]
cd c:\mgpr_v1_5_1
call mgpr -cfg 1920x1080_stunt_park_3cabs.cfg

(You''ll obviously need to tweak the contents a little depending on where your mgpr.exe is located, and what game configuration you want to run).

Name the batch file something like "run_mgpr_stunt_park.bat". Now configure LaunchBox to launch run_mgpr_stunt_park.bat instead of mgpr.exe and and I think/hope that should do it.

:)
Awesome, thank you! I'll let you know how it works.

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #542 on: April 03, 2025, 12:42:56 am »
Hello, thank you for the awesome post of this classic game!
How do I add it to Launchbox? I tried adding the preferred cfg as the rom and the mgpr.exe as the emulator, but it wouldn't work as I kept getting a cfg error.
See error screenshot here.  https://ibb.co/7xxqM7h6
Thanks in advance.

Hi 80sRcadeGuy!

Glad you are enjoying the remake!

Assuming you are running the windows version of Lunchbox, I think you need to create a batch file containing something like this:

Code: [Select]
cd c:\mgpr_v1_5_1
call mgpr -cfg 1920x1080_stunt_park_3cabs.cfg

(You''ll obviously need to tweak the contents a little depending on where your mgpr.exe is located, and what game configuration you want to run).

Name the batch file something like "run_mgpr_stunt_park.bat". Now configure LaunchBox to launch run_mgpr_stunt_park.bat instead of mgpr.exe and and I think/hope that should do it.

:)
I'm new at making batch files. but I made this one with the path to my mgpr.exe and my preferred cfg file (See screenshot link) but nothing happened when I tried to run it.
https://ibb.co/v4JS68yX

Thank you again for your help!  :)

geecab

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #543 on: April 03, 2025, 05:32:53 am »
Hi 80sRcadeGuy!

So I take it your mgpr.exe is located on your e: drive, in the directory named "mgpr_v1_5_1", correct?

If so, I think you want the contents of your batch file to be:
Code: [Select]
cd e:\mgpr_v1_5_1
call mgpr -cfg 1920x1080_monaco_gp_8bit.cfg

Once you've saved your batch file and give it a name (For example, run_monaco_8bit.bat), you should be able to double-click on your batch file using windows explorer and the game will start.

Hope that does the trick! :)

80sRcadeGuy

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #544 on: April 03, 2025, 08:18:08 pm »
Hi 80sRcadeGuy!

So I take it your mgpr.exe is located on your e: drive, in the directory named "mgpr_v1_5_1", correct?

If so, I think you want the contents of your batch file to be:
Code: [Select]
cd e:\mgpr_v1_5_1
call mgpr -cfg 1920x1080_monaco_gp_8bit.cfg

Once you've saved your batch file and give it a name (For example, run_monaco_8bit.bat), you should be able to double-click on your batch file using windows explorer and the game will start.

Hope that does the trick! :)
Thank you again for the reply.
Yes the mgpr.exe is in my mgpr_v1_5_1 folder in my E drive.
I tried setting up the batch file like this
 cd E:\mgpr_v1_5_1\mgpr.exe
call mgpr -cfg 1920x1080_monaco_gp_8bit

And like this

cd E:\mgpr.exe
call mgpr -cfg 1920x1080_monaco_gp_8bit

And no luck unfortunately. I double click on the batch file and I tried running it in file explorer as well and nothing happens.
« Last Edit: April 03, 2025, 08:29:26 pm by 80sRcadeGuy »

80sRcadeGuy

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #545 on: April 03, 2025, 08:26:52 pm »
Hi 80sRcadeGuy!

So I take it your mgpr.exe is located on your e: drive, in the directory named "mgpr_v1_5_1", correct?

If so, I think you want the contents of your batch file to be:
Code: [Select]
cd e:\mgpr_v1_5_1
call mgpr -cfg 1920x1080_monaco_gp_8bit.cfg

Once you've saved your batch file and give it a name (For example, run_monaco_8bit.bat), you should be able to double-click on your batch file using windows explorer and the game will start.

