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Author Topic: FFB Arcade Plugin  (Read 432006 times)

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PepsiBoy428

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Re: FFB Arcade Plugin
« Reply #1040 on: January 20, 2025, 01:59:34 am »
I got a Logitech G923 to replace my G920 as a christmas gift and man, when using San Francisco Rush or Rush The Rock on MAME, the wheel is so freaking loud, I can barely hear the game, I looked up why the wheel is loud on Google and they say to try to turn the vibration down but the plugin doesn't have an option to do that.
« Last Edit: January 20, 2025, 10:38:16 am by PepsiBoy428 »

Fursphere

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Re: FFB Arcade Plugin
« Reply #1041 on: January 20, 2025, 01:33:59 pm »
I got a Logitech G923 to replace my G920 as a christmas gift and man, when using San Francisco Rush or Rush The Rock on MAME, the wheel is so freaking loud, I can barely hear the game, I looked up why the wheel is loud on Google and they say to try to turn the vibration down but the plugin doesn't have an option to do that.

Turn game volume up.

PepsiBoy428

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Re: FFB Arcade Plugin
« Reply #1042 on: January 20, 2025, 03:06:23 pm »
I got a Logitech G923 to replace my G920 as a christmas gift and man, when using San Francisco Rush or Rush The Rock on MAME, the wheel is so freaking loud, I can barely hear the game, I looked up why the wheel is loud on Google and they say to try to turn the vibration down but the plugin doesn't have an option to do that.

Turn game volume up.

Doesn't work, still can't hear the game as the wheel is still louder

Fursphere

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Re: FFB Arcade Plugin
« Reply #1043 on: January 20, 2025, 05:32:07 pm »
TURN GAME UP LOUDER

Joking aside, what do you have it mounted to?   Is <thing you have it mount too> vibrating / reverberating / "acting as a speaker" causing it to be louder than it should be?  I used to have a Logitech G27 and it wasn't loud, I just didn't like the gear driven force feedback and how easy it was to overpower. (ratcheting)

PepsiBoy428

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Re: FFB Arcade Plugin
« Reply #1044 on: January 20, 2025, 09:16:46 pm »
TURN GAME UP LOUDER

Joking aside, what do you have it mounted to?   Is <thing you have it mount too> vibrating / reverberating / "acting as a speaker" causing it to be louder than it should be?  I used to have a Logitech G27 and it wasn't loud, I just didn't like the gear driven force feedback and how easy it was to overpower. (ratcheting)

A wheel stand

Fursphere

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Re: FFB Arcade Plugin
« Reply #1045 on: January 21, 2025, 09:31:31 am »
Try a solid desk or table or something to see if it improves.

PepsiBoy428

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Re: FFB Arcade Plugin
« Reply #1046 on: January 21, 2025, 10:24:42 pm »
I am not able to as my desk is a card table and I cannot clamp it on there sadly.

PepsiBoy428

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Re: FFB Arcade Plugin
« Reply #1047 on: January 22, 2025, 07:10:11 pm »
TURN GAME UP LOUDER

Joking aside, what do you have it mounted to?   Is <thing you have it mount too> vibrating / reverberating / "acting as a speaker" causing it to be louder than it should be?  I used to have a Logitech G27 and it wasn't loud, I just didn't like the gear driven force feedback and how easy it was to overpower. (ratcheting)

Turning the game up louder is not possible for me bc I live with my sister, brother in law, 2 of my nieces and one of my nephews and if I do, they will get mad and tell me to turn the game down.

