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Author Topic: Scratch - Marvel v Capcom: Revolution - Complete with tour video  (Read 57914 times)

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griffindodd

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Marvel vs. Capcom: Revolution Tour of the cabinet

Marvel vs. Capcom: Revolution Arcade Cabinet


Marvel vs. Capcom: Revolution Startup & Attract Video (WIP)

Marvel vs. Capcom - Revolution Promo & Attract Video


Auto monitor rotation in Hyperspin
Auto rotating in Hyperspin


Pinball mode testing using Hyperpin
A first look at pinball mode


Ambient Music Sensitive/Static RGB adjustable lighting and lasers
Ambient party lighting


-------------------------------------------------------------------------------------------------------------------------------------------

Conceptual Artwork


Bezel Mockups


Marquee Concept


Sides Conceptual Art


Controller Concept


Name: Marvel vs. Capcom: Revolution
Purpose: Mame, NES, SNES, Karaoke, Pinball
Style: Freestanding full height cab, deigned from scratch
Screen: Three screens
     - main screen 16:10 23" LED at 15 degrees elevation, computer controlled rotation mechanism (Main play screen)
     - second screen 4:3 15" LCD at 90 degrees vertical, fixed (Backglass and Marquees)
     - third screen 16:9 7" LCD Touchscreen - admin controls
Control: Custom build 2 player RGB buttons with illuminated sticks and touch screen admin panel
Materials: Pine, MDF, P-Laminate, Glass, Plexi
Construction: Internal skeletal load baring frame with cosmetic sides.
Graphics: Custom by me, sides, sticks, bezel, marquee, to be printed at Game On Grafix
Front End: Hyperspin/Hyperpin
CPU: PC - Dual Core Celeron (Sandybridge) 2.4ghz, 4GB DDR3, 1TB 7200rpm, Win 7 x64, Nvidia GTX650
Sound: Eagle ET-AR508LR 140W 2.1
Lighting:Sound sensitive RGB LED ambients and Laser
Network: Ethernet over power
IO: Volume dial, IR, power, admin

I chose the name 'Revolution' as it fits well with the revolving nature of the main screen which will be a big challenge to build, I love the Marvel vs. Capcom styles and artwork and figured I couldn't go wrong with such a big bold theme. Also I plan for the cabinet to look different enough in style that it would be considered to be a little unorthadox in it's form.

I've done hardly any woodworking in the past and I have never even picked up a router so this should prove very interesting.

Before I even get started I want to thank the following forum members for their support, posts, sharing of knowledge and inspiration:

Woodshop Flunky
Martyjn
Epyx
DNA Dan
Kalars123
TheShaner
RaBlack97
PL1
Ron310
TopJimmyCooks
Le Chuck

Current Cost List:

Raw Materials:
$45 - Framing Wood - Home Depot
$80 - MDF Panels (2x 5/8" 8x4) - Home Depot
$18 - 3 boxes of Kregg pocket screws - Home Depot
$45 - 5x tins of Loctite 300 Heavy duty spray contact Cement - Amazon
$35 - 5x tins of Rustoleum Textured matt black paint - Home Depot
$184 - 5x 8x4 sheets of Wilsonart 1/16th vertical matt black laminate (delivered) - eBay
$20 - Clear Acrylic 24" x 12" 3/8" - Amazon
$15 - Smoked 1/8" 48" x 12" acrylic - Amazon
$?? - Custom cut and fabricated diamond plate - ????
$60 - 250' Red 11/16" T-Molding - Tape Ease
$110 - 3x custom cut 3/16" smoked glass (Delivered) - www.OneDayGlass.com
$612

Controller Hardware
$150 - (Unused/second hand) 15 Ultralux RGB Buttons+harness, 2x Paradise LED top 8-way sticks, 2x Coin Buttons, 2 player buttons, PAC64, iPac V2 - Forum Member.
$15 - True4-way stick - GGG
$150 - Trackball with RGB lighting and controller board - Forum Member Ron310
$75 - Extra RGB buttons for pinball - Ultimarc
$210 - Lilliput 7" Touchscreen - Amazon
$20 - Wire & connector blocks - Home Depot
$60 - Second PAC64 - Ultimarc
$680

