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Author Topic: The Last Barfighter  (Read 1369 times)

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markronz

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markronz

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Re: The Last Barfighter
« Reply #1 on: February 13, 2013, 03:37:42 pm »
Another article with a few more details, in the event you're interested.
http://mckinney.com/news/mckinney-introduces-the-world-s-first-beer-dispensing-arcade-game

BadMouth

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Re: The Last Barfighter
« Reply #2 on: February 13, 2013, 03:42:13 pm »
I am upset that I didn't come up with that name first.

JMB

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Re: The Last Barfighter
« Reply #3 on: February 13, 2013, 03:49:16 pm »
Needs Road House side art


Le Chuck

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Re: The Last Barfighter
« Reply #4 on: February 13, 2013, 04:08:58 pm »
Screw custom button layouts, R2 just found some new feature creep!

harveybirdman

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Re: The Last Barfighter
« Reply #5 on: February 13, 2013, 04:39:35 pm »
This is awesome don't get me wrong, but if I were to offer one criticism I'd say that from what I've seen in this demo it feels like they could have put more time/effort into the actual game.

Martial Champions and The History of Martial Arts have argubally better conceived characters... And those games are well..... rubbish.

BadMouth

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Re: The Last Barfighter
« Reply #6 on: February 13, 2013, 05:17:00 pm »
This is awesome don't get me wrong, but if I were to offer one criticism I'd say that from what I've seen in this demo it feels like they could have put more time/effort into the actual game.

Martial Champions and The History of Martial Arts have argubally better conceived characters... And those games are well..... rubbish.

Yeah, the game looks like total crap.
I like the concept though.  Charge enough that the loser basically ends up buying the winner a beer.

Using Nitz's autohotkey tricks from the Tron in-game joystick switching script, it would be doable for other games.

Le Chuck

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Re: The Last Barfighter
« Reply #7 on: February 13, 2013, 06:46:11 pm »
This is awesome don't get me wrong, but if I were to offer one criticism I'd say that from what I've seen in this demo it feels like they could have put more time/effort into the actual game.

Martial Champions and The History of Martial Arts have argubally better conceived characters... And those games are well..... rubbish.

Yeah, the game looks like total crap.
I like the concept though.  Charge enough that the loser basically ends up buying the winner a beer.

Using Nitz's autohotkey tricks from the Tron in-game joystick switching script, it would be doable for other games.

Pretty much any game that has a "Player 2 Wins" type screen should have enough unique data to make that work.  Pic your favorite fighter and it shouldn't be much of a hassle at all.  There are plenty of how-tos on auto pour and auto measure.  They are all based on a simple solenoid anyway so the standard pololu servo controller should work fine.  I think the leg work is already done, just a matter of combining a few different how-tos and this could be done in a weekend.  Anybody got a cab they're looking to modify?  I'll help with the code work.

TopJimmyCooks

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Re: The Last Barfighter
« Reply #8 on: February 13, 2013, 07:45:13 pm »
"you're the bouncer, I'm the cooler"  Love that flick.