Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Decline of the arcade  (Read 15433 times)

0 Members and 1 Guest are viewing this topic.

DHTech

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 127
  • Last login:November 29, 2014, 03:48:36 pm
  • Arcade Flashback
    • Arcade Flashback - Hand Made Custom Arcade Machines UK
Decline of the arcade
« on: April 21, 2013, 10:51:34 am »
I took a trip to the coast today, and had a look in all the old arcades I used frequent as a youngster, it was sad to tell you the truth, all of the games where either grab machines, coin tipping games or gambling machines, nothing like the games we use to enjoy.

I guess with home consoles nobody is interested in spending their Pennies or Cents in games machines anymore  :(

I'm happy that so many people on this forum are either building new or restoring old machines, keeping those great memories alive :)

Long live and enjoy retro gaming :)

Jeremy

Fursphere

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1267
  • Last login:July 25, 2025, 10:55:46 am
Re: Decline of the arcade
« Reply #1 on: April 21, 2013, 11:07:15 am »
Ticket redemption games make countless times more money than straight coin-op video games.

Most claw machine games I see cost $1.00+ (US) to play, and the "rewards" inside of of the 100 stuffed whatever for $5.00 variety.  And there are some laws in place that saw they only have to have the ability to "pay out" 10% of the time. 

You do the math.  :)

mamenewb100

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 210
  • Last login:April 01, 2022, 03:32:29 pm
Re: Decline of the arcade
« Reply #2 on: April 21, 2013, 01:09:45 pm »
Ticket redemption games make countless times more money than straight coin-op video games.


That hits the nail on the head. It's not so much that people aren't interested in playing coin-up games anymore, it's that greed and simplicity has taken precedence over innovation. The game operators figure why put a Pacman in my game room that makes 100 dollars a day and gives people more play time per play, when I can put the "skill" claw games in that give players only a few seconds per play and makes 10 times more money. It's not all on the game operators though. They are almost forced to go for the highest profits possible in todays economy just to stay in business.
Life is a Game and we are all being Played.

keilmillerjr

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1847
  • Last login:October 06, 2023, 10:20:39 pm
  • Web Developer.
Re: Decline of the arcade
« Reply #3 on: April 21, 2013, 01:47:51 pm »
Yep. The only arcade left around where I live is Dave and Busters, and its 30 miles away. I don't consider it a real arcade though because they got rid of their pinball and standup joystick games years ago. Crusin USA spinoffs and shooting games get old real quick. And I hear you on those lame ticket games. Half the place is filled with that crap. Parents bring their little kids there and buy an expensive beer while their kids spent $25 to earn a tootsie roll.

DaOld Man

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5158
  • Last login:May 24, 2025, 09:57:44 pm
  • Wheres my coffee?
    • Skenny's Outpost
Re: Decline of the arcade
« Reply #4 on: April 21, 2013, 05:06:22 pm »
Yes it is sad, because you can not get the (whats the word I'm looking for?) comradeship(?) from playing home console games that you can get from arcades.
I am getting close to retiring, and I was thinking about opening an arcade after I retire, but even though I wouldnt mind breaking even, there's no way I could support an arcade if it meant a loss.
But it's nice to dream about what games I would offer people.
But with my short fuse, Id probably wind up embarrassing myself when kids start hanging out just to have a place to hang out and not spend any money.

southpaw13

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 831
  • Last login:July 10, 2025, 10:42:06 am
  • Whatever!
Re: Decline of the arcade
« Reply #5 on: April 21, 2013, 08:19:23 pm »
When I was growing up, the fun part about an Arcade was to see the newest game, newest technology, and just be able to be part of the evolution.  All of that has left.  So now the only way to capture the "experience" is to go retro and hopefully bring back memories to someone.  I really can't remember a business lasting long based on old memories.  Kids now want to newest and coolest app they can download on their phone.  There is absolutely nothing a game manufacturer could make that would make an Arcade a destination for new fans and could substain a business.

-SP

keilmillerjr

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1847
  • Last login:October 06, 2023, 10:20:39 pm
  • Web Developer.
Re: Decline of the arcade
« Reply #6 on: April 22, 2013, 12:23:11 am »
There is absolutely nothing a game manufacturer could make that would make an Arcade a destination for new fans and could substain a business.

