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Author Topic: Name the best real cab for making a mame machine  (Read 9064 times)

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soslo

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Name the best real cab for making a mame machine
« on: October 22, 2003, 10:43:49 am »
Or the worst. Give your opinions and reasons.

Since I have limited experience, I'd say star wars is the worst due to the odd CP angle (has to be redone) and particle board construction.

The Stern Bezerk cab with bigger CP box is pretty nice. The Stern Super Chopper with the little CP box makes it hard to fit the controls in the original space (no wrist rest area).

EDIT: Reminder: these are cabs that have been converted and/or are in very poor condition. Example: cabs that people give away for free.
« Last Edit: October 22, 2003, 11:31:39 am by soslo »
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Re:Name the best real cab for making a mame machine
« Reply #1 on: October 22, 2003, 11:17:54 am »
I think that any cab that is a classic (star wars, berzerk) immediately jumps to the very bottom of the list because somebody out there would really love to keep it the way it is.

If you're not going to build your own, I think that the best choice is to use a generic Jamma cabinet.  They are built to be converted, which makes them convenient for Maming and still remains a perfect ethical choice.

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Re:Name the best real cab for making a mame machine
« Reply #2 on: October 22, 2003, 11:22:58 am »
I'd have to agree with Jerry, the best real cab would be one that is trashed beyond hopes of a successful original restore, one that has been converted so many times you don't know what it was, or any mahjong game.   ;D

Anyways, there have been TONS of flame wars here in the past for people pro and con to mameing an original arcade cab.

PLEASE do not MAME an original classic, why not just build your own cab?  If an all thumbs guy like me can do it, I am sure anyone can.   :)

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Re:Name the best real cab for making a mame machine
« Reply #3 on: October 22, 2003, 11:26:36 am »
I have to disagree.  Star Wars would be the best to mame.  Only one controller to rip-off. and that plastic bezel makes it real easy to tear of.  Plus you could make good money selling the parts on ebay.  I bet a hotrod or a Xarcade would slip on to the front of that nicely too

<shiver>

seriously,  cheap, non-working, free NON-classic games are the best to mame.  It also depends on the type of game cab you want in the end.  Vertical, 2 player Fighter, 4 player, Golden Tee type..etc.  

I agree with the generic Jamma cab, plenty of them and easy to customize.



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Re:Name the best real cab for making a mame machine
« Reply #4 on: October 22, 2003, 11:30:32 am »
Sorry, I should have stated this:

no quality original cabs were mamed in the maming process.

My star wars had be converted to splatterhouse...the side-art was ruined by a plastic covering, no controls, etc.

The two sterns had been converted and lacked everything distinctive (except one had the "STERN" red painted logo...which shouldn't be worth much if anything because its not actually a vinyl graphic).
« Last Edit: October 22, 2003, 11:32:25 am by soslo »
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Re:Name the best real cab for making a mame machine
« Reply #5 on: October 22, 2003, 11:32:15 am »
Any generic cabinet like Taito or Dynamo cabients.

The Midway cabinets used for MFL Blitz, Mortal Kombat, and such are pretty good for maming.

If you get a cab with art try not to remove the artwork.  You'd be suprised on how hard it is to find artwork so you might have something worthwhile to keep.
Example, my Double Draogn II cabinet.  I have the white CPO which is difficult to find.  The tan CPO is much easier to find.

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Re:Name the best real cab for making a mame machine
« Reply #6 on: October 22, 2003, 12:53:30 pm »
I agree with SirPoonga,

any generic looking cab from the early 90's to mid 90's is great to emulate with.  They were building cabs in this era to look very generic & the side art was very simple.  I think they decided to go this way to allow arcade operators to easily upgrade the machines to newer versions of the same game or anything else in their line.

Anything older, and you're messing around with nice art work..
Anything newer, and you got wierd looking controls and bodys to try and rip.

Build your own is the last option, but it's actually the most expensive.

