Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up --- Bug Reports --- Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: The Retro-Geo project  (Read 9257 times)

0 Members and 1 Guest are viewing this topic.

fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
  • Last login:August 12, 2019, 06:48:27 pm
Re: My noname project
« Reply #40 on: November 24, 2015, 06:59:55 am »
As seen on the Flynn's Arcade project, I modified my IL pushbuttons from Arcade Paradise. The led's wire are cut if you use their leafswitch as is, no problem with other switch. You have to put them lower in the pushbuttons drilling another hole. It's easy but you have to be careful to not drill the wires in the operation.

Yeah, when Nephasth originally did that modification to those LEDs on The Beast many years ago, I knew I had to do it too. It worked out great.

Thanks Yotsuya. I didn't want a Christmas tree but I liked the idea to show a little light for the buttons used for every game.
« Last Edit: November 24, 2015, 07:35:04 am by fablog »

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 18886
  • Last login:Today at 10:37:18 am
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: My noname project
« Reply #41 on: November 24, 2015, 08:21:44 am »
As seen on the Flynn's Arcade project, I modified my IL pushbuttons from Arcade Paradise. The led's wire are cut if you use their leafswitch as is, no problem with other switch. You have to put them lower in the pushbuttons drilling another hole. It's easy but you have to be careful to not drill the wires in the operation.

Yeah, when Nephasth originally did that modification to those LEDs on The Beast many years ago, I knew I had to do it too. It worked out great.

Thanks Yotsuya. I didn't want a Christmas tree but I liked the idea to show a little light for the buttons used for every game.
Yeah, that's how I used them, too. I was hesitant, but Neph made it really easy to do and he answered questions that I had.
***Build what you dig, bro. Build what you dig.***

mgb

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3466
  • Last login:December 22, 2018, 04:12:11 pm
  • North East, US
Re: My noname project
« Reply #42 on: November 24, 2015, 08:46:04 am »
Good idea mgb I'll really think about it. The buttons came with the led inside, they are IL-lumination RGB 5VDC led's from Arcade Paradise. I don't think they are really compatible with leaf switch, you will cut the wire. No problem with another kind of witch.

I couldn't those on their site. I found the ILs with clear rims and black plungers but that's it.
I know I can just get the less seperately.
I wish they had the short ones

fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
  • Last login:August 12, 2019, 06:48:27 pm
Re: My noname project
« Reply #43 on: November 24, 2015, 09:06:48 am »
They are here: http://www.paradisearcadeshop.com/button-leds/100-il-lumination-rgb-5vdc-led.html
They were shipped to me installed inside the pushbuttons.
« Last Edit: November 24, 2015, 09:08:43 am by fablog »

fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
  • Last login:August 12, 2019, 06:48:27 pm
Re: My noname project
« Reply #44 on: November 24, 2015, 10:48:38 pm »
little update today: I changed the 2 yellow reject buttons of my coin door for red ones. Bought them at Playdium (Montreal) for 16$ CAD.
Only 4 screws to unscrew for each reject button, very easy!
« Last Edit: November 24, 2015, 10:58:09 pm by fablog »

fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
  • Last login:August 12, 2019, 06:48:27 pm
Re: My noname project
« Reply #45 on: November 27, 2015, 11:31:55 pm »
I put the T-molding tonight. Seems OK. There are some imperfections because I made mistakes cutting the T-slot, it's not evenly centered. I doubt my friends and family will notice that. The more complicated thing was to notch the T-molding for the corners. I use a hair dryer for helping me to bend correctly the T-molding and a rubber mallet.
« Last Edit: November 27, 2015, 11:51:29 pm by fablog »

fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
  • Last login:August 12, 2019, 06:48:27 pm
Re: My noname project
« Reply #46 on: November 27, 2015, 11:44:36 pm »
Here the final result.

mgb

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3466
  • Last login:December 22, 2018, 04:12:11 pm
  • North East, US
Re: My noname project
« Reply #47 on: November 27, 2015, 11:57:31 pm »
Nice,
  I'm a huge fan of black cab with white t molding

fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
  • Last login:August 12, 2019, 06:48:27 pm
Re: My noname project
« Reply #48 on: November 28, 2015, 01:03:32 am »
Blip and Vertical retraces were my inspiration for the black and white style :)
I'm still thinking about the graphical design I want for the CP and the marquee. All the other parts will stay in black.

fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
  • Last login:August 12, 2019, 06:48:27 pm
Re: My noname project
« Reply #49 on: April 18, 2016, 07:45:14 pm »
Speakers mounted. The hardest part was to find the covers with the right dimensions.