Umm... Have you ever heard of Initial D?! When the arcade game came out, my local arcade had so many people around that game that you had to squeeze to see the game in action. Quarters were stacked everywhere. Any one into drift cars knows what initial D is. Its a television series, movie, apparel, etc. Plus the game is awesome.

Everyone knows what DDR is. I don't need to explain it. It attracts everyone who says "Those guys look ridiculous... I wonder how hard it is? I wonder if I can I do it?"

Arcade games that are built around a franchise are the ones that do well in my opinion. More games like these could possibly revive arcades if people are willing to go to one instead of playing ninitendo or whatever at home. Games that are spinoffs with the same gameplay/graphics (crusin usa), have a character some one doesn't recognize, or is just a 15 year old game will not do well. I think The Fast and The Furious game did not do well because its the same exact thing as crusin usa. Mario Kart did ok in my opinion, but is basically the same thing as on the wii. Why pay to play the same exact game I have at home? It should have been an updated version of the game. Or had a twist. Something. Will manufacturers produce and revive the arcade scene? Probably not.

Applekid

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 25
  • Last login:May 03, 2015, 10:16:28 am
Re: Decline of the arcade
« Reply #7 on: April 22, 2013, 11:36:06 am »
The only stuff that could attract people is stuff they can't practically do at home, which explains why the few remaining arcades sustain themselves with redemption and single-purpose cabinets (dance, driving). After the home music game fad died, I think lots of game types sat back, glanced at their giant, single purpose plastic instruments and regretted it, so I don't think arcades as they exist today are going to go away.

As far as they existed yesterday, those times are unfortunately gone. Usually those drive-cades stick that 20th anniversary Ms. Pacman / Galaga or a multicade cab in the corner but, let's face it, with the decreased foot traffic and inflation, those machines aren't money makers but an "impulse play"

thefox

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 69
  • Last login:November 30, 2021, 05:09:11 am
  • I want to build my own arcade controls!
    • From The Old Arcade
Re: Decline of the arcade
« Reply #8 on: April 22, 2013, 11:39:17 pm »
 I've always said that if I were a multi millionaire I would open an arcade somewhere & fill it with old school games. I would charge a fixed entry fee in return for a bunch of tokens. Maybe it wouldn't guarantee a young, cool crowd, but I think people of a certain age would flock to it, and bring their kids.

Whether I would make any money out of it is questionable. But I can't think of a better way to blow my fortune !

Born in the early seventies
Grew up in the arcades in the 80's
Built "The Fox-Box" in 2012.

https://fromtheoldarcade.wordpress.com/

southpaw13

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 831
  • Last login:July 10, 2025, 10:42:06 am
  • Whatever!
Re: Decline of the arcade
« Reply #9 on: April 22, 2013, 11:59:44 pm »
I think there is two ways to look at it.

1.  Why did you actually go to an arcade as a kid?  Can you capture it with the new generation?
or
2.  Can you get enough retro gamers to want to come and see old school games?

Anything else in between is just an add on for another business.  Example, Golden Tee for the bar sceen.

Slydsho

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 106
  • Last login:April 19, 2014, 10:53:54 pm
  • Always Learning
Re: Decline of the arcade
« Reply #10 on: April 23, 2013, 12:09:33 am »
I've always said that if I were a multi millionaire I would open an arcade somewhere & fill it with old school games. I would charge a fixed entry fee in return for a bunch of tokens. Maybe it wouldn't guarantee a young, cool crowd, but I think people of a certain age would flock to it, and bring their kids.

Whether I would make any money out of it is questionable. But I can't think of a better way to blow my fortune !

i love that you would do this! my goal is a little bit smaller and involves a smaller budget though, i want to open my garage and have a bunch of arcade games for my kids and their friends to come play, they would need to only buy sodas and have fun being that everything would be set to free play, i wouldn't get rich, i would actually lose money to the electric company, but my kids would get rich in the fact that they would be some of the most popular kids on the block.

abcmanusn

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 13
  • Last login:August 06, 2013, 03:11:50 pm
  • I want to build my own arcade controls!
Re: Decline of the arcade
« Reply #11 on: April 23, 2013, 12:17:13 am »
Love it :D

thefox

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 69
  • Last login:November 30, 2021, 05:09:11 am
  • I want to build my own arcade controls!
    • From The Old Arcade
Re: Decline of the arcade
« Reply #12 on: April 23, 2013, 04:10:35 am »
i wouldn't get rich, i would actually lose money to the electric company, but my kids would get rich in the fact that they would be some of the most popular kids on the block.