 
 
 

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Re:Name the best real cab for making a mame machine
« Reply #7 on: October 22, 2003, 01:08:15 pm »
I agree with SirPoonga also These cabs are wide enough for 2 player fighter games and are easy to work with. They are the best overall choice.  However if you are building your own and don't care about multiplayer games, Defender is has a classic distintive shape and has a great ergonomic design.

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Re:Name the best real cab for making a mame machine
« Reply #8 on: October 22, 2003, 01:36:01 pm »
Oh yeah, and the midway cabinet supports 25" monitor :)

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Re:Name the best real cab for making a mame machine
« Reply #9 on: October 22, 2003, 02:17:53 pm »
Oh yeah, and the midway cabinet supports 25" monitor :)
I'd vote midway Mortal Kombat style. Lots of room for lots of controls and a 25" tv fits nicely. Mine pictured below has a 21" monitor. Of course usually when your talking about gutted, converted, trashed cabinets you usually end up with what you can find.
« Last Edit: October 22, 2003, 02:20:54 pm by eightbit »
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Re:Name the best real cab for making a mame machine
« Reply #10 on: October 23, 2003, 01:33:45 pm »
I highly recommend midway cabs too...but in particular NBA 4-player style cabs, as the control panel is much wider than the MK cabs (and is easier to replace with your own custom panel).



Setting up 2 players on this wide panel is perfect for 2 adult sized players.  Any panel small than this and you are touching shoulders, and that aint cool when you be smack talkin'  ;D

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Re:Name the best real cab for making a mame machine
« Reply #11 on: October 23, 2003, 02:33:00 pm »
Some cabs are better off rotting in a dump than Mamed with a frankenpanel or a hotrod.  If you MUST mame something like a Star Wars, never EVER post any pictures of it.  People will always assume you took a working classic and bastardized it.  You want to find out what the guy who caught the ball at the Cubs game feels like?  You go ahead and Mame that Star Wars.  >:(

They burn flags that have touched the ground, they should do the same with super rare cabs that "can't be restored."  (BTW, they can ALL be restored, just most people are too lazy to bothter with it...)

It's OK to Mame a Mortal Combat or a Klax.  Other than that, get a jamma cab and leave Computer Space alone.  ;)

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Re:Name the best real cab for making a mame machine
« Reply #12 on: October 23, 2003, 07:24:56 pm »
MAME an original Mortal Kombat? Are you insane?

:)


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Re:Name the best real cab for making a mame machine
« Reply #13 on: October 24, 2003, 02:25:48 am »
I'd recommend the Midway cabs as well. My cab was a bombed-out Mortal Kombat shell (sorry, APFelon. I promise it was really destroyed - no hope of salvaging  the side art, and it didn't come with a board or monitor), but it had some really perfect features:

1. The control panel is removeable, making it a snap to rebuild or completely replace. This was the most important thing for me.

2. I actually squeezed a 27" D9200 into it, so those definitely fit.

3. lots of the little touches were already there: the monitor brackets were hung at the proper angle, the marquee groove and other woodwork were still intact, that sort of thing.
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Re:Name the best real cab for making a mame machine
« Reply #14 on: October 24, 2003, 07:45:06 am »
Eggzilla, can you document (or if you already have, post a link to) your experience mounting the D9200 in this cabinet?

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Re:Name the best real cab for making a mame machine
« Reply #15 on: October 27, 2003, 11:30:24 am »
I'd say a later Konami or Midway 4-player would be the best.  Plenty of control panel room and not a collectible game (yet).

Wade

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Re:Name the best real cab for making a mame machine
« Reply #16 on: October 27, 2003, 02:30:37 pm »
Eggzilla, can you document (or if you already have, post a link to) your experience mounting the D9200 in this cabinet?

Sure. To be honest, there wasn't much to it, but it might be tough to describe, so bear with me.