« Last Edit: April 18, 2016, 08:22:27 pm by fablog »

fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
  • Last login:August 12, 2019, 06:48:27 pm
Re: My noname project
« Reply #50 on: April 18, 2016, 08:13:09 pm »
My top is cut and laminated with Formica. I'm wondering if it's really necessary to put a fan to evacuate hot air.  I will play very rarely but I'll play PC games like Mortal combat X (CPU and GC intensive). My config is : gtx 650 + I3 4150 + corsair RM 450. What's your opinion?
« Last Edit: April 18, 2016, 08:14:48 pm by fablog »

Locke141

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1561
  • Last login:August 19, 2019, 10:01:01 pm
  • Never grow up.
Re: My noname project
« Reply #51 on: April 18, 2016, 09:14:20 pm »
My top is cut and laminated with Formica. I'm wondering if it's really necessary to put a fan to evacuate hot air.  I will play very rarely but I'll play PC games like Mortal combat X (CPU and GC intensive). My config is : gtx 650 + I3 4150 + corsair RM 450. What's your opinion?

This is coming along nicely. I don't think you would need a fan you have a vent on top and some kind of air in take near the bottom convection does wonders, but adding one would be cheep and easy.

fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
  • Last login:August 12, 2019, 06:48:27 pm
Re: My noname project
« Reply #52 on: April 19, 2016, 09:24:32 pm »
Thx Locke. I've thought about that all day long and I think I'll keep it simple. No vent, no fan. I'll check the temp and if it's too much hot I'll drill holes in the top. I don't think it will be necessary because I won't normally play long enough and I could open the back door for very long sessions with friends.

a1pharm

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 373
  • Last login:June 19, 2019, 09:02:10 pm
  • Planning and preparation prevents problems
Re: My noname project
« Reply #53 on: April 24, 2016, 06:41:43 pm »
You don't need a fan/vent/holes.  There's a lot of volume in that cab, and as long as the ambient temp of the room is less than the interior temp of the cab, you'll have a sufficient gradient to "pull" heat out - even through a relatively good insulator like wood.

Your project is coming along nicely - you're in the home stretch, keep going!

Cheers!
 :cheers:

fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
  • Last login:August 12, 2019, 06:48:27 pm
Re: My noname project
« Reply #54 on: April 24, 2016, 10:57:22 pm »
Thx A1pharm to confirm what I think :)

Sent from my Nexus 7 using Tapatalk
« Last Edit: April 24, 2016, 11:04:23 pm by fablog »

fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
  • Last login:August 12, 2019, 06:48:27 pm
Re: My noname project
« Reply #55 on: May 17, 2016, 10:12:34 pm »
Guys, I need your opinion. What do you think of this CPO? Good or bad idea? Better on the front panel and nothing on the CP or not? Any other idea? My artistic skill is very low!
« Last Edit: May 17, 2016, 10:16:23 pm by fablog »

harveybirdman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2531
  • Last login:August 09, 2019, 04:54:21 pm
  • SHMUP'EM
Re: My noname project
« Reply #56 on: May 17, 2016, 10:16:41 pm »
Front of CPO for sure.


yamatetsu

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2222
  • Last login:Today at 10:32:03 am
  • Just because.
Re: My noname project
« Reply #57 on: May 18, 2016, 08:01:28 am »
Front of the CPO + something matching for the marquee.
                  

fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
  • Last login:August 12, 2019, 06:48:27 pm
Re: My noname project
« Reply #58 on: May 26, 2016, 08:47:31 am »
Thx fir your comments, front panel it will be. I will modify the strips  and the triangle first, they're too big.

yamatetsu

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2222
  • Last login:Today at 10:32:03 am
  • Just because.
Re: My noname project
« Reply #59 on: May 26, 2016, 04:39:39 pm »
                  

fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
  • Last login:August 12, 2019, 06:48:27 pm
Re: My noname project
« Reply #60 on: May 26, 2016, 08:16:17 pm »
It's very inspiring Yamatetsu, thank you!

