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Author Topic: Mame question...  (Read 2234 times)

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DataWest

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Mame question...
« on: April 14, 2011, 01:04:43 pm »
I'm using a 32" LCD TV in the cab I'm building. I had originally planned for it to be rotational, but after running through some dig dug and some shmups I found that the screen is plenty tall for vertical games. Here's my question....

I turned on the hi res artwork for the vertical games (AWESOME to be able to do that with a widescreen) and it pinched down the games a TON. Is there a way for me to maintain their height (from top to bottom of screen) while still having the side art showing?? I don't care if the top or bottom of the bezel is cut off a bit.

bkenobi

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Re: Mame question...
« Reply #1 on: April 14, 2011, 01:16:44 pm »
There are several modes for dealing with the screen.  One of them is clipped, but I don't recall how it decides were the clip works (stretch the image to the first side it hits and clip the other perhaps).  Look in the Windows Video Options section:

Code: [Select]
-[no]hwstretch / -[no]hws

MAME uses the hardware stretching abilities of modern graphic cards to
scale the game image to the requested resolution. Depending on the
quality of your graphic card and its drivers, this may be a fractional,
antialiased scaling (nice) or an integer, blocky scaling (not so nice).
In any case, you can disable this stretching altogether and let MAME do

the scaling in software, which is probably slower, though. The default
is ON (-hwstretch). Note: Vector games may actually look better with
"-nohws".
-cleanstretch [option] / -cs [option]
Stretch the image to integer ratios only. This may leave a black border
around the image in fullscreen mode. The options are:
none
disable. This will cause artifacts when using
scanlines.
auto
let the blitter decide. The d3d module will select
the best option.
full
always stretch to integer ratios both horizontally

and vertically.
horizontal always stretch to integer ratios horizontally.
vertical
always stretch to integer ratios vertically.
The default is AUTO (-cleanstretch auto). This option requires -ddraw
or -direct3d.
-resolution wxh[xd] / -r wxh[xd]

Specifies an exact resolution to run in. In full screen mode, MAME will
try to use the specific resolution you request. The width (w) and
height (h) are required; the color depth (d) is optional. If omitted or
set to 0, MAME will determine the mode auomatically. For example,
-resolution 640x480 will force 640x480 resolution, but MAME is free to
choose the color depth. Similarly, -resolution 0x0x32 will force 32-bit
color depth, but allows MAME to choose the resolution. The string
"auto" is also supported, and is equivalent to 0x0x0. In window mode,
this resolution is used as a maximum size for the window. The default
is auto (-resolution auto). This option requires -ddraw for full screen
resolution switching.

bkenobi

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Re: Mame question...
« Reply #2 on: April 14, 2011, 01:17:47 pm »
Btw, here's where it's located in your MAME directory:

<root>/docs/windows.txt

LeedsFan

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Re: Mame question...
« Reply #3 on: April 14, 2011, 02:29:11 pm »
Depends what version of the Mame you are running. Later versions of Mame allow you to have the side art "cropped" so that the game takes up the full screen. You still get the art down the sides but it's cropped off... as if you were looking through the bezel of the actual acrade machine. Well sort of. I have mine set like that because the game screen stays at a consistent size for all games. If you have the full side art displayed then the game play area can vary between games. Mr.Do for example has a very small play screen with full side art.

Tab >> Video Options >> View >> Cropped

DataWest

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Re: Mame question...
« Reply #4 on: April 14, 2011, 02:34:22 pm »
Thanks for the replies.  :)


VanillaGorilla

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Re: Mame question...
« Reply #5 on: April 14, 2011, 02:38:05 pm »
Tab >> Video Options >> View >> Cropped

This is the way to go, using the configuration menu. Select a resolution using the bezel artwork you prefer (many games have multiple options). Then you can change the artwork view to cropped. You can set it up on a game by game basis.

DataWest

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Re: Mame question...
« Reply #6 on: April 14, 2011, 06:08:48 pm »
Worked!

Thanks everyone.

Dig Dug looks awesome.

bullrees

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Re: Mame question...
« Reply #7 on: April 14, 2011, 07:39:21 pm »
Screen side art? A quick google search comes up with mostly cab side art.

Is this stuff that would be on the bezel or am I way off? Does anyone have an image of what this is?

Hoopz

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Re: Mame question...
« Reply #8 on: April 14, 2011, 07:41:23 pm »
Screen side art? A quick google search comes up with mostly cab side art.

Is this stuff that would be on the bezel or am I way off? Does anyone have an image of what this is?
It's the bezel.

DataWest

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Re: Mame question...
« Reply #9 on: April 14, 2011, 07:41:36 pm »
Yeah it's hi res scans of the bezels.

bullrees

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Re: Mame question...
« Reply #10 on: April 14, 2011, 08:26:58 pm »
omg..I want it. Can anyone show and example plz. Or a link in the right direction.

Hoopz

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Re: Mame question...
« Reply #11 on: April 14, 2011, 08:42:16 pm »

bullrees

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Re: Mame question...
« Reply #12 on: April 15, 2011, 04:01:47 pm »
Search results

Thx works much better than "mame screen artwork" I was using.

Hoopz

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Re: Mame question...
« Reply #13 on: April 15, 2011, 05:22:06 pm »