Screen Rotation Mechanism
$32 - 1 x Pololu Simple Motor Controller 18v7 - Pololu
$16 - 1 x Amico 12v 10rpm 15kg/cm 130mA motor - Amazon
$7 - 1 x Pololu 37D mm Metal Gearmotor Bracket Pair - Pololu
$7 - 1 x Pololu Universal Aluminum Mounting Hub for 6mm Shaft Pair, 4-40 Holes - Pololu
$13 - 1 x #1700 Premium Jumper Wire 50-Piece Rainbow Assortment F-F 6" - Pololu
$12 - 2x Microswitches for stop limits- Amazon
$87

Sound & Lighting
$100 - Eagle 140W 2.1 Computer Speakers - Frys
$49 - 16ft length of RGB ribbon lighting + Sound sensitive lighting controller - Amazon
$22 - 120w 12v DC power supply - Amazon
$171

CPU & Screens
$49 - ASROCK H61M/U3S3 H61 Motherboard - Newegg
$49 - INTEL CELERON G530 (Sandybridge) 2.4Ghz Dual Core - Newegg
$45 - MEMORY 2x 4GB DDR3 GSKILL F3-8500 - Newegg
$40 - 300w Power Supply - Newegg
$60 - 1TB 7200rpm Hard Drive - Newegg
$140 - LG 23" 16:10 LED IPS Ultra Slim Monitor - Frys
$90 - BenQ 15" 4:3 LCD monitor - Frys
$12 - Blue LED Hard Drive Cooler - Amazon
$35 - Griffin Powermate USB Volume dial - Amazon
$40 - 2x Custom messaging 120mm fans
$558

Artwork & Graphics
$230 - 2x Custom sides, 1 custom marquee - Game On Graphix
$60 - Full color large format bezels and marquee mock art - Staples
$20 - Control panel large format color - Staples
$50 - Template black and white line art - FedEx/Kinkos
$340

Misc
$50 - X-Gaming Coin Door & Mech - XGaming.com
$38 - 10 Outlet Smart Strip - Amazon
$300 - A bazzillion little bits and pieces from 400+ Home Depot trips
$388
« Last Edit: February 21, 2013, 12:28:46 pm by griffindodd »

Le Chuck

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Re: Marvel vs Capcom Revolution: Slim dual-screen cab build
« Reply #1 on: July 20, 2012, 04:23:05 pm »
Welcome, looking forward to seeing the dual screen integration and your theme.

griffindodd

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Re: Marvel vs Capcom Revolution: Slim dual-screen cab build
« Reply #2 on: July 21, 2012, 03:19:30 am »
Created my artwork tonight, 300dpi 70" high documents sure do make my laptop warm lol. Poor computer was huffing and puffing.

No doubt these designs may change over time but I am pretty happy with them for my first go round. Updated the OP with some pics.

What do you think?

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Re: Marvel vs Capcom Revolution: Artwork now complete
« Reply #3 on: July 21, 2012, 05:24:34 am »
The sideart and marquee look great.   :applaud:

Two observations on the CPO:

1. Looks like the lower mounting bolt for the trackball is going to be right in the middle of the Marvel logo.

2. You may want to consider adjusting or removing the really heavy solid surrounds.  It seems like they distract from the rest being so photo-realistic.

If you decide to keep them, maybe adjust the transparency or apply some other effect/filter/gradient.

Parting question -- Are you sure about the yellow for P2?   :dunno
(Just saying that even though the capcom logo text is yellow, it does have blue outlining/fill.)


Scott

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Re: Marvel vs Capcom Revolution: Artwork now complete
« Reply #4 on: July 21, 2012, 10:56:44 am »
Looks great love the black and red contrast it really pops!


