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Author Topic: Ferris wheel panel  (Read 19999 times)

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paigeoliver

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Ferris wheel panel
« on: September 03, 2003, 02:36:02 am »
I don't think anyone will ever make a cabinet with ALL the controls. You would need like a dozen differnt control panels on it. So far I haven't seen a proper rotating panel with more than 3 panels.

But, I have a bit of an idea for a "Ferris Wheel" type rotating panel mechanism that would allow for maybe 6 of them.

I am at work, so I can't draw any pictures, but imagine how a ferris wheel works, and how the cars stay facing upwards.

Now, change the cars into control panels. If your monitor was mounted a bit up from the panel, you should have enough clearance to rotate panels into position in front.

Or, it may work better if the panels were on tracks, and could be moved indepently into and out of position.

I am currently sitting on a spinner/top fire panel, a trackball panel,  an analog panel, a T-2 gun panel, and a 4 way panel that I am trying to figure out how to incorporate into a mad rotation system.

Also, can anyone think of a design other than "ferris wheel" or conve that would allow for more than 3 rotating panels.
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Re:Ferris wheel panel
« Reply #1 on: September 03, 2003, 03:10:12 am »
  i've seen some showcase displays at jewerly stores and flea markets that have a similar mechanism to what i think is what your getting at. they have trays that rotate up around  and down on tracks, yet stay level. the ones i've seen are pretty lightweight but might be something to check out and see how they work.
  i see getting the panels stable once they're in position being a problem, nothing that can't be overcome tho.

Birdtales

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Re:Ferris wheel panel
« Reply #2 on: September 03, 2003, 09:17:25 am »
Sounds like wiring would be a nightmare!


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Lilwolf

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Re:Ferris wheel panel
« Reply #3 on: September 03, 2003, 12:12:42 pm »
Before you spend too much time.... consider this...

you use one control panel 90% of the time... If not more!

How much space you have!

How good you are at building things.  The more complicated... the better chance its not solid.  non-solid control panels make them feel like PC steering wheels that never quite attached to your desk right.

Hot Swappable control panels are easy.  And you can move them out of the way.  And you can build more whenever you get a new part.

3 control panels for many are enought to handle 98% of all the games they will ever want.  So then going with 1ups isn't a bad idea.



....


But... Get it working and looking good... and I'm sure there will be 20 people who will want to copy your design!

I like the idea of a merry go round myself.  Control panels that spin around the main cabinet.  Seems a little more doable...  

Howard_Casto

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Re:Ferris wheel panel
« Reply #4 on: September 03, 2003, 01:06:18 pm »

I like the idea of a merry go round myself.  Control panels that spin around the main cabinet.  Seems a little more doable...  

And a little more ugly.  ;)  Seriously though, this idea is nothing new, it's just most people figured out it isn't practical, as lilwolf said.  But a tip for you, think less ferris wheel and more conveyor belt.  Remember, the panels only have to be at the proper angle when they get to the front of the cab.  Keeping them level at all times merely adds to the complexity.  They might as well be upside down while they are traveling.  Which brings me to your second problem.  You'll have to make the track automatically reverse when it gets to the last panel or you'll pull the wiring out.  Wiring is going to be a mess btw.  About 80 or so wires each 6+feet long, all of which have to be harnessed in such a way that they are moveable and yet won't get caught in the tracks of the rotating mechanism.  They also have to be secure enough so that they don't work loose from the controls and yet loose enough so they won't break in half from constant binding/unbinding.

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Re:Ferris wheel panel
« Reply #5 on: September 03, 2003, 03:11:22 pm »
My two (and soon to be 3) panels are hot swappable.  I prefer that approach mainly because I'm not an engineering marvel like 1UP!  I can swap my panels in less than 30 seconds.  I doubt it's all that much faster to rotate from one panel to the next on a six sided ferris wheel type panel, especially if the controls for a particular game you want to play are on the opposite panel from the one you are currently on.