I started out without the D9200; just a 19" PC monitor. There were four monitor brackets already in the machine, corresponding to the four corners of the original monitor, which was long gone when I got the shell. I took them all out, then rehung the bottom two using the same holes, but twisting the actual bracket so that there was a flat space on top. I wanted to make a shelf upon which to rest the PC monitor.

To this end, I then made a line across the sides of the cabinet that was at a 90 degree angle to the original monitor's mounting angle and drilled holes along this line near the rear or the cabinet, then re-hung the two that had been the top brackets. That's the part that might not read well. Basically, I now had four "feet" upon which to rest my shelf. I could even use the holes in the brackets to bolt the shelf in place.

This worked just fine for the PC monitor, and it proved the perfect height for the D9200 as well
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Re:Name the best real cab for making a mame machine
« Reply #17 on: October 28, 2003, 09:58:22 pm »
Getting off topic here...   but I have mixed feelings.  I got a Centipede cabinet, that had been converted to a Double Dragon.  Cabinet itself was very solid, no water damage.  But it had been sanded on one side (partially), and painted over.  The sideart was basically not worth recovering because of all the sanding.The C.P. had been heavily drilled through  (agh!).  No Marquee, no bezel, no coindoor.  I was going to have to spend a fortune to restore this thing.

So I originally decided to MAME it, and began building a control panel. But halfway through the process I started realizing it was quite a restorable cab after all.  I re-sanded, primed, bought a marquee, coin door, bought sideart, and so on.  

But I already had partially 'commited' to MAMEing the cab, since I bought the dedicated PC, the TV, and built the control panel (a *very* complicated c.p at that).

In the end, it turned out real nice, and the cab is 100% restorable to a Centipede original (i.e. it is possible to revert to original state, because no noticeable physical alteration was made to MAME it).


I can relate to people's rage when they see a classic cab bastardized.  I'm actually glad I partially restored it.  Also very glad it is a MAME machine.  4000  games vs 1.  Thats VERY hard to let go of.  Like everything in life, it is a matter of finding some balance.  Just my 2c.

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Re:Name the best real cab for making a mame machine
« Reply #18 on: October 28, 2003, 10:26:02 pm »
Jumping back on topic for a second, I just have to echo a bunch of people here. I think the best cabs to MAME if you aren't building is newer midway cabs such as the NBA jam shown above. I'll be MAMEing an old Xmen cab soon (hopefully  :P) and I think it's one of the best cabs I could have found aside from building my own.  

I wouldn't want to MAME a classic like many have said. I would really have to think twice about MAMEing any older style/design cab, even if it isn't a "classic" game. If I did, it would have to be a very unpopular game and I'd have to make sure I didn't change it at all physically.

That's just my .02
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Re:Name the best real cab for making a mame machine
« Reply #19 on: October 29, 2003, 03:15:42 am »
Best older cabinet for Mame, without a doubt it has to be Defender. The cabinets are plywood, and built like a house. The control panel is flat and wooden. It has a monitor shelf. They can always be returned to stock because Defender stencils are widely available.

Other reasons why Defender is a good choice.

It is a super common game and there simply are not enough Defender boardsets around to fill every converted/empty Defender cabinet.

There isn't a curve on the entire cabinet. So replacing any damaged wood is easy, not that any of it is likely to be very damaged.

Now I am one of the few people around here who actually owns a bunch of real games too (I know Oscar and Andy, Delta 88, and a few others do to, but we are in the minority). So I am in the position to know what actual game collectors do with games.

A bare wood cabinet has almost zero value to a collector. Unless it happens to be the cabinet for a laserdisc title or Vectorbeam game, or something else rediculously valuable. But stuff like an Atari cabinet without sideart, forget about it. I had a buddy recently toss out a Tron cabinet with full sideart. The real facts were that no one wanted it, and the missing parts would cost more money than actually buying a Tron would.