(I'm autistic and live with my sister, who is my guardian as well)

brandon

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Re: FFB Arcade Plugin
« Reply #1048 on: January 22, 2025, 07:12:40 pm »
I think wearing a pair of headphones is your only option

PepsiBoy428

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Re: FFB Arcade Plugin
« Reply #1049 on: January 22, 2025, 08:27:51 pm »
The cord won't be able to reach me and I do not have any wireless headphones

PepsiBoy428

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Re: FFB Arcade Plugin
« Reply #1050 on: January 22, 2025, 11:09:20 pm »
I think wearing a pair of headphones is your only option

The cord won't be able to reach me and I do not have any wireless headphones

PepsiBoy428

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Re: FFB Arcade Plugin
« Reply #1051 on: January 25, 2025, 02:31:01 pm »
So sadly I'm out of options

Gewargis

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Re: FFB Arcade Plugin
« Reply #1052 on: March 13, 2025, 11:11:44 pm »
Playing Daytona Championship USA - NSE and the wheel always has a slight rumble to it (like a car idling) even when in attract mode/menus. I have tried adjusting min force to 0 and even tried 50 but it still remains. Is there another deadzone like option for the ffb? Turning the wheel in attract mode/menu activates the motor as well.

Tekno Parrot 1.0.0.1568
FFB  v2.0.0.53
BFF 7.0.167

Sky25es

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Re: FFB Arcade Plugin
« Reply #1053 on: March 17, 2025, 05:46:39 am »
Hi everyone. Does anyone know if the Ffbplugin currently works with Pokken Tournament? I have Windows 10 and an Xbox One controller. Rumble works in the GUI, but not in-game. I've tried every possible revisions and put the DLLs in every Teknoparrot folder. I've also tried Jconfig, but I haven't gotten it to work. Other games do work fine. Thanks.

Gewargis

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Re: FFB Arcade Plugin
« Reply #1054 on: March 21, 2025, 12:52:18 pm »
Playing Daytona Championship USA - NSE and the wheel always has a slight rumble to it (like a car idling) even when in attract mode/menus. I have tried adjusting min force to 0 and even tried 50 but it still remains. Is there another deadzone like option for the ffb? Turning the wheel in attract mode/menu activates the motor as well.

Tekno Parrot 1.0.0.1568
FFB  v2.0.0.53
BFF 7.0.167

I resolved this by increasing the spring deadzone in the BFF application.

Jollywest

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Re: FFB Arcade Plugin
« Reply #1055 on: April 19, 2025, 02:13:58 am »
Hi, I’ve been running the FFBPlugin alongside Teknoparrot, and I’m using a Happ active steering assembly with the Immersion FFB board.
I have everything setup and working including the FFB on racing games that support it, but I do have one issue;
Sometimes when I stop playing one game and start another, the FFB stops working. I have to restart the PC for the FFB to start working again.
When the FFB has stopped working, the wheel is still visible in the FFBPlugin GUI but none of the effects work in the test area.
The effects also don’t work in the Immersion Driver software when this happens.
I’ve attached 2 logs produced by the FFBPlugin.
Dead Heat was the first game with the FFB working, and then Outrun 2 was the game played straight after it
when the FFB had stopped working.


Edit > seems to have been solved by unchecking the top option in the attached pic
« Last Edit: April 21, 2025, 06:07:20 am by Jollywest »

Endprodukt

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Re: FFB Arcade Plugin
« Reply #1056 on: May 17, 2025, 01:50:32 pm »
Hi

I was wondering if there was a chance to see outputs for more recently running games like Time crisis 2 or point blank 3?

Best regards

Rhyader

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Re: FFB Arcade Plugin
« Reply #1057 on: May 27, 2025, 06:29:11 am »
Hi, how to set up ffb plugin in Flycast? Simply copy all ffb files near flycast exe? No options to change in the emulator? Thanks

sergiobiston

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Re: FFB Arcade Plugin
« Reply #1058 on: May 27, 2025, 11:05:53 pm »
I downloaded latest FFB plugin and it does have files for Cruisn Blast. However, it does not work in game. Does anyone knows a solution?

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Re: FFB Arcade Plugin
« Reply #1059 on: June 08, 2025, 11:15:32 am »
Read the help file. Stuff goes into ElfLoader2 folder.

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Re: FFB Arcade Plugin
« Reply #1060 on: July 02, 2025, 03:51:38 am »
FFB on Sega rally and Daytona on the latest mame (278) are not working.