Nice thinking. I like your style.
Born in the early seventies
Grew up in the arcades in the 80's
Built "The Fox-Box" in 2012.

https://fromtheoldarcade.wordpress.com/

thefox

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 69
  • Last login:November 30, 2021, 05:09:11 am
  • I want to build my own arcade controls!
    • From The Old Arcade
Re: Decline of the arcade
« Reply #13 on: April 23, 2013, 04:22:58 am »
I think there is two ways to look at it.

1.  Why did you actually go to an arcade as a kid?  Can you capture it with the new generation?

That's a fascinating question. I guess I went to the arcades for 2 reasons: firstly, for socialising, cos it was a cool way to spend time with friends & meet people. Secondly, cos before 16 bit consoles arrived, it was the only way you could play "high performance" games. I mean, have you seen Pac-man on the Atari 2600 ?! Terrible ! It proves that you just couldn't play those games in the same way at home.

I guess nowadays, the first factor might still be there. Kids today might find that getting away from the insular, solitary experience of online gaming would be a really good thing. But the second factor is long gone - games at home became as good as arcade games in the early nineties, which i suppose marked the beginning of the end for arcades.

Yet for a reason they cant explain, my kids love the old games. My eldest son (13) loves his Xbox but spends just as much time playing gauntlet and ghosts n goblins. He used to always ask me if there was anywhere he could go to visit a proper arcade. Sadly, the answer was no.
Born in the early seventies
Grew up in the arcades in the 80's
Built "The Fox-Box" in 2012.

https://fromtheoldarcade.wordpress.com/

Fursphere

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1267
  • Last login:July 25, 2025, 10:55:46 am
Re: Decline of the arcade
« Reply #14 on: April 23, 2013, 09:40:36 am »
Yet for a reason they cant explain, my kids love the old games. My eldest son (13) loves his Xbox but spends just as much time playing gauntlet and ghosts n goblins. He used to always ask me if there was anywhere he could go to visit a proper arcade. Sadly, the answer was no.

Take him (and family) to CAX.   http://www.caextreme.org/

I think there are a few more huge shows around the states - but this one is worth going to, if nothing more than to just walk around and see all the old games.

sandheaver

  • Guest
  • Trade Count: (0)
Re: Decline of the arcade
« Reply #15 on: April 23, 2013, 09:58:35 am »
Yet for a reason they cant explain, my kids love the old games.

I can, maybe.  I can't keep my kids off my machines.  They're easy to pick up, easy to learn, and easy to put down.  All the games my kids play on consoles are much longer affairs, often with tutorials and very long-term goals.

Sometimes (most of the time) they just want to play a quick game and try to beat the high score.

keilmillerjr

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1847
  • Last login:October 06, 2023, 10:20:39 pm
  • Web Developer.
Re: Decline of the arcade
« Reply #16 on: April 23, 2013, 02:08:28 pm »
Yet for a reason they cant explain, my kids love the old games.

I can, maybe.  I can't keep my kids off my machines.  They're easy to pick up, easy to learn, and easy to put down.  All the games my kids play on consoles are much longer affairs, often with tutorials and very long-term goals.

Sometimes (most of the time) they just want to play a quick game and try to beat the high score.

Thats why I love arcade games. I don't even really play video games. With arcade style games, it's very easy to play for 5 minutes and then go do something else. I bought bioshock 2. Thought my x girlfriend would play it. I barely made it through hat long ass intro movie in the beginning, couldn't figure out the controls, only to be hit with another video a few minutes later. Ughhh... I'm so not a "gamer". I guess this means I will end up being social, have a job, kids and a family. lol

DLinkOZ

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 125
  • Last login:March 22, 2017, 08:12:46 am
    • The DaveCade
Re: Decline of the arcade
« Reply #17 on: April 23, 2013, 02:23:32 pm »
i love that you would do this! my goal is a little bit smaller and involves a smaller budget though, i want to open my garage and have a bunch of arcade games for my kids and their friends to come play, they would need to only buy sodas and have fun being that everything would be set to free play, i wouldn't get rich, i would actually lose money to the electric company, but my kids would get rich in the fact that they would be some of the most popular kids on the block.