That being said, if you want to tackle this project, I'm sure we would all like to see the results!  I know I'm constantly amazed at the creativity of this community.   :)

Lilwolf

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Re:Ferris wheel panel
« Reply #6 on: September 03, 2003, 03:19:37 pm »
Well just to spend time definding an idea that I had... with little - no thougth... just to be argumentative really  :P

How about a ferris wheel that goes inside the cab?  So only one on the outside (and some of the ones on the side) are showing.  The rest are under the monitor?

Conveyer belts I can't see being sturdy enought at any location.  Especially if it flips them up/down.  And how many can you get?

This would be one rotating point (lazy susan).  And then something to close it up.  

Sure it would be bigger then hotswapping... But it would be better then some others out there.

hyiu

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Re:Ferris wheel panel
« Reply #7 on: September 03, 2003, 04:03:44 pm »
ok... I'm just thinking out loud here....
(may be approachable.... maybe I'm way out...)

I don't know if you guys remember this...
some restaurants... or catering halls....

they have those panels... (ceiling mounted...)
that follows a rail..... hmm.... how to say....

ok.... a pic is worth a thousand words....
(doing a ipc right now...)

ok... you see... using this design.....

you can have multiple panels.....
they slide out to the "common rail".... then slide up vertically... (not slide up flat...) and once you're up.... maybe there's a lock or something to lock it in place....

I don't think wires will be tangled together as long as each panel has its own slot and they return to their slot everytime....

oh of course..... the computer will be lying down flat to give more space for the panels....

but no plugging / unplugging needed.....
just sliding in and out....

I mean..... seems do-able.. (just by thinking....)  :P
Another Brilliant mind ruined by education....  :p

Xiaou2

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Re:Ferris wheel panel
« Reply #8 on: September 03, 2003, 05:05:04 pm »

 Did you see the unfinshed panel I started ???   Has 6 sides and rotates:








 http://xiaou2.homestead.com/arcade.html


  Some have said that it dosnt look that good.. but to me looks are 2ndary to the amount of propper controls.

  However. when I do have time and money to finish it.. I think I will spend a bit more time with making it look a lot better.  Maybe make a square walled unit with the tv built onto it.  Lower the main base, and deco all panels..ect.

  As for making a ferris wheel.. I think you may have more trouble trying to keep them from rocking while playing than if you just clamp the panels to a hex shape as in this design.  

  If you have any q's let me know.



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Re:Ferris wheel panel
« Reply #9 on: September 03, 2003, 05:25:25 pm »
I think you might have to resort to wireless technology to transmit your controller signals through all the rotating parts and back to your encoder board.   :)

speaking of which...   there are wireless gamepads, joysticks, keyboards, and mice...   Anyone ever tried to hack them?  Making your own "wireless IPAC" would be pretty ugly.
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Lilwolf

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Re:Ferris wheel panel
« Reply #10 on: September 03, 2003, 07:35:49 pm »
Wireless keyboards / mice you can forget about.  The chance of not having ghosting issues is about none.

But the gamepad ones should work.  Someone wrote a review about one (Seitak one I think) and said it was really good.  It was the bluetooth one I think.  It was able to keep up in gaming situations.

But expect to play a pretty penny for it.

I think you would be better off to have some extra slack in each wire...  And make it so you cant turn it 360 degrees...  

There will probably be more interested problems with the design then the wiring... Even though it WILL be a factor.

(I'm still curious how your going to flip them over without hitting the screen...  If its low, then it will be far away, it will probably be too low to play on.

Also making sure that the bottom of the control panel doesn't get caught up on the top of the one under it....

Xiaou2

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Re:Ferris wheel panel
« Reply #11 on: September 03, 2003, 09:40:29 pm »
all the wires go to the encoder inside ... then out the center pole via a USB cable.  

 (thick strong metal pole with hole in center to allow wires to go thru)

The cab will have a limiter device so you cant turn 360 degrees - thus ripping the wires appart.


rockhopper

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Re:Ferris wheel panel
« Reply #12 on: September 03, 2003, 10:14:48 pm »
How many wires in a USB cable?
You could always cut the cable apart and design your own slip rings to transmit the signal.  This way you can spin the whole panel round as much as you want without having to worry about ripping cables.