There is a bit of a market for Ms. pac cabinets and Nintendo cabinets, but that is only because of the widely available repro artwork, and high demand for those two titles (not to mention the widely available bootleg boardsets). But the demand for Ms. Pac-man cabinets seems to have gone down a bit lately. It seems like the gamesellers finally figured out that a bootleg Ms. Pac-Man boardset in a black Jamma cabinet with a Ms. Pac marquee and overlay will sell for nearly as much as a real Ms. Pac-Man (these things pop up at the auctions all the time, and do bring in pretty high prices).

But, the real truth on those bare wood cabinets that most of you guys have is this.

That game was almost certainly parted out by a collector, or gameseller. Someone who likely knows more about games than you. They didn't think it was worth fixing when it had all (or most) of the parts.
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Re:Name the best real cab for making a mame machine
« Reply #20 on: October 29, 2003, 12:11:50 pm »
Paige,

   Everyone is entitled to his own opinion, but I want to point out why Defender and most other classics are bad for mame.  Try fitting 2 joysticks, a full size trackball, and 6 buttons each player on a Defender.  It can probably be done, but it won't work well at all.

   The NBA Jam, Simpsons, etc. style modern cabinets are better because they work with just about everything.  Plenty of space for buttons and 2 (or even 4) joysticks.  Room for a trackball.  Having the monitor tilt backwards like these monitors do is almost a necessity for a 2 or 4 player cabinet, in order for the outermost players to be able to see the monitor well at all.  And lets not forget, it also allows room to sling the trackball for those bowling, golf, and horseshoe games! (These get played a LOT at my house whenever people are over!)

   As far as restoring an old cab.  You are pretty much right that it usually costs more to restore one or buy all the pieces necessary to make it complete, versus just buying a nice one.  BUT... that is almost always true, parting out a game yields more money than selling it whole.  But that doesn't mean we should always part out a less than perfect machine.

   I think in general, people will fix up games that don't require too much work, or just need some electrical parts or what not.  Anything that is going to take major work to fix up, or has multiple electrical problems, or is missing several pieces, people will generally part it out rather than put the time into it.

Wade

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Re:Name the best real cab for making a mame machine
« Reply #21 on: October 30, 2003, 06:45:50 am »
This just sorta hit me but...

Aren't the newer cabs (MK, SF, NBA JAM...) as bad of an idea as any older game too?

They work well with newer style MAME CP's but aren't they going to be worth something too in 10 years or so? Imagine if MAME was around 15 years ago and everyone MAME'd pac man, defender, and other old games and thought nothing of it. hehe

If you ask me, build your own and don't mess with ANY original game (to be ethical)  

Collect all original games in the game room of your house and have a few MAME cabs in the corner too       just a thought          :-)
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Re:Name the best real cab for making a mame machine
« Reply #22 on: October 30, 2003, 10:33:02 am »
I could be wrong, but I just don't think these more modern games will ever be as desirable as the older ones.  Arcades boomed in the early 80's and haven't been as popular ever since.

Not to mention, if one of those cabinets has already been converted, painted over, etc., then the damage has already been done - why not Mame it?  If the cabinet is nice, there's no reason that Mame would have to be destructive or irreversible down the road.

Wade

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Re:Name the best real cab for making a mame machine
« Reply #23 on: October 30, 2003, 10:42:51 am »
Please don't turn this thread into a restore or not to restore thread. The question was what cabinets are best to convert not whether to convert or build. We have had that discussion many times already.
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Re:Name the best real cab for making a mame machine
« Reply #24 on: October 30, 2003, 12:13:01 pm »
Best older cabinet for Mame, without a doubt it has to be Defender. The cabinets are plywood, and built like a house. The control panel is flat and wooden. It has a monitor shelf. They can always be returned to stock because Defender stencils are widely available.

Other reasons why Defender is a good choice.

It is a super common game and there simply are not enough Defender boardsets around to fill every converted/empty Defender cabinet.

There isn't a curve on the entire cabinet. So replacing any damaged wood is easy, not that any of it is likely to be very damaged.