That's where I'm at.  Personally, I'm more of a collector myself.  But I *love* that others enjoy my collection.  My sons' friends love to come over.  My huge mass of nieces and nephews love to come over.  Hell, even other adults love to come over.  Play some skeeball, a little air hockey, of course there's the arcade games and a little music.  It may not be a viable business model anymore, but there's no mistaking that the love for classic arcade gaming still thrives.

Gray_Area

  • -Banned-
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3363
  • Last login:June 23, 2013, 06:52:30 pm
  • -Banned-
Re: Decline of the arcade
« Reply #18 on: April 25, 2013, 02:14:26 am »
I long ago thought that if I were a millionaire, I'd open an arcade and maybe ask for donations, make it a non-profit, but if none were given, who cares. I'm rich ('That's, uh.....ah, we're rich!' - who can name that?)  But then I got to thinking.....would I want to have to drive that far just to play all those games?.....would I want my arcade on, or next door, my property and people coming round?....would I have a duplicate set-up on my property?

Especially these days, with CRTs for example no longer being made, I think i'd just have my own arcade all for me. Oh, sorta like I have now.

Now if I were a billionaire, I'd buy the local golf castle and make it just like it was in '83-4.....AND have my own arcade at home. Cos I'd have enough money to re-tool the CRT, etc, factories.
-Banned-

thefox

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 69
  • Last login:November 30, 2021, 05:09:11 am
  • I want to build my own arcade controls!
    • From The Old Arcade
Re: Decline of the arcade
« Reply #19 on: April 25, 2013, 12:40:02 pm »
Thats why I love arcade games. I don't even really play video games. With arcade style games, it's very easy to play for 5 minutes and then go do something else. I bought bioshock 2. Thought my x girlfriend would play it. I barely made it through hat long ass intro movie in the beginning, couldn't figure out the controls, only to be hit with another video a few minutes later. Ughhh... I'm so not a "gamer". I guess this means I will end up being social, have a job, kids and a family. lol

Same here. I have a PS3 and a bunch of games I am rather unenthusiastic about. I don't want my game to look like a movie. When I want that sort of entertainment, I.. well, watch a movie.  And I don't want to play the role of Dan Greatgunner (or whoever) in fighting the evil zombie invaders on a blood-soaked, post-apocalypic mission that lasts several months and takes over my entire life. I just want to waggle a joystick for a few minutes and see what score I get.  :-\ Maybe its my age.
 
Born in the early seventies
Grew up in the arcades in the 80's
Built "The Fox-Box" in 2012.

https://fromtheoldarcade.wordpress.com/

Toadie

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 102
  • Last login:December 30, 2013, 09:29:51 pm
  • I want to build my own arcade controls!
Re: Decline of the arcade
« Reply #20 on: April 25, 2013, 01:27:17 pm »
For what it's worth I feel the grief as well.  I think every generation says this but it seems like it was a more innocent time but then again I was between the ages of 12 and 17 when this age hit.  Hanging out at the roller rink more than the arcade.  The challenge we have here though isn't the fact that the old games aren't fun or addictive, it's the fact that they aren't alluring.  I can't believe Modern Warfare 3 compared to the classics... it's not even the same level.  Combine that with the kids of today, always connected, shorter attention spans, and that type of interface.... the classics can't win.

I started my MAME project for me and now it's almost like keeping history.  Armor Attack sucks.... but it's the first video game I ever saw, played, and experienced a console.  Probably why I chose to play it when I was testing out my emulator... and man it sucks.  But it's still slightly awesome... to me

mcseforsale

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1471
  • Last login:April 09, 2024, 03:07:41 pm
  • Creepy Mario Dude
Re: Decline of the arcade
« Reply #21 on: April 25, 2013, 02:12:54 pm »
I'm starting my own arcade....in the basement.  it's nice being able to play a $2.50 game of golden tee for free.  :cheers:  And the beer's cheap.

AJ

retrostark

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 98
  • Last login:February 06, 2017, 03:48:51 pm
  • Indie Dev/Custom Arcade Cabinet Hobbyist
    • RetroStarkCustomCabs.com
Re: Decline of the arcade
« Reply #22 on: April 25, 2013, 02:26:58 pm »
dhtech, i know what you mean, kids now-a-days want to get something in return for playing, and thats not how it used to be, so i also enjoy browsing the forums, because i like to see what other people are doing besides just me.
Indie Dev/Custom Arcade Cabinet Hobbyist

paigeoliver

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10994
  • Last login:July 06, 2024, 08:43:49 pm
  • Awesome face!
Re: Decline of the arcade
« Reply #23 on: April 25, 2013, 04:44:43 pm »
Ticket redemption games make countless times more money than straight coin-op video games.


