A wiki is a nice concept.. but its clunky, and not easy to get information out of in a visual and speedy way.
I have always envisioned a Mame32 type of integration or database system. But much further advanced beyond its current limited means.
Think about the concept of a Time Line.. where you can visually see a spectrum of evolution from the parameters you select. You could view all Vector games made, in time line order.. .scaling in and out to see them all as small 3d models... or zoom in to see them in detail. Click on one to see it as individual, and then again to see all sorts of details from Sideart pictures, inside a cabinet, the underside of a control panel, each controller separately, and even individual parts that make up the controllers with measurements.
An example of visual information:
Click on Speakers... and red dots or outlines appear over a picture / model of a cabint to show how many and where they are located.
Location of Speakers / Diameter / wattage
Location of Lighting / type of light / wattage
Click on the Control Panel...
a) see the art from top and front views
b) see underside of panel
c) see the individual controls
d) see parts
all the while, getting data in written form that gives details about what you are seeing.
IE:
specs :
- number of speakers = 3 1L + 1R + 1Sub
- lights = 6 1 marquee, 2 coin, 1blacklight, 2 flasher bulbs
- gears 4 a=50 b=25 c50 d=25
- pots = 4 a=steering X, b=gas Y, c=brake Y, d1=shifter X , d2=shifter Y
History :
- Mame Development notes
- Game Dev Credits
- Game Tips / maps / guides / Cheats / bugs?
- Games Development history
- Game Dev Interviews
- Rumors
- Prototype Artwork / Drawings / mechanical revisions / cabinet revisions
- Figures (sales, run numbers, related...)
People :
- Visual pictures of Devs (similar to IMDB)
- History of what games they worked on, when+where / what role they played
- Stories / interviews
Additional Media :
- Unused artwork
- Level designs / ideas scrapped (like spyhunter helicopter stage).
- sound/music
Ive got a lot of repeat here.. but I think the point gets across.
The only question is then how to make it, and how to keep it safe yet very interactive, with it
easy to add new materials to.
Anyone who has ever went to the great site "Unmamed" can attest to a great wealth of data that is so sparse in parts, and not easy to see in any way that is useful / easy. That alone makes it hard to update, see what roms/art/info is needed, hard to know what info needs updating, hard to know keep track of missing data and prototype stuff... no easy or widespread way for people to input new data... and so much more.
When you get a visual missing part - people kinda want to fill them out of mere OCD style of data collecting. If they dont see it as missing... they wont know, and wont make much effort to seek out that missing data. And when data is so widespread, and easy to upload stuff to, you will surely start to see major amounts of rare stuff start showing up from all over the place.