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab Out Run Racing

griffindodd

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Re: Marvel vs Capcom Revolution: Artwork now complete
« Reply #5 on: July 21, 2012, 08:44:58 pm »
Started the framing today which went quite well.

First I had to negotiate the geniuses in the print dept of Staples who had no idea how to use their own large format printer. They didn't know what an .eps file was  :dunno and had to convert it into a PDF just so they could open it. An hour and a half later they managed to tile out my outline template on multiple pieces of paper. Why this happened I am not sure as my cab is maximum 28" deep and they were printing on a 36" wide spool.....  :banghead:

Any hoooooooo, I worked with what they gave me. I got a template of the inner skeletal frame and one of the outer cab sides which I will be making in the future.

Framing template stitched together


I decided to make the frame out of down 'n' dirty white wood from Home Depot, nice and cheap and good enough for the job. I used the template to lay out and miter all the pieces to build the frame shape


Once I had all the pieces laid out I tacked them together with a staple gun to retain the placement so I could drill the pocket holes


I decided to use pocket joints to put the frame together as I already had the hardware and I've used the technique before when I made a 140" projector screen for the man cave.


Pocket joints drilled and screwed


And the finished rough frame side looks like this


First one down, I'll try and bang out the second one before the end of the weekend and put some cross braces in for rigidity, hopefully I'll have something freestanding some time this week.

griffindodd

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Re: Marvel vs Capcom Revolution: Artwork now complete
« Reply #6 on: July 21, 2012, 11:06:41 pm »
The sideart and marquee look great.   :applaud:

Two observations on the CPO:

1. Looks like the lower mounting bolt for the trackball is going to be right in the middle of the Marvel logo.

2. You may want to consider adjusting or removing the really heavy solid surrounds.  It seems like they distract from the rest being so photo-realistic.

If you decide to keep them, maybe adjust the transparency or apply some other effect/filter/gradient.

Parting question -- Are you sure about the yellow for P2?   :dunno
(Just saying that even though the capcom logo text is yellow, it does have blue outlining/fill.)


Scott

Thanks for the tips. I moved the logo to avoid the screws on the trackball, nice catch  :cheers:

I reduced the weight of the lines on the bands around the buttons, I like the graphical feel of the solid colors, I took a look at transparency but it looked out of place. And yep the blue for Capcom works better.
« Last Edit: July 22, 2012, 09:00:43 am by griffindodd »

griffindodd

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Re: Marvel vs Capcom Revolution: Framing Started
« Reply #7 on: July 22, 2012, 08:51:51 pm »
Well I'm already glad I took the route of building everything around a skeleton rather than from the sides in as I've already had to adapt my design. I didn't like how tight the space was going to be between the tankstick and the screen so I decided to relocate the stick and change the cab depth. It was pretty simple to do using the framing technique and I don't get left with an expensive mistake.

So here's the end of the first weekend's work, I'm pretty happy with the results so far.


jmike

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Re: Marvel vs Capcom Revolution: Framing Started
« Reply #8 on: July 23, 2012, 06:53:39 am »
Nice job on the frame. Glad you found out about the distance between the CP and screen issue.
Will this effect your side art?  Never built one from the frame out, might have to give it a try on a future build.
Got any picture of your projector screen? I'm thinking of making one myself.


 :cheers:

griffindodd

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Re: Marvel vs Capcom Revolution: Framing Started
« Reply #9 on: July 23, 2012, 09:49:03 am »
Nice job on the frame. Glad you found out about the distance between the CP and screen issue.
Will this effect your side art?  Never built one from the frame out, might have to give it a try on a future build.
Got any picture of your projector screen? I'm thinking of making one myself.
 :cheers:

Hi. Yeah this will effect my side art but I can just make the adjustments in photoshop and then reprint the outline when I am ready for the big cuts.