That hits the nail on the head. It's not so much that people aren't interested in playing coin-up games anymore, it's that greed and simplicity has taken precedence over innovation. The game operators figure why put a Pacman in my game room that makes 100 dollars a day and gives people more play time per play, when I can put the "skill" claw games in that give players only a few seconds per play and makes 10 times more money. It's not all on the game operators though. They are almost forced to go for the highest profits possible in todays economy just to stay in business.

More like why put a Pac-Man in the game room that makes $3 a day.
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

sandheaver

  • Guest
  • Trade Count: (0)
Re: Decline of the arcade
« Reply #24 on: April 25, 2013, 09:18:11 pm »
More like why put a Pac-Man in the game room that makes $3 a day.

people everywhere get greedy and optimize for the short term gain all the time.  For example, I dumped a lot of money into those quarter shovers hoping for a payout... once.  I put a lot of money into a crane machine... once.  They probably each got $5 out of me, exactly one time each.  There was a line of like-minded idiots behind me waiting to do the same on each occasion.  Perfect example of a short term gain ($5/player), at the expense of long term loss (I'm NEVER playing again.) 

It is very hard to see the long term loss when the short term gain is so high, and virtually every product and service offered today is optimized for short term gain, which is much, much smaller than a long-term gain would be.  Amazon.com is actually a really good example of the opposite; they plan 5-7 years into the future, whereas most other companies measure "long-term" as 24 months.  This is why Amazon went so long without a profit, but now is extremely profitable and the bane of places like Best Buy, who only planned for the short-term and now struggle for sales.

I STILL put quarters in video games, as does everyone I take to my local arcade, but I won't even put slugs into a redemption machine; those slugs would be better used doing what they're doing now, rusting in a huge pile in my shed.

An arcade operator would need to have enough starting capital to remain open for a good decade without a single customer in order to live long enough to gain the momentum required to eventually operate at a profit.  That is a very long term requirement, and is not feasible for most operators.

These older games will never really get old.  The technology will get old, the hardware will get old, but the gameplay of arcade games as a whole will never die.  There will always be a need for people to have quick 'easy-come, easy-go' game experiences, there will always be a desire to leave the house, and there will always be a desire to beat the high score.  The few arcades that can stick it out and slowly cater to a new generation will be those who succeed, and it will be a long, hard road for them before that success will be realized.

Gray_Area

  • -Banned-
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3363
  • Last login:June 23, 2013, 06:52:30 pm
  • -Banned-
Re: Decline of the arcade
« Reply #25 on: April 26, 2013, 07:10:20 pm »
people everywhere get greedy and optimize for the short term gain all the time... It is very hard to see the long term loss when the short term gain is so high, and virtually every product and service offered today is optimized for short term gain, which is much, much smaller than a long-term gain would be...These older games will never really get old...

I think all this is a bit philosophical......  Main point is: do you enjoy them? Yes?  Good, play 'em. ---fudgesicle--- everyone else.


And the beer's cheap.

AJ

Hopefully just cheap-ER.
-Banned-

rcosner

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 15
  • Last login:January 16, 2018, 09:27:00 am
    • RPG Radio
Re: Decline of the arcade
« Reply #26 on: April 29, 2013, 04:00:51 pm »
I've always said that if I were a multi millionaire I would open an arcade somewhere & fill it with old school games. I would charge a fixed entry fee in return for a bunch of tokens. Maybe it wouldn't guarantee a young, cool crowd, but I think people of a certain age would flock to it, and bring their kids.

Whether I would make any money out of it is questionable. But I can't think of a better way to blow my fortune !

I have the same goal... unfortunately it requires wining the lottery.

sandheaver

  • Guest
  • Trade Count: (0)
Re: Decline of the arcade
« Reply #27 on: April 29, 2013, 04:27:33 pm »
I've always said that if I were a multi millionaire I would open an arcade somewhere & fill it with old school games. I would charge a fixed entry fee in return for a bunch of tokens. Maybe it wouldn't guarantee a young, cool crowd, but I think people of a certain age would flock to it, and bring their kids.

Whether I would make any money out of it is questionable. But I can't think of a better way to blow my fortune !