They'd need to be pretty good though otherwise you'll have huge problems with the connection. There may also be a problem with shielding of the cable. I don't know a great deal about USB cable data transfer, but I could build the mechanical bits. ;D

I know this is going to extreme, but it should be possible, although I doubt if anyone is crazy enough to do this (although building your own arcade machine is pretty crazy itself, so........)

1UP

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Re:Ferris wheel panel
« Reply #13 on: September 04, 2003, 01:51:38 am »
The main problem with any swappable panel setup is how to lock the panels down rigid enough to be playable.  Wiring is secondary, but becomes a problem when you want to mount panels on some moving apparatus.  Almost all the ideas for this (ferris wheel, tank treads, sliding racks etc) neglect to take in consideration either of these problems, and so once pen is actually put to paper, these flights of fancy are quickly abandoned.

It sounds like what you want to do is something like this:



I used the shape of my cab because it's fairly typical profile, but the depth is a little more to fit my rotating setup.  The depth of my cab is about as long as you'd want a cab to be (36") before it's just plain excessive.  Also, my cab is about 6' tall, which is big for a cab, but puts the monitor up higher, which is a consideration here as well.

You can see a lot of problems already, even ignoring the ones listed above.  My CP is at a very typical height (about 34-35"), so I put the main CP here at that location.  This brings the "ring" you need for rotating the panels up so high that it hits the bottom of the monitor.  My monitor is about as high as you'd ever want to mount one, so I doubt you'd want to mount it any higher or your marquee will be nearing the ceiling...

OK, so you could lower the CP a couple inches and still have it somewhat playable (if you stand with your legs spread a bit) but the other CPs are scraping the front and back.  You could make the circle a LITTLE bit smaller, but not much since the free-floating CPs need to clear each other too (they stay level after all.)  This leaves very little room for a PC or anything else inside the cab.  And you can forget about a coin door!  Also, wiring becomes very complex since the circle AND each CP has to turn independently.  You also need a way to weight the panels so they always face the right way.  And there would need to be some doors and panels that open up to let the CPs clear.  With all the opening/closing/latching going on, it'd be faster/easier just use regular swappable panels.

Lastly, you have to think about this thing in 3-D.  There has to be some clearance on the sides of the CPs for the big lazy suzans that suspend the panels.  I would assume at least 1/4" thickness for this.  How do you cover up this gap between the cab sides and the CP ends?

Here's a solution: build TWO 1UP cabs!  ;)
« Last Edit: September 04, 2003, 02:01:13 am by 1UP »

Free resource for building your own rotating control panels!

My other job...


paigeoliver

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Re:Ferris wheel panel
« Reply #14 on: September 04, 2003, 02:31:51 am »
Thanks guys. I didn't really think it would work, but I thought I would throw it out there just in case.
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Howard_Casto

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Re:Ferris wheel panel
« Reply #15 on: September 04, 2003, 02:38:39 am »
1up is absolutely correct on all his points, however that's the ferris wheel design, which I've already shot down for you guys, quite frankly it's too complicated, too big and too fidgety.  Change the ferris wheel to a conveyor belt as I suggested and many of the problems go away.  Only wiring and locking the belt remain.  For those of you who live in the coal belt go check out a coal scoop conveyor belt.  They show exactly how it would work.  

To clarify you don't link the panels directly together, you have the width of approx one panel in between.  You put one wheel at the lower back of the cabinet bottom and another right where the control panel pops out.  As the panels flip over at the wheels you merely have to position the wheel so that the panel in front flips over and positions itself at the right angle and lock it into place.  I'd draw pics but i'm too lazy. ;)  

As there isn't any lazy susan, just wheels and shafts, the panels can be butted right against the sides of the cab.  You could do approx 5-6 small panels this way and still have room for a monitor and coin door with minimum interference.  You would need a section of yoru cab in the front to hinge down, so the sticks could get through easily, but it would be small and similar to how 1up does it.  


Of course this is assuming you'll be using rather standard controls.  