I don't have any pictures of my screen hanging around but here's the tutorial I used. I also bought the screen cloth and felting from this guy for the build and it came out great, pretty much exactly the way you see in the pictures shown in the how to: http://www.carlofet.com/build-your-own-projector-screen

Good luck with your screen

Seith

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Re: Marvel vs Capcom Revolution: Framing Started
« Reply #10 on: July 23, 2012, 11:52:51 am »
The frame is an interesting choice.  That overhang over the player's head is especially interesting, with the boxed-in walls.  Is that to keep light from reflecting on the TV at 15 degrees?

griffindodd

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Re: Marvel vs Capcom Revolution: Framing Started
« Reply #11 on: July 23, 2012, 12:08:35 pm »
The frame is an interesting choice.  That overhang over the player's head is especially interesting, with the boxed-in walls.  Is that to keep light from reflecting on the TV at 15 degrees?

The overhang is the structure for the marquee and the space to hold the speakers which will fire down. The frame is still very bare at the moment, I have a lot more cross struts to put in place then some shelves for the computer and the main screen.

I lay awake all night working out how I was going to build the rotating mechanism for the screen and think I have a pretty good low profile solution. Initially I was going to go with a fully manual rotation mechanism but have since decided to go with a user operated switch that will drive a motor to move the screen. That way if I feel super confident/bored/intelligent in the future I can try and convert it to a fully automatic setup.

I also found this super cool touch sensitive USB volume controller which I think could be really slick for the IO volume control...

http://www.usbfever.com/index_eproduct_view.php?products_id=860

Alternatively I may go for the Griffin Powermate which is very beautiful and sexy...  http://store.griffintechnology.com/powermate-1
« Last Edit: July 23, 2012, 12:15:31 pm by griffindodd »

griffindodd

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Re: Marvel vs Capcom Revolution: Framing Started
« Reply #12 on: July 23, 2012, 12:28:40 pm »
I've been having thoughts about the use of laminate in this build and have concerns about cost combined with my relative lack of experience handling it. I found a local supplier that carries the Wilsonart Black vertical grade laminate stock 4'x8' sheet at $69+tax. Because of the size of my cabinet sides, I'm going to need a minimum of 4 sheets just to do those inside and out. That's a good $250 in laminate alone and that's assuming I don't make any horrible mistakes.

So I started looking around for alternatives and I'm going to do a test with this paint for the interior sides of the cabinet and the front lower panels...

Krylon Fusion Textured Shimmer Black

http://www.sears.com/krylon-fusion-for-plastic-reg-textured-shimmer-black-textured/p-03076283000P


griffindodd

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Re: Marvel vs Capcom Revolution: Framing Started
« Reply #13 on: July 23, 2012, 02:08:22 pm »
My addition for the tankstick also ended up giving me an unintended foot rest/kickplate when I extended the base for stability. So I've decided to install diamond plate along that angled plane and along the front of the base which should be both functional and add to the overall look of the cab.

TheShaner

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Re: Marvel vs Capcom Revolution: Framing Started
« Reply #14 on: July 23, 2012, 02:20:02 pm »
Griff,

Awesome looking build, I look forward to seeing it's progress.  The artwork is top notch and I like the idea of the two screens.

If you have an option, go for the laminate.  It is so worth the money.  I had never done it before, but it is a lot easier than you would think and nothing beats the finish and durability in my opinion.  You can get it from the same dude I did on ebay and save $100 bucks.  http://www.ebay.com/itm/FORMICA-PLASTIC-LAMINATE-BLACK-4-X-8-SHEETS-5-TOTAL-/320675131745?pt=LH_DefaultDomain_0&hash=item4aa9ba3161#ht_500wt_1156

griffindodd

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Re: Marvel vs Capcom Revolution: Framing Started
« Reply #15 on: July 23, 2012, 02:26:09 pm »
Griff,
If you have an option, go for the laminate.  It is so worth the money.  I had never done it before, but it is a lot easier than you would think and nothing beats the finish and durability in my opinion.  You can get it from the same dude I did on ebay and save $100 bucks.  http://www.ebay.com/itm/FORMICA-PLASTIC-LAMINATE-BLACK-4-X-8-SHEETS-5-TOTAL-/320675131745?pt=LH_DefaultDomain_0&hash=item4aa9ba3161#ht_500wt_1156


