Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Arcade Cab Version 2  (Read 1991 times)

0 Members and 1 Guest are viewing this topic.

cRckls

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 8
  • Last login:April 03, 2014, 10:08:54 am
Arcade Cab Version 2
« on: November 03, 2011, 05:27:33 pm »
About a year after building my first arcade cabinet (http://forum.arcadecontrols.com/index.php?topic=113563) I started getting the itch to build a new one  ;D
There were several big parts in the construction I wasn't happy with, and as I built the first one for next to nothing I could spend a little more on a new one and not feel too bad about it.
Which leads me to the much more professional looking new version!


Quick details:
Vertical mounted 19" lcd (ViewSonic vp930)
Intel D525MW Atom D525 1.66GHz Mini-ITX Motherboard with 2GB ram (powerful enough to run the games that I need, and cheap!)
Kingston 16GB 2.5" SATA-II S100 SSD (really improves boot time)
Be Quiet SFX 300W MicroATX PSU (almost silent most of the time)
Altec Lansing BXR1220 Portable speakers (more than loud enough, and usb powered)

Arcade controls:
Goldleaf pushbuttons from Ultimarc http://www.ultimarc.com/goldleaf.html (After the cheap microswitch buttons I had in the last one these are amazingly light!)
2 UltraStik 360s with red ball tops.
USB IPAC2 controlling all the buttons.
Coin mech from Gremlin http://www.gremlinsolutions.co.uk/products/comparablecoinmech.htm
The coin mech is definitely my fav bit. Got it set to 2 pence pieces so the jar full next to it won't go missing!

MDF from B&Q - Got the main parts cut to size using their free cutting service. Really glad I did that as it was spot on accurate.
I think the guy was a bit confused at my strange measurements though. I said I was building a cabinet...of sorts :)

Red t-moulding from somewhere on ebay. Really finishes it off nicely.
Plastic from http://www.plasticonline.co.uk/ Got the same darkness of plexi as my last project, but due to it being a bit thinner it was a bit lighter. This meant I had to mask the other side off. Not too much of an issue, and it means the actual screen is a bit lighter!

Running Mala front end with a custom theme I made. Really simple black background, nice font and a screenshot of the game. That's all I need.
I've recently changed to using batch files for each game through mala as I could get better control over the ultramaps loaded per game.
Also it means I can use different versions of MAME and configs for each game, and expand to load other emulators in the same list if I wanted to.

I designed the marquee section to be A4 sized (290mm) so that I could print my own marquees. It's got 5mm clear plexi infront of it and I've got a Time Pilot design ready to go when I get bored of Bubble Bobble (probably never :) )

Designed everything in sketchup which takes a bit of getting used to but is amazing for free.
Here's a quick shot of the design in Sketchup:


If anyone wants the sketchup file I can probably dig it out.

I think that's about it, if anyone has any questions I'd love to answer them. Especially if I can help anyone out who's building something similar.

GregD

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 443
  • Last login:December 19, 2024, 04:27:31 pm
    • Arcade Nebula
Re: Arcade Cab Version 2
« Reply #1 on: November 03, 2011, 06:17:35 pm »
Nice work.  I like how the coin mech is on the marquee.  I have never seen that before.

cRckls

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 8
  • Last login:April 03, 2014, 10:08:54 am
Re: Arcade Cab Version 2
« Reply #2 on: July 13, 2012, 12:03:32 pm »
Just a quick update on my cab I made a while ago. I've added the octagonal restrictors to the ultrastik 360s and they are *massively* improved! Don't know why I didn't do that from the start.

If anyone was thinking of playing 4/8-way games with these sticks then I definitely recommend the restrictors. I can now put Tetris back on the cab :)

Doesn't work so well for Star Wars though, had to take that off as it can't hit the corners any more. Is it possible to change the mapping for this?

emphatic

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2017
  • Last login:August 08, 2025, 04:56:01 pm
  • -"Suck it, Donny!" -"No, YOU suck it.... more".
    • Emphatic's Video Game Collection
Re: Arcade Cab Version 2
« Reply #3 on: July 17, 2012, 04:04:04 am »
Nice work!