Regardless of the method, if you start putting steering wheels and t2 guns on the thing, there physically isn't enough room inside the cab to hold more than one of those and maybe 2 or 3 "regular" panels.  

So just keep that in mind.  If you are wanting a yoke, a steering wheel, a tron stick and ect there simply won't be enough room to house all of that so your ONLY choice is to do swappable panels.  

unclet

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Re:Ferris wheel panel
« Reply #16 on: September 04, 2003, 09:51:34 am »
I am very close to finishing up my six panel rotating control panel driving Mame cabinet.   I will post pics when it is complete.   I need to apply some molding, paint and wire it up....everything else is complete.    

BTW:  My control panel rotates on the horizontal axis, not on a vertical one like 1up's cab.

paigeoliver

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Re:Ferris wheel panel
« Reply #17 on: September 04, 2003, 10:50:37 am »
Eek, it rotates horizontally?

What is next?

Perhaps the Okama Mamesphere, which has twenty control panels in the shape of one of them 20 sided dice.
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

unclet

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Re:Ferris wheel panel
« Reply #18 on: September 04, 2003, 10:54:18 am »
Here is a really old pic for a preview....

1UP

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Re:Ferris wheel panel
« Reply #19 on: September 04, 2003, 01:35:52 pm »
Here is a really old pic for a preview....

Right there you can see what I consider overkill.  Do you REALLY have to have handlebars AND a yoke?  Motocrosss handlebars wouldn't work well to play Star Wars, but a SW yoke does work pretty well as a set of handlebars (you even have the y-axis twist for accelleration and braking, and plenty of switches for shifting/jumping etc.)  I was able to pare my control list down a bit by doing this, making slight compromises in order to have good playability while not having a closet full of controls!  Sure, the yoke won't work perfectly as a 360o steering wheel, but it does pretty well as a 180, and using spinzones, it can keep "turning" even when I hit the x-axis limits.

BTW, I'm now planning on getting around the T2 problem by using lightguns hacked into the T2 shells, and mounting holsters on the cab sides.  Then I'll have all my controls constantly connected, and NEVER have to switch anything out!

Free resource for building your own rotating control panels!

My other job...


unclet

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Re:Ferris wheel panel
« Reply #20 on: September 04, 2003, 01:55:41 pm »
I agree it is overkill, but since I picked up the Star Wars yoke and the motorcycle steering assembly for $5 each, I decided just to through them on the cab.  

On my driving cab, all control panels will always be connected so the player can simply spin the assembly and select which control they want to use.   No switching control panels or (re)connecting anything.   This was my goal from the beginning because mostly my kids (and their friends) will be playing with it and they will not be trusted with connecting/unhooking stuff    ;)

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Re:Ferris wheel panel
« Reply #21 on: September 04, 2003, 04:30:56 pm »
I would have sold one.  The profit you got for one of those could easily pay for a good portion of your rig.  

Xiaou2

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Re:Ferris wheel panel
« Reply #22 on: September 04, 2003, 05:05:02 pm »

 I dont think its overkill at all... and I wonder why its being bashed?!

  While you can play a motorcycle game with a starwars yoke... it surely wont be as fulid, responsive, and wont feel good either.

 Games like Super hangon move way to fast to try to contol throttle with the y axis.. and you could possibly hurt your wrist.   Most likely tho.. youll just end up with a lousy game all while feeling highly uncomfortable in the process.

 (And I know this because I did try it!)

  Same goes for trying to control spy hunter with the y-axis instead of pedals... it was awefull.    

  If in fact your argument is "why use a real controller when you can use one that controlls all?"   - well then why not use a mouse for everything?!  

  The porpose of a specific controller is to have the most accurate and responsive control available.

  As for the lightgun/pot gun...  while interesting... i believe in a play comparison you wouldnt last half as long or score 1/2 as much due to not being able to aim quick enuff.

  The pot gun games are genrally slower and based more on constant fire rather than pure speed and accuracy.    For most lightgun games... you have to move from one end of the screen to the opposite and back in under 1.5 seconds.   The bulkyness and restrictive ness of the motions with the t2 guns will hamper speed and accuracy greatly.