Nice, thanks a lot, this could make all the difference, that is a really great price for all that laminate, not quite so painful to swallow...hrmmmmmmmm

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Re: Marvel vs Capcom Revolution: Framing Started
« Reply #16 on: July 23, 2012, 02:40:45 pm »
I bet if you contacted the guy you could get him to sell you 4 instead of 5 at about the same rate per sheet.  The extra piece is nice to have incase of a goof up though.  But if you just use wooden rods it is pretty hard to mess up.  It is actually a lot easier than painting.

griffindodd

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Re: Marvel vs Capcom Revolution: Framing Started
« Reply #17 on: July 23, 2012, 02:50:53 pm »
I bet if you contacted the guy you could get him to sell you 4 instead of 5 at about the same rate per sheet.  The extra piece is nice to have incase of a goof up though.  But if you just use wooden rods it is pretty hard to mess up.  It is actually a lot easier than painting.

What adhesive did you use, did you go the contact route or wood glue?

TheShaner

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Re: Marvel vs Capcom Revolution: Framing Started
« Reply #18 on: July 23, 2012, 02:53:24 pm »
It has to be contact cement.  EPYX wrote up a great tutorial on how to do it.


griffindodd

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Re: Marvel vs Capcom Revolution: Framing Started
« Reply #19 on: July 23, 2012, 04:44:12 pm »
Just put in my order for the motor drive and controller for the rotating screen, I figured what the hell, let's see if I can make this thing computer controlled, after all there's no point in making this cab if I'm not going to try and push myself.

After reading through DNA Dan's rotating monitor cab post I got my buns over to Pololu and ordered the following...

  • Pololu Simple Motor Controller 18v7
    172:1 Metal Gearmotor 25Dx56L mm with 48 CPR Encoder
    Pololu 25D mm Metal Gearmotor Bracket
    Pololu Wheel 32x7mm

I think my config is slightly different to his as I wanted the CPR encoder and they don't do it on the highest geared ratio. Hopefully with the CPR encoder and the software that comes with the controller I can build a precision soft stop script for each direction, it measures 8246 points per revolution of the motor shaft so I'm hoping I can acheive what I want with this.

I also order a 300lb lazy susan baring from Amazon for $8, this should be strong enough to handle the monitor especially as it will be angled only 15 degrees from horizontal.
« Last Edit: July 23, 2012, 05:30:09 pm by griffindodd »

griffindodd

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Re: Marvel vs Capcom Revolution: Framing Started
« Reply #20 on: July 23, 2012, 10:09:47 pm »
Wilsonart samples arrived today for the black vertical laminate and I must admit this stuff looks fantastic, it is way more rigid than I expected it to be and looks like it can take quite a beating. So thanks to Shaner's recommendation on eBay and seeing the product up close and personal I think I am going to stay on track and keep with the laminate.


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Re: Marvel vs Capcom Revolution: Framing Started
« Reply #21 on: July 24, 2012, 04:05:26 am »
Laminate is the way to go.  I'm using it on my bartop and the finish is fantastic.  Love your artwork  :notworthy:

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Re: Marvel vs Capcom Revolution: Framing Started
« Reply #22 on: July 24, 2012, 09:33:00 am »
...local supplier that carries the Wilsonart Black vertical grade laminate stock 4'x8'...
Note:
Vertical grade laminate is thinner than "regular" laminate.  Most color samples are made from the regular grade.  Laminate is also available in SEVERAL different sizes and is rolled for easier transport.  Check with lumber mills for best prices.  Once in a while a countertop shop will let you know where you can buy it.  Commonly available in the US is:
Wilsonart
Formica
Nevamar (less common)
When figuring what size(s) to purchase, consider using one bigger sheet to cover two sides.  Be cautious when unrolling/moving it as the edges can be extremely sharp regardless of which grade you buy.