Now I am one of the few people around here who actually owns a bunch of real games too (I know Oscar and Andy, Delta 88, and a few others do to, but we are in the minority). So I am in the position to know what actual game collectors do with games.

A bare wood cabinet has almost zero value to a collector. Unless it happens to be the cabinet for a laserdisc title or Vectorbeam game, or something else rediculously valuable. But stuff like an Atari cabinet without sideart, forget about it. I had a buddy recently toss out a Tron cabinet with full sideart. The real facts were that no one wanted it, and the missing parts would cost more money than actually buying a Tron would.

There is a bit of a market for Ms. pac cabinets and Nintendo cabinets, but that is only because of the widely available repro artwork, and high demand for those two titles (not to mention the widely available bootleg boardsets). But the demand for Ms. Pac-man cabinets seems to have gone down a bit lately. It seems like the gamesellers finally figured out that a bootleg Ms. Pac-Man boardset in a black Jamma cabinet with a Ms. Pac marquee and overlay will sell for nearly as much as a real Ms. Pac-Man (these things pop up at the auctions all the time, and do bring in pretty high prices).

But, the real truth on those bare wood cabinets that most of you guys have is this.

That game was almost certainly parted out by a collector, or gameseller. Someone who likely knows more about games than you. They didn't think it was worth fixing when it had all (or most) of the parts.

I agree with Paige as I've used a totally dead (stripped in bad shape) Star Gate Cab as my mamer. I did chicken out and use an XArcade....and yes I will eventually make my own. But for the reasons Paige listed it was the perfect cab for me to use.

In addition, had I chosen too, I easily could have mount a whole new (home built) control panel on to the existing hinge if I choose to.
Seriously. Will it fit in my basement or what?

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Re:Name the best real cab for making a mame machine
« Reply #25 on: October 30, 2003, 12:17:02 pm »
after  ;D
Seriously. Will it fit in my basement or what?

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Re:Name the best real cab for making a mame machine
« Reply #26 on: October 30, 2003, 12:28:03 pm »
Please don't turn this thread into a restore or not to restore thread. The question was what cabinets are best to convert not whether to convert or build. We have had that discussion many times already.


Well, in making the decision on whether to build or convert, I think the restore or build question is valid. As we have seen in previous threads, people who feel that no classic game should be MAMEed are highly passionate about their beliefs. Since we have a variety of people here who come from either end of this belief, I don't quite understand when someone balks about it being rediscussed. I find these types of threads to be the most interesting on this forum.

Mamemaster- Is that a telephone mounted to the side of your cab? If it is, I must say, "holy crap".


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Re:Name the best real cab for making a mame machine
« Reply #27 on: October 30, 2003, 12:31:15 pm »
That better be a light gun, and not a phone  LOL
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Re:Name the best real cab for making a mame machine
« Reply #28 on: October 30, 2003, 12:37:05 pm »
That better be a light gun, and not a phone  LOL


I don't like to miss any calls.......eh, yeah that's a light gun (for the Dreamcast squished in there); the one for the  PC isn't visible is on the right).  ::)
Seriously. Will it fit in my basement or what?

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Re:Name the best real cab for making a mame machine
« Reply #29 on: October 30, 2003, 03:27:01 pm »
I agree with Paige as I've used a totally dead (stripped in bad shape) Star Gate Cab as my mamer. I did chicken out and use an XArcade....and yes I will eventually make my own. But for the reasons Paige listed it was the perfect cab for me to use.

In addition, had I chosen too, I easily could have mount a whole new (home built) control panel on to the existing hinge if I choose to.

Thankfully you didn't want a 2 or 4 player setup like a lot of people... or the ability to do a deep whizzzz on a trackball.  That cab would be far from ideal for a setup like that, but it works for what you wanted.

Obviously this question "which cab is best for a mame" needs to be defined more clearly with more requirements for the controls, monitor size, etc.