  No 360 degree wheel?!   No way.   You just cant beat a good game of Supersprint with a real 360 degree controller.   Your controll will suck beyond belief... and youll get creamed.    A spinner can replace this... but even that feels wrong in comparison to a full size wheel.   The larger wheel adds more leverage = better controll accuracy.


  And finally... its about feel (comfort) and nostolgia.  

  So if you want to play games with sub-standard controls... thats your bag... but dont critisize others (overkill)  for thier wanting to have better game control.

  I think  unclet's idea is quite brillient.   Its not what I want due to differing opinions about  control setup... but is still brilliant.



unclet

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Re:Ferris wheel panel
« Reply #23 on: September 04, 2003, 05:36:03 pm »
I have a Spy Hunter 270 degree wheel, Pole Position 360 degree wheel, HangOn motorcycle assembly, Star Wars yoke, 2 Virutal On 8-way joysticks, an XBox steering wheel, XBox pedals (of course) and two sets of Virtual Racing gas/brake pedal assemblies.    That should be plenty    ;D

oh yeah ..... and 4 different types of shifters, just because it looks cool  ;D ;D
« Last Edit: September 04, 2003, 05:37:23 pm by unclet »

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Re:Ferris wheel panel
« Reply #24 on: September 04, 2003, 05:43:59 pm »
hot....

swap...


contol...



panels.....




actually I like the horizontal rotations... I have the plans for an 8 sided cocktail table.  It looks more like a coffee table with controls under it.  I'm hoping that with the right paint, it will look like a pure black table when off... And only the one side will be lit up otherwise.

But after figuring out all the controls I wanted on it... 8 sides wasn't enought (really!).  

Hot swap control panels... The only way to go for those who like all the toys this addiction can give you!

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Re:Ferris wheel panel
« Reply #25 on: September 04, 2003, 05:51:57 pm »
I did try Spy Hunter with my yoke, and found it very playable.  I never played it more than once or twice in arcade, so I'm not too picky about it.

BTW, you can easily handle the yoke without gripping the whole grip.  I have bad wrists, so I often let go of the bottom of the handles when pitching up or down rapidly, using my thumb and two upper fingers to manipulate the grips.  I know, it doesn't feel like bike handlebars, but it's a good compromise over having every controller in the universe crammed in there.

And I'm not bashing anyone, if you've got the controls, or you really loved those biking games, then go for it.  I'm just saying that you don't necessarily need to have 3 or 4 types of steering controls to be playable.  It's a compromise between playability and saving space/complexity.  If you have tons of room to make a monster cab, great, but most of the folks who have made rotating rigs have done so to save space and fuss over storing and swapping multiple removable panels.
« Last Edit: September 04, 2003, 05:55:04 pm by 1UP »

Free resource for building your own rotating control panels!

My other job...


Xiaou2

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Re:Ferris wheel panel
« Reply #26 on: September 04, 2003, 06:03:56 pm »

 Actually,  in my older design,  I made all the panels linked with hinges... but soon I realized how much of a bear it was to put them on - as well as noting the work involved with having to service a single panel...

 So partially seen in the pic - Ive decided to use typical Happ control panel latches.  Theres a hinged door under the keyboard panel... that allows access to the inner latches... so really,  you could swap other panels in there as well.

  I dont like having to remove and plug stuf in as it takes too much time and space... so swapping wasnt for me.  This again is personal preference.

  I also had a simular idea for a lazy susan type control panel where the entire base rotated... and maybe dual monitors as well...  but decided that would take up too much room, so went vertical.

  I actually had designed a modular panel as well... but didnt want to have to store all the parts... as they might get lost/damaged.. and just didnt want to have to change them all the time.

 

Howard_Casto

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Re:Ferris wheel panel
« Reply #27 on: September 04, 2003, 06:20:16 pm »
I did try Spy Hunter with my yoke, and found it very playable.  I never played it more than once or twice in arcade, so I'm not too picky about it.

