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Author Topic: Another Dual Screen MAME Machine!  (Read 4183 times)

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Nephasth

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Another Dual Screen MAME Machine!
« on: July 10, 2012, 11:06:25 pm »
Looks kind of familiar...



Ran into this today browsing the interwebs. I like seeing other dual screen projects... Belong to anybody around here?

paigeoliver

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Re: Another Dual Screen MAME Machine!
« Reply #1 on: July 11, 2012, 01:04:41 am »
---smurf-poo---, that was a Cyberball, not an NBA Jam. I hate when people go to all the trouble of doing a custom build but then misidentify the cabinet.
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Le Chuck

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Re: Another Dual Screen MAME Machine!
« Reply #2 on: July 11, 2012, 09:16:35 am »
It really is amazing the difference it makes (to me at least) when somebody spends some time sourcing or creating some good art and when somebody rushes through.  I'd like to see some good CPOs rather than the stickers and the coin button moved but other than that it's a fun project.  Kinda bulky tho donchya think Nep?  ;D

Nephasth

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Re: Another Dual Screen MAME Machine!
« Reply #3 on: July 11, 2012, 01:08:03 pm »
Kinda bulky tho donchya think Nep?  ;D

Only a tiddly bit. ;)

Wish more dual screen projects were made, maybe then real support for dual screen games would be included in MAME (Run N Gun!).

bsktbllmn23

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Re: Another Dual Screen MAME Machine!
« Reply #4 on: July 11, 2012, 01:12:35 pm »
 :angry: I got really excited when I read the title of this thread that Nephasth would be doing another dual screen build!

GregD

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Re: Another Dual Screen MAME Machine!
« Reply #5 on: July 11, 2012, 01:51:43 pm »
Nice lighting

Haze

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Re: Another Dual Screen MAME Machine!
« Reply #6 on: July 11, 2012, 02:18:08 pm »
MAME *has* support for dual screen games, this cabinet is just one of those lazy jobs showing the same image on both screens.

Run n Gun is a bit of an issue, because Konami especially were a pain with their dual screen setups (they actually use a custom chip paired with some kind of filter board to split the signal between two monitors each running the game at 30fps instead of 60, and the way it's hooked up isn't always obvious)  Run and Gun is an especially odd case because it seems to be able to detect the filter board, and can run a single screen at 60fps instead.  The sequel just has some issues with the rendering code (wrong sprites are sent to the 2nd monitor)

but there is plenty of Taito stuff, the Psikyo Mahjongs (+ Lode Runner Dig Fight), Sega Multi32 (Outrunners) and plenty of others which work just fine outputting 2+ screens in MAME, and if you have 2 monitors you can use them both (-numscreens 2)

2 screen version of darius.. if you use -window you get 2 windows instead of 2 screens.. omit -window if you have 2 monitors, and it will use both.
mame darius2d -numscreens 2 -window
or even 3 screens
mame darius2 -numscreens 3 -window
« Last Edit: July 11, 2012, 02:23:13 pm by Haze »

Nephasth

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Re: Another Dual Screen MAME Machine!
« Reply #7 on: July 11, 2012, 02:50:38 pm »
Haze, Cyberball?

Mine's just one of those lazy jobs too... :P

Haze

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Re: Another Dual Screen MAME Machine!
« Reply #8 on: July 11, 2012, 03:59:52 pm »
Haze, Cyberball?

Mine's just one of those lazy jobs too... :P

Yes, Cyberballs multi-screen support works correctly.

Nephasth

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Re: Another Dual Screen MAME Machine!
« Reply #9 on: July 11, 2012, 04:32:46 pm »
Sweet!