Ah-ha! Turns out the auto fire issue is because of the auto reload functionality. I don't have a manual. Can someone explain how auto fire /program mode works?
It still struggles if you press the fire button too quickly but I seem to recall that was an issue when I had one as a kid. Something the namco arcade ones don't (or at least I don't recall them having). Probably a better solenoid?
P
Are you using this gun with an AimTrak or using it wit PS1?
I had a brand new one when I bought one so I have the original manual and power supply. I post what I can find out.
Hello, SlyblueFox. First, thanks for the great mod project. I bought two jolt guns and completed the mod of one them with (Option #1) normal single fire and autofire enable. Now, I need your opinion on a possible solution to retain autofire and not off screen recoil, using a aimtrak recoil PCB, like schematic below. I did a test with recoil signal and and measured standard 0v by default. Then i wire one 12v power supply to V+, V and S1, S2 output of Aimtrak recoil PCB to Jolt Gun 12V supply connections points. Then i ground G point and supply 5v to R (recoil) point in Aimtrak recoil PCB. Nothing happened with S1 and S2 points that continued to measure 12v. I think that supply 5v to point with block s1 an s2 any voltage, since i see this power when G points was disconnect. Please, what type of signal the recoil connection of a Aimtrak Gun PCB will gives when you tries fire off screen? What your opinion about schematic below? Will this solution work?
Update: Finally i assembly in Jolt Gun one Recoil PCB, but not have time to test yet if the RAG wiil not recoil offscreen. I suffered with bed solding of V+ e V- and S1 and S2. Make sure you will do a really good solding of this points or 12V output will fail several times. I use Replacement USB/Power Cable (
http://www.ultimarc.com/store/section.php?xSec=7), but inside of RAG i use part of original power wire of Jolt Gun, because it is more thin.