BTW, you can easily handle the yoke without gripping the whole grip.  I have bad wrists, so I often let go of the bottom of the handles when pitching up or down rapidly, using my thumb and two upper fingers to manipulate the grips.  I know, it doesn't feel like bike handlebars, but it's a good compromise over having every controller in the universe crammed in there.

And I'm not bashing anyone, if you've got the controls, or you really loved those biking games, then go for it.  I'm just saying that you don't necessarily need to have 3 or 4 types of steering controls to be playable.  It's a compromise between playability and saving space/complexity.  If you have tons of room to make a monster cab, great, but most of the folks who have made rotating rigs have done so to save space and fuss over storing and swapping multiple removable panels.

You guys are gonna love my uber yoke when I finish it.  Tank control, steering wheel, star wars yoke and motorcycle control all in one.  :)  

(p.s. don't ask for pics it's a suprise)

Xiaou2

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Re:Ferris wheel panel
« Reply #28 on: September 04, 2003, 06:29:44 pm »
"""Right there you can see what I consider overkill.  Do you REALLY have to have handlebars AND a yoke?"""

--------
  To me... the above quote dosnt say "You might save some space on your panels by using x to control y instead of x & y"   Its more like Mockery, and "my way is the best way..."

  And its already obvious that he both has room for making a monster cab - and IS almost done with it - thus the comment about 'most people needing more space'  is nulled on this account.

  As for spyhunter playablility with a yoke..   I dont think you are qualified to comment on that because you both never played a real one... as well as not playing for a lenght of time - nor with correct controls to compare with.

 I highly recomend playing the game with a pc wheel and pedals temporarily, and trying to get good enough to reach the boat stage  (about 5 minutes into the game I believe).   The game is hard as hell... but also super addictive and a real adrenalin rush : )

 Finally, as Ive said... its about personal preference.. and you cant really argue that point.   If you dont like or play spyhunter or super hangon much... missing these controllers wont seem a problem...  but to the advanced gamer that has played these to death, and both loves and is good at them... Missing the proper controls is a travisty... and warrents not playing the game at all untill the correct controls are available.

 For most I think that money and space arnt considered heavily over the dream to make thier game playing experience as true and fun as possible.  I didnt have the money for a hangon and starwars controller at the time... so i built them myself : )  heh

 

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Re:Ferris wheel panel
« Reply #29 on: September 04, 2003, 06:35:49 pm »
Umm excuse me, spyhunter is was one of my favorite arcade games.  I used to play it all the time.  I know exactly how it plays and btw it's a steering wheel NOT a yoke. And I've played in hacked cabs with wheels and buttons, it feels almost exactly the same.

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Re:Ferris wheel panel
« Reply #30 on: September 04, 2003, 06:40:39 pm »
I was speaking to 1up.  You should read the threads --BINGO! Either that, or I was attempting to say "before" but it was too many letters to type-- you reply.

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Re:Ferris wheel panel
« Reply #31 on: September 04, 2003, 06:50:54 pm »

You guys are gonna love my uber yoke when I finish it.  Tank control, steering wheel, star wars yoke and motorcycle control all in one.  :)  

(p.s. don't ask for pics it's a suprise)

Can you post some pics ??  ;) ;) ;D ;D
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Re:Ferris wheel panel
« Reply #32 on: September 04, 2003, 11:26:47 pm »
Here's a completely off the wall idea, but I thought I'd throw it out there. Basically, the panels hang from a conveyor, therefore allowing them to clear the monitor, then when they reach the top of the conveyor, they are rotated into place. See picture...

Cobelli

Howard_Casto

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Re:Ferris wheel panel
« Reply #33 on: September 05, 2003, 12:28:41 am »
I was speaking to 1up.  You should read the threads --BINGO! Either that, or I was attempting to say "before" but it was too many letters to type-- you reply.

How does "both" denote 1 person?

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Re:Ferris wheel panel
« Reply #34 on: September 05, 2003, 01:11:44 am »
"""Right there you can see what I consider overkill.  Do you REALLY have to have handlebars AND a yoke?"""