Sent from my Nexus 7 using Tapatalk


ppv

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 236
  • Last login:October 14, 2016, 05:56:59 am
  • The cheap@ss gamer
Re: My noname project
« Reply #61 on: May 27, 2016, 08:31:14 pm »
Hello neighbor! Nice build! followed.
Doing arcades, the cheap@ss way!
First Project : ttp://forum.arcadecontrols.com/index.php/topic,151071.0.html
Next one : The Token Muncher [urlhttp://forum.arcadecontrols.com/index.php/topic,135417.0.html[/url]

fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
  • Last login:August 12, 2019, 06:48:27 pm
Re: My noname project
« Reply #62 on: May 27, 2016, 10:48:03 pm »
Thx PPV. Always happy to know a neighbor in this forum. :)

Sent from my Nexus 7 using Tapatalk


fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
  • Last login:August 12, 2019, 06:48:27 pm
Re: My noname project
« Reply #63 on: June 08, 2016, 10:55:28 pm »
Next step: paint the glass. What paint do you recommend?

fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
  • Last login:August 12, 2019, 06:48:27 pm
Re: My noname project
« Reply #64 on: September 21, 2016, 06:54:33 pm »
I had some weird reactions with my U360, in game or in Hyperspin, like the wheel spinning alone. Moreover it was complicated to configure in some emulators. I don't like to have the buttons separated from the joystick. And, right now, I have no use of the analogic mode. So I used the output mode with my Ipac UIO. I cut the end of the wires included with the UIO and use molex instead. The U360 is still powered by USB so I had only for pins to connect: Up, Down, Left, Right. Well,  it's perfect now; so much time lost trying to figure what was happening!
« Last Edit: September 21, 2016, 06:56:47 pm by fablog »

fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
  • Last login:August 12, 2019, 06:48:27 pm
Retro-Geo project
« Reply #65 on: July 31, 2018, 04:19:51 pm »
News here:
It's not anymore a noname projet but the Retro-Geo project  ;D I liked a lot the Neo-geo AES system so...
Haven't post here since a long time but below is the actual state.
Everything is working and I play a lot with my little girl (6 years old). My wife hate it but nothing special here!
 


As you can see, the only thing missing are graphics to decorate it. Any idea? I was thinking to something in black and white, in wireframe, maybe with the metal slug theme. I think I won't put any graphics on the sides. I found something interesting today. It's not in B&W but it's a start:



Cheers!

DaOld Man

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4852
  • Last login:August 18, 2019, 06:05:17 am
  • Wheres my coffee?
    • Skenny's Outpost
Re: The Retro-Geo project
« Reply #66 on: August 01, 2018, 08:24:41 pm »
Looking good.
I like the metal slug theme, but you got to do the sides too, and CP of course.
(Coming from a man that has not put any side art on any of his builds.)

fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
  • Last login:August 12, 2019, 06:48:27 pm
Re: The Retro-Geo project
« Reply #67 on: August 01, 2018, 09:29:44 pm »
Thanks! I don't know for the sides because during the last 2 years I was looking for an inspiration but I'm still with no clear idea of what I want. So, I was thinking maybe a minimalist thing would be better. I'm really not an artist :(

« Last Edit: August 01, 2018, 09:31:17 pm by fablog »

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 6225
  • Last login:August 19, 2019, 06:48:26 pm
    • Bella's Arcade
Re: The Retro-Geo project
« Reply #68 on: August 02, 2018, 09:44:49 am »
I actually think you only need art on the marquee for this one.  Something subtle.  Everything else is minimalist and looks good as is, IMO.

fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
  • Last login:August 12, 2019, 06:48:27 pm
Re: The Retro-Geo project
« Reply #69 on: August 02, 2018, 09:12:53 pm »
I actually think you only need art on the marquee for this one.  Something subtle.  Everything else is minimalist and looks good as is, IMO.
Yeah maybe only a marquee with the picture of Metal slug I found and the title Retro-Geo.
What do you think about some white decals for the CP?
« Last Edit: August 02, 2018, 09:17:47 pm by fablog »

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 6225
  • Last login:August 19, 2019, 06:48:26 pm
    • Bella's Arcade
Re: The Retro-Geo project
« Reply #70 on: August 06, 2018, 04:54:46 pm »
I actually think you only need art on the marquee for this one.  Something subtle.  Everything else is minimalist and looks good as is, IMO.
Yeah maybe only a marquee with the picture of Metal slug I found and the title Retro-Geo.
What do you think about some white decals for the CP?

Some white stripes would probably look good on the CP and the coin door panel.

fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
  • Last login:August 12, 2019, 06:48:27 pm
Re: The Retro-Geo project
« Reply #71 on: August 17, 2018, 09:41:09 am »
I share here my CP 3D model my friend did for me. Could be useful if you need help with the U-trak dimensions.
« Last Edit: August 17, 2018, 10:04:55 am by fablog »