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Author Topic: Supermodel V2 WIP - Bring the Noise! (and analogue control)  (Read 5913 times)

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BadMouth

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Supermodel V2 WIP - Bring the Noise! (and analogue control)
« on: August 31, 2011, 11:04:05 pm »
  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D

!

More Info: http://www.trzy.org/Supermodel/WhatsNew.html

EDIT:
« Last Edit: August 31, 2011, 11:23:08 pm by BadMouth »

Grimoz

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Re: Supermodel V2 WIP - Bring the Noise! (and analogue control)
« Reply #1 on: September 02, 2011, 07:00:08 pm »
Cant wait to implement this into my MAME cab, hopefully it gets released very soon.  :applaud:

BadMouth

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Re: Supermodel V2 WIP - Bring the Noise! (and analogue control)
« Reply #2 on: September 25, 2011, 09:45:52 am »
IT'S OUT!!!!!!!!!!!!!!!
http://www.supermodel3.com/index.html

MAME 0.143u6 or newer roms are required for force feedback to work.
(only Scud Race, Daytona 2 & Sega Rally 2 support ffb)

newmanfamilyvlogs

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Re: Supermodel V2 WIP - Bring the Noise! (and analogue control)
« Reply #3 on: September 25, 2011, 10:47:16 am »
ffb too? crap now i've got to find a way to mount my steering wheel to a cab that was never designed to have one.

damnit. woot.

BadMouth

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Re: Supermodel V2 WIP - Bring the Noise! (and analogue control)
« Reply #4 on: September 25, 2011, 10:55:32 am »
Bah, says I'm missing stuff rom the romset I used for the last version.
Looks like it requires the newest romset for all the games.  :angry:

Also, this is a command line only emulator.
No menus, no nuthin.
You'll actually have to read the readme file.

JODY

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Re: Supermodel V2 WIP - Bring the Noise! (and analogue control)
« Reply #5 on: September 25, 2011, 11:16:33 pm »
What kind of hardware is required to run the new version at a descent speed?  My setup runs all of Mame but is choking on this.  I assume this makes use of higher end graphics cards which is about the only thing missing on this PC.

Sjaak

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Re: Supermodel V2 WIP - Bring the Noise! (and analogue control)
« Reply #6 on: September 26, 2011, 04:48:18 am »
Bah, says I'm missing stuff rom the romset I used for the last version.
Looks like it requires the newest romset for all the games.  :angry:

Also, this is a command line only emulator.
No menus, no nuthin.
You'll actually have to read the readme file.


But it runs Star Wars Trilogy!!!!

newmanfamilyvlogs

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Re: Supermodel V2 WIP - Bring the Noise! (and analogue control)
« Reply #7 on: September 26, 2011, 06:00:25 am »
What kind of hardware is required to run the new version at a descent speed?  My setup runs all of Mame but is choking on this.  I assume this makes use of higher end graphics cards which is about the only thing missing on this PC.

I just tested it on my cab, with a 3.06Ghz Core2Duo and a HD4350 video card, running WinXP64, so far SWTrilogy and Scud appear to be at 60fps solid (i havn't put the fps counter on screen to confirm yet).

The 4350 is not a 'high-end' card, but it is a newer card:
http://www.newegg.com/Product/Product.aspx?Item=N82E16814127436
$40, free shipping.

I also run SSFIV:AE on this card at 640x480 at 50-60fps.

BadMouth

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Re: Supermodel V2 WIP - Bring the Noise! (and analogue control)
« Reply #8 on: September 26, 2011, 11:25:44 am »
3.2Ghz Athlon X2, 8600GT, XP64

Scud Race runs perfect.
I get bad, sudden frame rate drops on Daytona 2.  
Always happens on the same parts of the track, when huge moving objects load (like the giant swinging viking ship).

I lowered the resolution and it didn't seem to make much difference.
I haven't messed with the powerpc speed settings yet.

Bart's reply to someone asking about sudden frame rate drops in spikeout probably explains exactly what is happening:

I'm afraid for now the only solution is a faster PC. If you are getting below 60 FPS in the first place, you will likely see enormous sensitivity to things like texture uploads (which is probably what is happening when new bad guys appear in Spikeout) and, consequently, large swings in the frame rate. It'll be a while before performance improves in Supermodel. There are two challenges in developing this emulator: figuring out the Model 3's graphics hardware and figuring out how to render them optimally. Not enough hours in the day

http://www.supermodel3.com/Forum/viewtopic.php?f=2&t=20

I bought a 3.4Ghz X3 in anticipation of Supermodel v.2, but I thought I would try with the old processor first.
It's the fastest processor the mobo can handle (limited to 90w).  
The extra core on my main setup made a difference for the big processor hogs on MAME (presumably by running all the overhead on the 3rd core), so I'm hoping it helps here.
« Last Edit: September 26, 2011, 12:07:11 pm by BadMouth »

ABACABB

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Re: Supermodel V2 WIP - Bring the Noise! (and analogue control)
« Reply #9 on: September 26, 2011, 04:14:15 pm »
There is a loader/front end for Supermodel available here: http://www.supermodel3.com/Forum/viewtopic.php?f=3&t=18

I downloaded it and it runs without much effort setting things up

JODY

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Re: Supermodel V2 WIP - Bring the Noise! (and analogue control)
« Reply #10 on: September 26, 2011, 10:31:37 pm »
I was using the 64 bit version.  Has anyone compared the 32 vs. 64 bit versions to see which is faster under Windows 7?  I was running the software from a network drive (Windows Home Server).  I'm going to try it locally.  Maybe it is creating some temporary files that is causing the problem.

JODY

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Re: Supermodel V2 WIP - Bring the Noise! (and analogue control)
« Reply #11 on: September 26, 2011, 11:19:44 pm »
Running off a network drive was the issue.  It is running many times faster now that I have it running off my local C: drive.  My network is a gigabit network but it was causing major slowdown.  Must be making heavy use of the nvram file.