I have the same goal... unfortunately it requires wining the lottery.

There's an arcade just like this in Chicagoland.  $15 gets you in for a day, and all machines are set to free play.  384 games currently available for play.

http://gallopingghostarcade.com/

mgb

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3500
  • Last login:January 06, 2025, 09:39:00 pm
  • North East, US
Re: Decline of the arcade
« Reply #28 on: April 29, 2013, 11:24:02 pm »
Are you saying that the arcade is now declining? I thought that happened back in the later 80s and 90s

Ticket redemption games make countless times more money than straight coin-op video games.


That hits the nail on the head. It's not so much that people aren't interested in playing coin-up games anymore, it's that greed and simplicity has taken precedence over innovation. The game operators figure why put a Pacman in my game room that makes 100 dollars a day and gives people more play time per play, when I can put the "skill" claw games in that give players only a few seconds per play and makes 10 times more money. It's not all on the game operators though. They are almost forced to go for the highest profits possible in todays economy just to stay in business.

More like why put a Pac-Man in the game room that makes $3 a day.

Very true Paige although I think the $3 a day is still a bit generous of a number.

point is, the arcades day has been long gone / evolved.
Things come and go. its not really a question of greed, its business. When Nolan Bushnell first placed that test Pong in a Sunnyvale pub, it was business and when "Insert your favorite arcade name here" closed their doors, it was business (or lack there of).
Roller skating is still fun but you don't see many roller skating rinks staying in business either.
whether we like it or not, things change.

I for one love classic games (though I suck at them) and I continue to play at home and every year I get up to my favorite classic arcade, The Funspot in New Hampshire

thefox

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 69
  • Last login:November 30, 2021, 05:09:11 am
  • I want to build my own arcade controls!
    • From The Old Arcade
Re: Decline of the arcade
« Reply #29 on: April 30, 2013, 01:53:36 am »
Ah yes, mtb, but the fact that the funspot exists in New Hampshire and that people like you travel to go there, probably proves that there IS still a customer base for classic arcades.

You are lucky - at least you have such a place to visit. Here in the uk (as in many other parts of the world), we have no classic arcades left at all. Having arcade cabs at home is still not the same as the social atmosphere provided by the true arcades.

Things change. But sometimes things also go in cycles. There was a time when everyone turned our backs on arcades because of the rise of home gaming. Yet now, if for no other reason than nostalgia and retro-trends, I can't help but think a classic arcade could, over time, pay for itself.
Born in the early seventies
Grew up in the arcades in the 80's
Built "The Fox-Box" in 2012.

https://fromtheoldarcade.wordpress.com/

bradx

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 101
  • Last login:December 02, 2016, 02:39:53 am
Re: Decline of the arcade
« Reply #30 on: April 30, 2013, 03:29:51 am »
There's an arcade just like this in Chicagoland.  $15 gets you in for a day, and all machines are set to free play.  384 games currently available for play.

http://gallopingghostarcade.com/

yeah its cool but the vast majority of the games are missing art, no custom controls, or are available to play in mame with no real difference in gameplay.  i went there with some friends and spent all night there, in and out to grab some food or drinks, then back to play some more games until i believe it was close to 2 in the morning, after midnight for sure. 

shooting games still seem to be out on route locally, multicades, and trackball games.  driving games too, pretty much nothing with a joystick tho.  some pins are still out there, theres a couple at a laundromat near here. 

you know those old electro mechanical rifle shooting gallery type games from the 60s and 70s?  i bet if someone designed something like that using new technology it would bring in some real money.  a pizza place near here has a brand new skee ball so i think its possible and would be profitable, but i suppose people figure "why bother?" when they can just put a quarter pusher instead and make ten times the cash for 1/10th the investment? 
-- I was bradd on KLOV --

05SRT4

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1092
  • Last login:July 04, 2025, 09:00:05 am
  • Check out my Pow Pow
Re: Decline of the arcade
« Reply #31 on: April 30, 2013, 03:44:57 am »
I always try to get my friends to go out to a local arcade but every time we do we get stuck with busted machines that never work so it kills the fun. Plus I've yet to find a local arcade with older gen games still running.

We try to go out because we never really experienced it growing up. When I was a kid the NES/SNES were out and this was our form of visual stimulation. Playing games was just to easy, no need to leave home.