Hope that does the trick! :)
I tried running it via the command line as admin and no luck. This what I get. See the screenshot link.
https://ibb.co/bjBfR180

geecab

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #546 on: April 04, 2025, 03:24:58 am »
Hi 80sRcadeGuy!

The cd line is wrong because you've added mpgr.exe to the end of it (I.e. It should just be "cd e:\mgpr_v1_5_1", not "cd e:\mgpr_v1_5_1\mgpr.exe").

Also, thanks for showing me the screenshot of the command line. I now also realize I should have added a line in the batch file to change from your c: drive to your e: drive, sorry about that!

The batch file needs to be this:
Code: [Select]
e:
cd e:\mgpr_v1_5_1
call mgpr.exe -cfg 1920x1080_monaco_gp_8bit.cfg

I've just checked this works on my system (I too have a C and an E drive), and my E drive has a mgpr_v1_5_1 directory in it.

If I type in via command line the contents of the my batch file, line-by-line, this is what I see:

Code: [Select]
C:\Documents and Settings\qwerty\Desktop>e:

E:\>cd e:\mgpr_v1_5_1

E:\mgpr_v1_5_1>call mgpr.exe -cfg 1920x1080_monaco_gp_8bit.cfg

Monaco GP Remake (v1.5.1)


Really hope this helps! :)

80sRcadeGuy

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #547 on: April 04, 2025, 03:11:52 pm »
Hi 80sRcadeGuy!

The cd line is wrong because you've added mpgr.exe to the end of it (I.e. It should just be "cd e:\mgpr_v1_5_1", not "cd e:\mgpr_v1_5_1\mgpr.exe").

Also, thanks for showing me the screenshot of the command line. I now also realize I should have added a line in the batch file to change from your c: drive to your e: drive, sorry about that!

The batch file needs to be this:
Code: [Select]
e:
cd e:\mgpr_v1_5_1
call mgpr.exe -cfg 1920x1080_monaco_gp_8bit.cfg

I've just checked this works on my system (I too have a C and an E drive), and my E drive has a mgpr_v1_5_1 directory in it.

If I type in via command line the contents of the my batch file, line-by-line, this is what I see:

Code: [Select]
C:\Documents and Settings\qwerty\Desktop>e:

E:\>cd e:\mgpr_v1_5_1

E:\mgpr_v1_5_1>call mgpr.exe -cfg 1920x1080_monaco_gp_8bit.cfg

Monaco GP Remake (v1.5.1)


Really hope this helps! :)
WooHoo! It worked perfectly, Thank you again for your help!  :)

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #548 on: April 05, 2025, 03:18:06 am »
Quote
WooHoo! It worked perfectly, Thank you again for your help!  :)

Great stuff 80sRcadeGuy, enjoy! :)

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #549 on: May 14, 2025, 01:04:44 am »
I've loved playing Monaco GP back in the arcade days and just tried your Monaco GP remake for the first time. I have to say it's really great.
- Easy to use on modern PCs
- Runs super smoothly
- Added high-score saving and lots of customization options

That's exactly how arcade preservation projects should be. While I'm fully into emulation, I'm looking forward to the era of recompilation. I hope more and more retro games receive this kind of amazing treatment.

You've enhanced the player experience in every aspect while keeping the original's look, feel, and fun perfectly intact.

Well done!

geecab

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Re: Sega Monaco GP 1979/1980 - My Remake
« Reply #550 on: May 16, 2025, 10:04:56 am »
I've loved playing Monaco GP back in the arcade days and just tried your Monaco GP remake for the first time. I have to say it's really great.
- Easy to use on modern PCs
- Runs super smoothly
- Added high-score saving and lots of customization options

That's exactly how arcade preservation projects should be. While I'm fully into emulation, I'm looking forward to the era of recompilation. I hope more and more retro games receive this kind of amazing treatment.

You've enhanced the player experience in every aspect while keeping the original's look, feel, and fun perfectly intact.

Well done!

Thanks so much for posting! Really great to hear you are enjoying the remake! :)