/good deed for the day  ;)

griffindodd

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Re: Marvel vs Capcom Revolution: Framing Started
« Reply #23 on: July 24, 2012, 09:57:21 am »
Thanks guys I'll make sure I bare that all in mind.

Well today I came across my second stumbling point and once again I am glad that I framed this out first as it will simple enough to fix. The cabinet isn't wide enough for me to rotate the monitor I want to use for the horizontal+15 playing field. It's a 23" LED panel but it has a rotational diameter of 25", don't know how I missed this but I made the cabinet interior width 23 7/8" so that the tank stick base would perfectly mate to the sides of the cab.

Not a huge deal as I only had 4 cross members in there at the time of discovery, so I can whip them out and drop in 25.5" beams which will make the viewing area perfectly square, then I just have to find a way to mount the tank stick that still lets me use the pinball buttons without it looking like ass.

Rotating with only 0.5" of clearance is going to be tight as a Nun's... but it will be good as it will be using the maximum viewing area in the space available.

rablack97

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Re: Marvel vs Capcom Revolution: Framing Started
« Reply #24 on: July 24, 2012, 11:20:04 am »
Am i missing something?

You have that awesome artwork...that's gonna cover up just about all of your sides......I thought folks bought laminate if they weren't skin up the cab like you are.  Just wondering why you would buy 200.00 in laminate just to cover it up?

   

It's supposed to be hard. If it wasn't hard, everyone would do it. The hard... is what makes it great.

griffindodd

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Re: Marvel vs Capcom Revolution: Framing Started
« Reply #25 on: July 24, 2012, 11:33:24 am »
You have that awesome artwork...that's gonna cover up just about all of your sides......I thought folks bought laminate if they weren't skin up the cab like you are.  Just wondering why you would buy 200.00 in laminate just to cover it up?

As I understand it people like it for the uniformity of the finish, especially if they are going to put gloss vinyl on top which would show every last kink and blemish.

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Re: Marvel vs Capcom Revolution: Framing Started
« Reply #26 on: July 24, 2012, 11:53:08 am »
Gotcha, that's an expensive base layer... :)
« Last Edit: September 11, 2012, 04:56:05 pm by rablack97 »
   

It's supposed to be hard. If it wasn't hard, everyone would do it. The hard... is what makes it great.

griffindodd

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Re: Marvel vs Capcom Revolution: Framing Started
« Reply #27 on: July 24, 2012, 11:56:59 am »
Gotcha, that's an expensive base layer... :)

Indeed, but the whole hobby is an extremely expensive way to play games lol, I guess you do it for the love not the money.  :dizzy:

griffindodd

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Re: Marvel vs Capcom Revolution: Framing Started
« Reply #28 on: July 24, 2012, 12:21:44 pm »
Another day, another dollar (out the window  :-\)

Actually I've done pretty good today. First of all I managed to pick up a Bosch 2.25 HP 1613Aevs Plunge Router unused and boxed on eBay for $130 inc free shipping so that wasn't a bad start to the day. I knew I would need a router if I was going to do a quality job and I figured as may as well buy a quality piece of gear, however I didn't fancy dropping $220+ on a new Bosch, so this worked out very nicely.

Second big decision of the day is to return the tank stick. When I first started the project I was a little phased by the wiring and electronics involved in building a controller, but as I've looked over other peoples builds I've learned more and think that it will be something I can do. So I'm sending back the tank stick and building my own custom controller. This way I can have something I little sexier than just black buttons and sticks.

griffindodd

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Re: Marvel vs Capcom Revolution: Framing Started
« Reply #29 on: July 24, 2012, 12:31:52 pm »
Just bought these control conponents from a forum user for the great price of $150- (Thanks Kalars123  :applaud:)

Ipac 2 w/ cables
Pacled 64 w/cables
15 Ultimarc ClassicRGB concave white buttons w/ 14 LEDs
2x Paradise Arcade Red Led clear balltop joysticks
2x GGG Push for cred
1x 1player button
1x 2player button

rablack97

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Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
« Reply #30 on: July 24, 2012, 01:33:27 pm »
Great finds, I was hoping you would ditch the tank stick....I have yet to see a SEXY cab with one of those things bolted to the front of it....