Slydsho

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 106
  • Last login:April 19, 2014, 10:53:54 pm
  • Always Learning
Re: Decline of the arcade
« Reply #32 on: April 30, 2013, 04:04:42 am »
to be totally honest i always had a console from day 1 in this world (1983) because my father was a big pacman fan. the earliest console we had was an Atari, i barely remember it... the NES was most memorable, but the entire time growing up I've been around arcades and played them heavily at laundromats(720, digdug, bubble bobble, avengers) and bowling alleys(countless games), it wasn't until the PlayStation was released that i quit going to the arcade. Games looked just as good and only costed you the shelf price of the game to play it infinitely until boredom set in... the most memorable arcade machine for me was Mortal Kombat 3, when my parents bowled league I would easily spend $10 a night on that game alone, bought the PlayStation and MK3 then everything else was history... now im wishing i never bought the damn thing...

you want arcades to come back, make the games exclusive to the cabinets, no home versions.

DHTech

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 127
  • Last login:November 29, 2014, 03:48:36 pm
  • Arcade Flashback
    • Arcade Flashback - Hand Made Custom Arcade Machines UK
Re: Decline of the arcade
« Reply #33 on: April 30, 2013, 11:15:21 am »
to be totally honest i always had a console from day 1 in this world (1983) because my father was a big pacman fan. the earliest console we had was an Atari, i barely remember it... the NES was most memorable, but the entire time growing up I've been around arcades and played them heavily at laundromats(720, digdug, bubble bobble, avengers) and bowling alleys(countless games), it wasn't until the PlayStation was released that i quit going to the arcade. Games looked just as good and only costed you the shelf price of the game to play it infinitely until boredom set in... the most memorable arcade machine for me was Mortal Kombat 3, when my parents bowled league I would easily spend $10 a night on that game alone, bought the PlayStation and MK3 then everything else was history... now im wishing i never bought the damn thing...

you want arcades to come back, make the games exclusive to the cabinets, no home versions.

Maybe an initial exclusive period and then release them for the home console market, it could follow how movies are released, first to the Cinema then to home video.

mcseforsale

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1471
  • Last login:April 09, 2024, 03:07:41 pm
  • Creepy Mario Dude
Re: Decline of the arcade
« Reply #34 on: April 30, 2013, 11:24:55 am »
console games are so boring anymore.  Walking around blowing up the same crap for hours.  I get the quest, but the puzzles remain the same. 

AJ

sandheaver

  • Guest
  • Trade Count: (0)
Re: Decline of the arcade
« Reply #35 on: April 30, 2013, 11:39:48 am »
There's an arcade just like this in Chicagoland.  $15 gets you in for a day, and all machines are set to free play.  384 games currently available for play.

http://gallopingghostarcade.com/

yeah its cool but the vast majority of the games are missing art, no custom controls, or are available to play in mame with no real difference in gameplay.  i went there with some friends and spent all night there, in and out to grab some food or drinks, then back to play some more games until i believe it was close to 2 in the morning, after midnight for sure. 

shooting games still seem to be out on route locally, multicades, and trackball games.  driving games too, pretty much nothing with a joystick tho.  some pins are still out there, theres a couple at a laundromat near here. 

you know those old electro mechanical rifle shooting gallery type games from the 60s and 70s?  i bet if someone designed something like that using new technology it would bring in some real money.  a pizza place near here has a brand new skee ball so i think its possible and would be profitable, but i suppose people figure "why bother?" when they can just put a quarter pusher instead and make ten times the cash for 1/10th the investment?

If you're near Illinois, there is a great arcade in McLean, IL that runs nothing but older stuff, with maybe 3 exceptions.  These are complete cabinets which have been restored to near perfect condition.  As with any arcade there are always a couple that are out of order at any given time but in general it is great.  It's small, but they're expanding into the neighboring storefront soon.  I want to say something like 60 machines.  By far the newest machine is a DDR machine at the front.  Everything else is early 1990 & older.  May be some new-ish pinballs but most are golden-era.

I recommend a visit if you've the time.

JDFan

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3448
  • Last login:March 03, 2025, 10:29:54 am
  • I want to build my own arcade controls!
Re: Decline of the arcade
« Reply #36 on: April 30, 2013, 11:41:49 am »
console games are so boring anymore.  Walking around blowing up the same crap for hours.  I get the quest, but the puzzles remain the same. 

