Either/And in regards to the off screen reload.
I'm thinking on second though that it might not be necessay though. I know the act labs gun press the second mouse button when you fire off screen. I'm sure it's similar for the aim tracks. That just leaves the joysticks and since they are only in place for wiimote scripts anyway, the script itself could be coded for offscreen reloading.
For outrun, I'm pretty sure there is some ff code buried deep within.... the stupid thing comes with a "motion" folder, which was on the xbox disc and contained all the ff effects. Sadly dumping all the xbox files into the folder doesn't do anything. As you suggested in the other thread, we can use the car physics if needed. The yaw, pitch and roll of the car could be used for motion sim, a check for sudden shifts in z height could be used for rumble and any drift physics could be used for the wheel. I wish I could find a copy of the 360 arcade version as well. The textures in the pc version are the only thing that hasn't aged well, so it'd be nice to swap those out.
I've got a strange question for you guys, I don't know if anyone would know the answer. Does anyone know how to run the pc version of house of the dead in windowed mode? I'm trying to improve functionality on the original troubleshooter and for most games I've managed to do that. Menus that were once delegated to "you'll have to whip out the keyboard and mouse" are now navigable via the lightgun and/or the coin buttons. But hotd has this stupid skeleton hand for a cursor in the main menu. I can control it via the arrow keys, so it's a passive value but as the game only runs in fullscreen I can't figure out how to search for it. I wasn't going to bother, it's a fairly crappy port, but then I found out that there is this cheat code that lets you tweak all the firing physics for the characters, which makes it worth it to me.
It should be fairly easy to find the address, if I can just get the thing running in windowed mode.
Anyway I'm fairly burnt out on this and every time I say "I'm going to take a break" I end up working on it again, so I haven't done anything today. I'll get a list of missing outputs ready though, everybody can help with that.
DarthMarino's video worked with offscreen reloading out of the box with the Fullscreen Borderless app. I think that was an AimTrak powered gun, so I imagine thats what it's doing when shot out of calibration zone. The Joystick/Wiimote script should be able to do that on it's own.
HOTD3, I don't have... tried the good ol' ALT+Enter trick? or -window in the commandline perhaps?
OutRun2006 will come, its just going to take some time like everything else we're trying to do at the same time. I'm babysitting again today and finishing off some arduino web code to pretty up the interface a bit whilst she's asleep...
I took some time out last night (till early hours) to test and configure my new PC EventGhost home automation/security alarm setup. I'm kinda chuffed to see it all come together with;
* Web accessible control system
* iPhone Mac+IP LAN physical detection security alarm activate/disable
* PIR Motion detection and event handling
* New (thanks to the YAWCAM Dev) command line control of Webcams and IP cam's around the house for alarm reporting
* Email alerts for security breaches
* Automated Voice and "Fake" dog responses to alarm inputs... Actually this one is quite cool. On motion detect (or any event for that matter), I have the PC in the living room play a wav file of my girlfriend asking me if I want a drink (or similar) and then send a command to the computer room PC at the rear of the house which will reply with another wav file of me responding. From outside, you wouldn't know there wasn't a legitimate conversation going on.
* IR Blaster - Can at times of the day or in response to alarm conditions; Turn on the TV and Amplifier... Change channels and general channel surf (as if someone is in the house and watching TV). Also it can turn on the Air Conditioning with more precise control that the single on/off on the remote. If it has a IR remote... I can control it remotely or automatically in a script.
* 433MHz Transceiver - For those RF remote controller Power GPO's that you can get. Can now automatically turn off GPO's at either times of the day, or loss of presence of my iPhone (meaning I've left the house) etc....
* Wake-on-LAN & Shutdown - Can now remotely turn on any of my PC's (including Arcades Cabinets) and turn them off remotely as well.
* Currently coding up the remote start of applications - This one will automatically launch a program on a remote PC on a start trigger from the emulator on my PC... i.e. Launch a Network link M2 Daytona? and it sends the command to the PC next to it to do the same. No more trying to time the press start "now". Control the launching of all the linked machines from any them. Launch one game and the rest will follow
This may have been done elsewhere, but this one ties in with the entire house automation idea.
Most of the coding for the interface I have done myself with some help from a couple of industry standard libraries in arduino. Most of the hardwork is done with EventGhost... which honestly I think is up for program of the year for me... seriously cool stuff to be done with this free program.
I have only Voice activation left to do and trying to decide if purchasing RFID reader and tags is a better way than having the LAN detect the presence of my phone near the house for unlocking the door. Oh building my automated Vulcan EBF chain gun sentry turret... Need a decent Pan and Tilt platform for that.