Wade

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Re:Name the best real cab for making a mame machine
« Reply #30 on: October 30, 2003, 03:54:38 pm »


I agree with Paige as I've used a totally dead (stripped in bad shape) Star Gate Cab as my mamer. I did chicken out and use an XArcade....and yes I will eventually make my own. But for the reasons Paige listed it was the perfect cab for me to use.

In addition, had I chosen too, I easily could have mount a whole new (home built) control panel on to the existing hinge if I choose to.

Thankfully you didn't want a 2 or 4 player setup like a lot of people... or the ability to do a deep whizzzz on a trackball.  That cab would be far from ideal for a setup like that, but it works for what you wanted.

Obviously this question "which cab is best for a mame" needs to be defined more clearly with more requirements for the controls, monitor size, etc.

Wade


To be honest....I never planned a two person panel at any point as I literally don't know anyone interested in games enough to even want to give it a shot.

I've have lot's for friends declare it "cool"....but for some reason they never want to play it. They're freaks!!! Freaks I say!

 >:(
Seriously. Will it fit in my basement or what?

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Re:Name the best real cab for making a mame machine
« Reply #31 on: October 30, 2003, 04:58:55 pm »
Note to self: don't let 1up see Star Wars MAME cab...
5 MAME cabs and counting...

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Re:Name the best real cab for making a mame machine
« Reply #32 on: October 30, 2003, 05:02:47 pm »
Note to self: don't let 1up see Star Wars MAME cab...


MAKE SURE YOU'RE SITTING WHEN YOU OPEN THIS!!!!

http://www32.brinkster.com/gloomydonkey/starwarsmame/cabinet.asp

 >:( ??? :-[ :-X :'( :-\

The MameMaster!!!!
Seriously. Will it fit in my basement or what?

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Re:Name the best real cab for making a mame machine
« Reply #33 on: October 30, 2003, 05:19:57 pm »
Note to self: don't let 1up see Star Wars MAME cab...

MAKE SURE YOU'RE SITTING WHEN YOU OPEN THIS!!!!
http://www32.brinkster.com/gloomydonkey/starwarsmame/cabinet.asp
 >:( ??? :-[ :-X :'( :-\
The MameMaster!!!!

Oh for the love of all that is good, NOOOOOOO!!!!!!!! Somebody make the bad man go away.  :'(

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Re:Name the best real cab for making a mame machine
« Reply #34 on: October 31, 2003, 01:21:14 am »
Paige,

   Everyone is entitled to his own opinion, but I want to point out why Defender and most other classics are bad for mame.  Try fitting 2 joysticks, a full size trackball, and 6 buttons each player on a Defender.  It can probably be done, but it won't work well at all.

If a control panel was supposed to have two joysticks with 6 buttons each, AND a trackball, then Atari, Midway, or Williams would have made them that way.  ;D

I am one of those people who are dead set against mixing control types. I firmly believe that the makers of the games knew what they are doing, and every control panel I have mimics an original game. Amazing Maze mimics Streetfighter 2, and my Artic Mini has upgraded stick and buttons in the original locations. The Space Firebird mini will use the original controls, just with the (missing) 2-way stick replaced with an 8-way. My Battlezone also has the original controls as well.

 I really need to get one of my broken/not put together projects up this weekend, preferably more than one of them. This week has sucked in that respect, Time Pilot went down, and I added two more games that don't quite work (Gottlieb Force II pin, works fine until you start playing, and I have a Dynamo Tournament Solitaire coming that has a problem that I already know how to fix).
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Re:Name the best real cab for making a mame machine
« Reply #35 on: October 31, 2003, 09:14:09 am »
To be honest....I never planned a two person panel at any point as I literally don't know anyone interested in games enough to even want to give it a shot.

I've have lot's for friends declare it "cool"....but for some reason they never want to play it. They're freaks!!! Freaks I say!

 >:(

I'm so sorry!  My Mame gets played to death, even by the people who grew up AFTER the arcade boom and never played many games!