I built my cab from scratch no experience, had to buy everything just like you.....Wiring a CP is not hard at all, just a bit time consuming.  You wire one up and the rest are identical.  You will appreciate the cab more if you wire it yourself.  There's nothing like popping the hood on the CP and people are amazed that you were able to wire it up and make it work.

Plus you have this forum, you hit a snag, I'm sure your questions will get answered.  I was basically coddled throughout my entire build by the folks on this forum and we all learned....

Get with TheShaner on that PACLED 64, he just finished wiring up his cab with one.....Should give you some insight....http://forum.arcadecontrols.com/index.php?topic=117641.0

Make sure you get some good bits to go with your router, the cheapos burn up especially when flush cutting that thick mdf....

In case your interested this guy modified the Griffinmate for his cab, looks pretty slick.



Looking forward to more updates.. :applaud: :applaud: :cheers:
« Last Edit: July 24, 2012, 01:47:11 pm by rablack97 »
   

It's supposed to be hard. If it wasn't hard, everyone would do it. The hard... is what makes it great.

griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
« Reply #31 on: July 24, 2012, 02:42:37 pm »
Ok so next big question, the one that confuses every 1st time control builder, how many buttons.

Here's what I want to acheive...

Mame buttons for two players - 14 inputs
2 joysticks - 8 inputs
Pinball buttons - 2 inputs
player start buttons - 2 inputs
player coin buttons - 2 inputs
Admin control buttons - 4 inputs

I'm thinking if I go for 7 buttons per player I can dedicate the 2 left over for pinball on the sides of the controller. Do I have the input counts correct here??

If I want to add a trackball will I need a second ipac?
« Last Edit: July 24, 2012, 02:46:44 pm by griffindodd »

griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
« Reply #32 on: July 24, 2012, 03:11:33 pm »
Rablack thanks for the encouragement and the info, I will definitely read through the posts more as I get to that stage.

Man this thing is really starting to take on a life of it's own. When I started this project I was just going to...

- modify a tank stick and put a mini PC in it with HDMI out
- then it was build a portable mini tabletop cab that plugged into a tankstick
- then it was have the portable unit have a manually turnable screen for video pinball
- then it was 'screw it' I may as well build a full height cab with a tank stick & rotating screen
- then it was double screen (hell I need to have backglass)
- then it was 'oooooh that laminate looks fantastic'
- then it was 'hey I'm good with Photoshop I'm going to fully skin this'
- then it was 'hell I may as well try and build a servo controlled auto rotating screen'
- then it was LED ambient lighting, because I had to put in 12v power for the rotating screen
- then it was ditch the tank stick and build my own controller
- then it was 'oooh look I got a PACLED64 included' what can I do with that??
- then it was..........

 :laugh2:
« Last Edit: July 24, 2012, 04:06:47 pm by griffindodd »

stuckpixel

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Re: Marvel vs Capcom Revolution: Framing Started
« Reply #33 on: July 24, 2012, 04:50:55 pm »
Second big decision of the day is to return the tank stick. When I first started the project I was a little phased by the wiring and electronics involved in building a controller, but as I've looked over other peoples builds I've learned more and think that it will be something I can do. So I'm sending back the tank stick and building my own custom controller. This way I can have something I little sexier than just black buttons and sticks.

GOOD! Wiring up controls is actually super easy with all the things at our disposal today - back when you had to hack a gamepad, yeah that sucked. Today, just cut some wire, crimp some quick disconnects, and go to town.

