1. player 3 and 4 will only have 4 buttons
Good, cause I dont think there are many 4player games with more then 4buttons.
2. I'm thinking players 1 and 2 should only have 6 slightly offset pushbuttons,
I dont think this is a good option, IMOP. Ive tried alternate button layouts such as
the so called Ergo "curved' layouts. In play, I ended up mashing the side edges of
buttons instead of the center.. which resulted in extreme annoyance. Try a test
panel and play against someone whos excellent at a 6button fighter for an hour, and
see if you have issues or not... before committing to that to a full CP.
3. Thinking of not adding any extra buttons for the trackball.
Good. But just remember, that you should leave at minimal, about 1ft diameter circle
around the ball. Buttons are ok, but if you put a joystick too close, players will often
smash their hands into it when rolling the ball furiously in gameplay. This usually
means offsetting the player 1 & 2s symmetry on the CP. It may not look as nice
visually, but you will be far better off playability wise.
4. Last but not least, I could minimize admin buttons to Esc, pause, 1-4
player start with a shift button that would allow these 4 to become the coin buttons
too. etc..
Admin buttons are a convenience. But they do add cost, and may not look as nice.
Its really up to you. They usually are at the very top of the cp, so they dont really get
in the way. You could do something like a pop-up panel, or slide out keyboard.
Any other suggestions/thoughts?
Dont put the other controls too deep into the panel. If you do, it makes it a strain to
use them for long periods of time. Also, when possible, try not to make a players
arms rest on top of other controls. Think about arm angles and placements.
Example: You can nearly put 2 joysticks on top of each other, with just a slight
diagonal, and thats far better than to put the 2nd joystick/controller deep into the
CP, where a player has to rest his arms on a set of buttons just to use it. (along with
stretching uncomfortably)
This:
**************************
* *
* (o) *
* (o) ooo *
* *
**************************
Not this:
**************************
* (o) *
* *
* (o) ooo *
* *
**************************
Finally, theres very little space saved from angling player 3&4s edges. Its usually
better just to align the sticks so they can be used for something like smash tv.
However, if you stick with the angles, at least made sure that All sticks are mounted
the same way. Dont angle the actual stick itself, as it will just confuse players when
they are playing. IE: They press up towards the screen, and end up walking a
diagonal instead.
************
* *
* (o) *
* *
* oo *
* *
************
Heres another thing you can do: Place buttons lower on the cp for the 3&4 player
setups. This can make them a little closer, saving some space. Mostly because the
players elbows will be closer to his body, due to the angles his arms rest at. Wide
elbows leave little room for the other players.