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Hyperspin pre-emulator command line operations?
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Topic: Hyperspin pre-emulator command line operations? (Read 3439 times)
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DirtyDachshunds
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Hyperspin pre-emulator command line operations?
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October 19, 2010, 09:47:42 am »
Does anyone know if Hyperspin supports pre/post command line operations, or how to get around this. I want to set my U360s profiles per game, but I am unsure how to do this automatically in Hyperspin. If anyone has done this or knows a workaround let me know.
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garwil
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Re: Hyperspin pre-emulator command line operations?
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Reply #1 on:
October 19, 2010, 10:57:02 am »
You can edit the HyperLaunch Autohotkey script (don't forget to recompile). Have a look on the HS forums (or the AutoHotkey website).
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DirtyDachshunds
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Re: Hyperspin pre-emulator command line operations?
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October 19, 2010, 03:00:11 pm »
Is there a way to fix a U360 profile to a game without a massive if statement or is this just the way it needs to be done?
ie
if (rom=frogger, pacman etc etc)
use 4-way
if (rom=street fighter etc etc)
use 8-way
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garwil
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Re: Hyperspin pre-emulator command line operations?
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October 19, 2010, 04:03:15 pm »
I don't own a U360 but I believe there's a program that can do that on the fly. All you'd have to do is put the command in HyperLaunch before it loads MAME and it should do it. I know there's a few posts on the HS forums about getting U360s to work in HS.
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brock.sampson
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Re: Hyperspin pre-emulator command line operations?
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Reply #4 on:
October 19, 2010, 08:52:48 pm »
You can use ledblinky to load u360 maps. Ledblinky is built into hyperspin already,
http://forum.arcadecontrols.com/index.php?topic=87267.0
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DirtyDachshunds
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Re: Hyperspin pre-emulator command line operations?
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October 21, 2010, 11:47:51 am »
Thanks!
I am having trouble finding CPviewer, more specifically control.ini for LEDblinky. It seems the website is down, and I can't find it hosted anywhere else. Does someone e-mail cpviewer to me?
I'd appreciate it!
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arzoo
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Re: Hyperspin pre-emulator command line operations?
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Reply #6 on:
October 22, 2010, 08:26:47 am »
This thread has links to the controls.dat site (and controls.ini file)...
http://forum.arcadecontrols.com/index.php?topic=91711.msg995170#msg995170
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