Wade

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Re:Name the best real cab for making a mame machine
« Reply #36 on: October 31, 2003, 09:23:47 am »
If a control panel was supposed to have two joysticks with 6 buttons each, AND a trackball, then Atari, Midway, or Williams would have made them that way.  ;D

Well, since Atari, Midway, and Williams never made games that played dozens of games then I suppose we shouldn't mame either right? :)

Quote
I am one of those people who are dead set against mixing control types. I firmly believe that the makers of the games knew what they are doing, and every control panel I have mimics an original game. Amazing Maze mimics Streetfighter 2, and my Artic Mini has upgraded stick and buttons in the original locations. The Space Firebird mini will use the original controls, just with the (missing) 2-way stick replaced with an 8-way. My Battlezone also has the original controls as well.

Are you sure this isn't because most of your panels simply don't have the room?  I am one of those people who thinks a lot of panels are "over the top", with too many extra Mame buttons, too many joysticks, etc.  I went with 2 4/8 joys, 6 buttons each, a trackball, and 1p/2p start buttons.  For the size of my panel, it is neat and clean and not crowded at all.

We mostly play classics, but occasionally someone wants to play MK, SF, etc. and it's ready for that.  We also use the trackball like crazy.  I really feel that it is an excellent setup that provides controls for the most games without being "too much".  Games that require a spinner can be played reasonably well with the trackball, too.  Far better than using a stick, which totally removes the spin speed from the equation.

Quote
I really need to get one of my broken/not put together projects up this weekend, preferably more than one of them. This week has sucked in that respect, Time Pilot went down, and I added two more games that don't quite work (Gottlieb Force II pin, works fine until you start playing, and I have a Dynamo Tournament Solitaire coming that has a problem that I already know how to fix).

My problem is I take on projects that are too big and take forever to finish!  My mame took about 2 months and my VR twin has taken almost as long.  And now I'm thinking about restoring an old pool table.  It never ends.

Wade

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Re:Name the best real cab for making a mame machine
« Reply #37 on: October 31, 2003, 11:09:02 am »
If a control panel was supposed to have two joysticks with 6 buttons each, AND a trackball, then Atari, Midway, or Williams would have made them that way.  ;D
If I had the room and the money I would agree with you entirely. But for people that can only have 1 cab I think the 2 joystick, 6 button, with trackball is the most universal format to play the most games.

My statements are my own opinions. They have the value that the reader gives them. My opinion of my opinion varies between foolish and brilliant and these opinions often change with new information.

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Re:Name the best real cab for making a mame machine
« Reply #38 on: October 31, 2003, 01:53:18 pm »
I am one of those people who are dead set against mixing control types. I firmly believe that the makers of the games knew what they are doing, and every control panel I have mimics an original game. Amazing Maze mimics Streetfighter 2, and my Artic Mini has upgraded stick and buttons in the original locations. The Space Firebird mini will use the original controls, just with the (missing) 2-way stick replaced with an 8-way. My Battlezone also has the original controls as well.

Not everyone has enough time/money/cabinets to make individual controls for each game type.  That is why you see the cluttered cp's.  I am the type that hates the clutter of an all-in-one cp solution but not because it doesn't fit the game or game type.

To answer the orignal topic of this thread I would definately say Midway cabinets (ie Mortal Kombat).


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Re:Name the best real cab for making a mame machine
« Reply #39 on: December 02, 2003, 09:57:15 pm »
i think the Midway 4-player cab is the best for more than one player , but i have some old games , if they  work i leave them alone , i have a centipede that doesn't work i was going to get it fixed , but now i am changing it to a centipede, millipede, golden tee , crystal castle , missile command , (but i am also making a missile command cab with the bigger trackball ). Really i will put anything with a track ball in the old centipede cab and i am leaving the cab in it's original condition , that way i can fix the game one day. i am trying to get a midway 4 player cab , i hope to find one at the next auction , Darrylicshon
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