--------
  To me... the above quote dosnt say "You might save some space on your panels by using x to control y instead of x & y"   Its more like Mockery, and "my way is the best way..."

  And its already obvious that he both has room for making a monster cab - and IS almost done with it - thus the comment about 'most people needing more space'  is nulled on this account.

REEEOOWWRR!  Sounds like the only one here getting nasty is you, although I can't quite figure out why.  Don't start getting technical with my words, or I might have to take you to task on spelling, which would be a "travisty" indeed, and in my opinion, un"warrent"ed...  ;)

You took my words too harshly.  (Gimme a break here, I get enough of that from my wife.)  It was an honest question, not mockery, and I've never said my way is the best.  But if you'll notice, most of the rotating rigs out there right now (at least 4 out of the 6 I've seen so far, including yours, mine, and unclet's) are either based directly on my design, or very close to it, and are self-contained systems built with the smallest possible footprint, hence my statement about saving space.

BTW, don't get me wrong, I've said before in other posts that unclet's design is a cool take on the rotating concept.  No bashing here, I just don't get the need for so many similar controls on one cab, that's all.

Lighten up bro, you've got a hair trigger today...
« Last Edit: September 05, 2003, 01:24:10 am by 1UP »

Free resource for building your own rotating control panels!

My other job...


paigeoliver

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Re:Ferris wheel panel
« Reply #35 on: September 05, 2003, 01:38:45 am »
Here's a completely off the wall idea, but I thought I'd throw it out there. Basically, the panels hang from a conveyor, therefore allowing them to clear the monitor, then when they reach the top of the conveyor, they are rotated into place. See picture...

Cobelli

That would work just fine, and it wouldn't even have to be a conveyor. I think some garage door tracks and rollers would work perfectly for that setup. I used to work at a garage door place, so I am pretty sure that type of hardware would work for it.

As a bonus, if you want to try that out, then just go to the dumpster behind any garage door place at night, and fish out some old tracks and other assorted hardware.
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Re:Ferris wheel panel
« Reply #36 on: September 05, 2003, 11:12:11 am »
btw, that was what I was trying to describe above.  something similar to that.  Good job on the pic.

But 2 things to remember when trying to impliment this.

1) there is as much space behind the controller as in front.

2) there is other items in the cab (computer, ect)..

You might be able to fit the computer up in the marquee section without much trouble.  Might work well having power buttons up there also.

Then you have a ton of room!

I am curious how you could attach them at the front corners.  Maybe a latch that goes up and over the edges of the control panel and snaps down there.

But probably pretty doable...

Here's a completely off the wall idea, but I thought I'd throw it out there. Basically, the panels hang from a conveyor, therefore allowing them to clear the monitor, then when they reach the top of the conveyor, they are rotated into place. See picture...

Cobelli

paigeoliver

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Re:Ferris wheel panel
« Reply #37 on: September 05, 2003, 11:30:02 am »
You can definitely fit the computer up in the marquee area in most cabinets, but the fan noise gets really distracting being a few inches away from your head. Better off getting a slimline case and putting it at the very bottom of the cabinet, or behind the monitor bay (if room allows).
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

hyiu

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Re:Ferris wheel panel
« Reply #38 on: September 05, 2003, 11:38:19 am »
might not be a good idea to fit computer at marquee area...

cos the monitor will generate a lot of heat... and heat rises to the marquee area for venting....

I would say... put it flat in the bottom of the cab will be better... (just my first thought....)
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Re:Ferris wheel panel
« Reply #39 on: September 05, 2003, 12:04:31 pm »
Depending on the size of the cp's you could build a shelf in the middle of that conveyer thing cobelli showed us and put your cp there. You would also have to consider some kind of locking mech on the track itself. I suppose in theory, you could use those chain driven motorized tracks like the ones used in the jewelery stores to move inventory in the case..or that my local gamestop uses to house the GB and GG games.  ;D  Anyway, here's a pic of the shelf I'm talking about. The only other thing to consider is wiring.....
« Last Edit: September 05, 2003, 12:06:01 pm by Aceldamor »
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