AJ

Totally agree with this -- in addition the stupid cut scenes for every kill and advancement in the game completely destroy the game play - every few minutes of gameplay you have to sit and watch 5 minutes of some stupid cutscene totally pulling you out of the game.

As far as Arcades go - the main thing that I think made them drop off also was a lack of competent staff at the arcades to maintain and repair the machines - every game in the local arcades seemed to always have at least one or more broken aspect (either buttons that didn't work - screens that had burn-in - etc.) and the cost of a single gameplay (Once they started charging $1 or more per game and had them operate on a timed play rather than experience level where you had to keep putting in more credits just because the timer ran out rather than you messed up somewhere.)   

mcseforsale

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1471
  • Last login:April 09, 2024, 03:07:41 pm
  • Creepy Mario Dude
Re: Decline of the arcade
« Reply #37 on: April 30, 2013, 11:55:17 am »
I finally moved my arcade into the basement.  My daughter also has her bedroom down there.  She had a "sleepover" weekend with a friend and her friend was ALWAYS at the arcade.  At 14, she was more interested in that than playing on the PS3 or LOL-ing on facebook.

What was most peculiar were the games she was enjoying.  I have about 400 games in Mame....most of which I have never played.  She picked up on some obscure ones for sure.  She ended up playing vs. Tennis most of the time, but was in and out of stuff I had never seen in the 80s arcade.

AJ

sandheaver

  • Guest
  • Trade Count: (0)
Re: Decline of the arcade
« Reply #38 on: April 30, 2013, 01:31:34 pm »
console games are so boring anymore.  Walking around blowing up the same crap for hours.  I get the quest, but the puzzles remain the same. 

Look at what it costs to play a console game.  A 1-time purchase of the console that you keep, then games that you keep.  A $60 game that you play for 80 hours is FAR cheaper than 80 hours of arcade play, assuming $0.25 gets you an average of 10 minutes of game play with an arcade machine, which is a stretch.  Also, you don't have to drive anywhere, get in line, fight the change machine or deal with operating hours.

Arcade machine vendors really, really need to work on their pricing, and open up licensing avenues for those who cannot afford or do not want to buy a full machine or a legitimate JAMMA board.  Why the hell doesn't Namco license games for emulation at home for $10 or commercially for $100?  This would be a HUGE boon to them, and it would allow operators to legitimately expand their inventory for peanuts and get new people playing. 

Arcade gaming could quickly move into popularity again if demand rose, and game makers would see that and develop new games.  The key to increased adoption is increased accessibility, and the key to increased accessibility is low prices and new product. 

Valve has hard proof that decreased pricing increases sales to a level beyond what normal pricing provides (your gross & net income is higher when you put things on sale, long term or short term or both) but it is a hard sell to folks with degrees in business who were taught the whole time that the opposite is true.

Why can't Namco offer an anniversary Pacman machine for less than $2500?  They are stuck in 1983 with those prices; they're insane.

Give the hobbyists like us some avenue to legally enjoy and expand our hobby, without attempting to tear us a new hole with the pricing or requiring that we source a very rare piece of hardware that may or may not work.  Please.  Demand is low because the bone-headed pricing makes supply rare.

end rant

mcseforsale

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1471
  • Last login:April 09, 2024, 03:07:41 pm
  • Creepy Mario Dude
Re: Decline of the arcade
« Reply #39 on: April 30, 2013, 01:44:25 pm »
+1.  If the big names really want to guard their ROMs, they should offer a pay service to distribute/support ROMs on a one on one basis.  All of the major copyright (is that what's used in software anymore?) could combine and create/pay a central, third party vendor to monitor and distribute/support these ROMs!  It could work just like the app stores on our phones.

I'd gladly pay a quarter for a "home only" copy of Donkey Kong or even 2 bux for a "commercial" version of ANY popular ROM.  It would be an entirely new revenue stream for these corporations and would allow us to come out of the shadows and truly participate in their business model. 

Just make it viable for the home hobbiest!  Afterall, *MOST OF US* were the source of their original revenue back in the 80s anyway.  We were customers then, they should treat us as customers now.  Just showing people our arcades in our game rooms creates interest/re-interest in 80s gaming.  I know I have several people who have asked me to build them an arcade (for personal use only).  Instead of building the case, loading the entire kit up, then telling them their on their own for ROMS, I would be happy to load an app that would allow downloads on a subscription/per piece basis.

AJ

AJ