I like the artwork - interested to see how this one develops!

griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
« Reply #34 on: July 24, 2012, 06:45:49 pm »
Well as I am building my own controller, I figured I just may as well go all out and add a touch screen for the admin controls, I have 7" 720x480 lilliput touch screen lcd buried in a pile somewhere that I used to have installed in a car as a Carputer interface.

Now, if I can just find the damn thing....
« Last Edit: July 24, 2012, 07:15:18 pm by griffindodd »

rablack97

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Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
« Reply #35 on: July 24, 2012, 08:26:28 pm »
Check out my thread on the CP part http://forum.arcadecontrols.com/index.php?topic=96162.0

I needed only one IPAC and got everything you are looking for.

Also check out the rdowney build....I lived on this site, very visual lots of photos.http://rdowney.com/arcadeodyssey/



   

It's supposed to be hard. If it wasn't hard, everyone would do it. The hard... is what makes it great.

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Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
« Reply #36 on: July 24, 2012, 08:49:18 pm »
Mame buttons for two players - 14 inputs
2 joysticks - 8 inputs
Pinball buttons - 2 inputs
player start buttons - 2 inputs
player coin buttons - 2 inputs
Admin control buttons - 4 inputs

I'm thinking if I go for 7 buttons per player I can dedicate the 2 left over for pinball on the sides of the controller. Do I have the input counts correct here??

If I want to add a trackball will I need a second ipac?

If you add 2 more flipper buttons, you'll be able to run tables with upper flippers/Magnasave.

Details in this post on which buttons to wire in parallel (2 buttons, 1 input on I-Pac) since Visual Pinball and Future Pinball have some overlap with MAME:  http://forum.arcadecontrols.com/index.php?topic=121535.msg1289508#msg1289508


For the trackball you will need an optical encoder like the Opti-Wiz or the Opti-Pac.

I figured I just may as well go all out and add a touch screen for the admin controls

Bonus points if you configure your Front End to display the controls for each game instruction card style, but this touchscreen admin idea may be reaching a little far.


Scott

EDIT: Just realized that when I posted in this thread, I forgot to attach the diagram for how to wire P1B1 and P2B1 in parallel to one button for left upper flipper/Magnasave while still allowing them to operate independently.



My apologies if this has caused any frustration or difficulties.   :banghead:
« Last Edit: August 04, 2012, 05:15:34 pm by PL1 »

rablack97

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Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
« Reply #37 on: July 24, 2012, 09:42:35 pm »
See.....ask and ye shall recieve..... :dizzy:

For the trackball you will need an optical encoder like the Opti-Wiz or the Opti-Pac.

For the life of me I don't recall needing either of those in my build.....Just bought spinner and trackball and hooked it up, using only 1 IPAC....I forgot how as its been 3 years would have to pop the hood and see what the heck i did.
« Last Edit: July 24, 2012, 09:52:25 pm by rablack97 »
   

It's supposed to be hard. If it wasn't hard, everyone would do it. The hard... is what makes it great.

Crazy Cooter

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Re: Scratch build - Marvel vs Capcom: Revolution - Framing in Progress
« Reply #38 on: July 24, 2012, 10:04:35 pm »
Some trackballs have a USB/ps2 interface built in.

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Re: Marvel vs Capcom Revolution: Framing Started
« Reply #39 on: July 24, 2012, 10:12:11 pm »

Second big decision of the day is to return the tank stick. When I first started the project I was a little phased by the wiring and electronics involved in building a controller, but as I've looked over other peoples builds I've learned more and think that it will be something I can do. So I'm sending back the tank stick and building my own custom controller. This way I can have something I little sexier than just black buttons and sticks.

I felt the same exact way. I was going to go the Tankstick route, but I decided to take the plunge and roll my own. From a learning standpoint, it was the best decision I could have made.  :cheers:
« Last Edit: July 24, 2012, 10:14:00 pm by yotsuya »

  
 

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