Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: taito donkey kong cocktail  (Read 2262 times)

0 Members and 1 Guest are viewing this topic.

tonythemediaguy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 35
  • Last login:December 06, 2014, 03:12:34 pm
taito donkey kong cocktail
« on: July 02, 2011, 09:43:26 pm »
Hi,

I local guy has one of these for sale in so so condition for $150. Is it worth it? Or is that too much?


Thanks

crashwg

  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3076
  • Last login:May 24, 2019, 11:01:05 am
Re: taito donkey kong cocktail
« Reply #1 on: July 02, 2011, 10:12:12 pm »
Hi,

I local guy has one of these for sale in so so condition for $150. Is it worth it? Or is that too much?


Thanks

Is "so so condition" functional?  I'd buy almost anything that worked for $150...
If there's bees in the trap I'm catching em
By the thorax and abdomen
And sanding the stingers down to a rough quill
Then I dip em in ink, and I scribble a bit
But if it they wriggle then I tickle em until they hold still
Lemme say it again
In my land of pretend
I use bees as a mf'n pen

tonythemediaguy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 35
  • Last login:December 06, 2014, 03:12:34 pm
Re: taito donkey kong cocktail
« Reply #2 on: July 02, 2011, 10:14:02 pm »
I'm waiting to hear back on it's functionality.



CrazyKongFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 569
  • Last login:June 06, 2017, 01:22:29 pm
Re: taito donkey kong cocktail
« Reply #3 on: July 05, 2011, 04:34:55 pm »
I bet it's a Crazy Kong and not Donkey Kong.

LeedsFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1042
  • Last login:January 17, 2021, 06:14:23 am
Re: taito donkey kong cocktail
« Reply #4 on: July 08, 2011, 01:55:31 am »
Is this the one on KLOV where he posted a video of him playing it?
http://forums.arcade-museum.com/showthread.php?t=190881&page=4

If so then it was well worth $150, although we don't see the rest of the cabinet, just him playing it.  The game is a version I've not seen before with very long ladders on the barrel stage where you actually need to go up the screen, then down again in order to climb another long ladder as it's the only way to the top. The spring level has been revamped as well as it doesn't look like you can take the short cut jump from the second elevator any more. And the springs bounce much shorter too. You need to watch the video but it takes some time for him to get to these screens because he's not a regular player.

Is this version in Mame? Because I wouldn't mind having a go at it.

CrazyKongFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 569
  • Last login:June 06, 2017, 01:22:29 pm
Re: taito donkey kong cocktail
« Reply #5 on: July 10, 2011, 10:02:15 am »
Is this version in Mame? Because I wouldn't mind having a go at it.

Sorta. There's a Big Kong, but it's one hacked on the Orca ROMset, which is more like Crazy Kong Pt 2. His is done on one of the Galaxian hacks, which starts at the same difficulty as level 11. The conveyor belts also run slower on that one vs the one in MAME (starting on level 2). There's a few other differences (like Kong not being animated on his and the color palette) but those 2 are the biggest differences that effect gameplay.