OK, so I had a chance to play around with my machine some more tonight. First, there really is no button on my machine that makes the motor spin and dispense tokens. I tried all the buttons; the red, white, and odds buttons. None of them do anything when I press them or hold them in. So that idea is out.
I tested the red wire that's connected to the motor. When it's paying out the multimeter reads at 22.8 once the motor is fully spinning. So it's not actually 20 exactly. It starts out lower than 22.8, but like I said once the motor is fully spinning, then it reads at 22.8
I tested the wire that's coming out of the actual power supply, the one that's plugged into the wall. That one reads at 11.6. This wire heads over to that control box type thing, that has the white, red, power and etc buttons on it.
On the control box thing, there's basically four sets of wires on it. Two head to the circuit board. One heads to the lights on the door. The last is the bunch that heads over to the hopper. I tested every one of these wires. There were several reading 4.8 but none that were 20, or 22.8 or anywhere near that actually. What's interesting is that I found a few red wires, that initially read out at 4.8. But if you leave the multimeter attached and then trigger the payout on the machine, the reading spikes up into the 20's. So it's like there's no wires that come out of the control box thing that are always running at 20+volts. It appears that the lines only seem to spike in volts when the payout is triggered.
I attached some pictures to help explain as well (the first three pictures).
So first, I'm obviously no electrical genius here, but I'm confused how the plug to the wall could only be reading in at 11.6, but that somehow the motor reads in at 22.8 when fully running. Does that make sense at all? When there's only 12 coming in, how can anything read above 12?
In any case, the only wire that's even above 5 is the one that's coming directly off the power supply at 11.6. I didn't want to splice into this thing, so I decided to do some testing with a spare 12v wall wort I had lying around. I hooked up just the red wire from the wall wort to the red wire on the hopper motor. When I plugged it in, nothing happened. So I then also hooked up the black wire from the wall wort to the black wire on the hopper motor as well. When I plugged it in this time, the motor started spinning right up, and spitting out tokens. So it seems that the motor works just fine with 12v power. Now, as if I didn't need more problems, the "hopper empty" alarm started going off, just like tho said it might. I suspect this happened because it realized the original two wires were just dangling there, not connected to anything. I am sort of wondering if this would work any better if the splices were in place. This way those wires would always still be connected and not totally disconnected, hanging there. I guess if the alarm still goes off, I could always wire up a second button to do the reset to get the alarm off as well.
So right now I'm thinking I might just use the wall wort, instead of messing with the real power cord for the machine. Just seems less risky to me than messing with the real power supply line in the machine. So if I wanted to go that route, how do I get the black/ground wire from the power supply into play, since the motor won't spin without it? Would I just use a second splice in the position I've shown in my 4th picture attached (HopperPayout2.jpg)?
Sorry this has gotten so complicated everyone, but I really appreciate the help!