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Author Topic: Maybe Next Year :( 2011 BYOAC Tokens - FRONT Side design thread  (Read 32741 times)

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Donkbaca

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #80 on: July 25, 2011, 05:14:00 pm »
Sweet!  Speaks of the fighting game renaissance in 2011.

Someone should do a design with zombies.  Zombies are hot nowadays

AlienInferno

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #81 on: July 25, 2011, 10:22:44 pm »
Woot!  I was one of the people that helped with the uptick of token sales.   8)  I'll be in for 500 more come preorder time.  Was really hoping for a token with the 2011 date to comemmorate my cab.  I was thinking with one of those token spinner tops but whether they have dates or not I'll still buy.  I'll have to see if I can't design something.  I'm not good at it but I'll give it a shot.

Mark Thomas

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #82 on: July 26, 2011, 06:58:09 pm »
Hi guys,

Im pretty new around here and am embarking on my first cab conversion. Its pretty daunting but you have all been so helpful so far. Iv not even looked into my coin door yet or how it works but can these tokens be used on the actual machines or are they collectors items?

I am in the UK and may be interested in buying a load for my cab if they can be used? How much are they?

Thanks

Mark

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #83 on: July 26, 2011, 08:52:16 pm »
Hi guys,

Im pretty new around here and am embarking on my first cab conversion. Its pretty daunting but you have all been so helpful so far. Iv not even looked into my coin door yet or how it works but can these tokens be used on the actual machines or are they collectors items?

I am in the UK and may be interested in buying a load for my cab if they can be used? How much are they?

Thanks

Mark

http://www.arcadetokens.com/ past years still available here.

almost any mech can be modified to accept tokens, or anything for that fact. or give this a try: http://forum.arcadecontrols.com/index.php?topic=111317.0

Katana Man

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Re: **** 2011 BYOAC Tokens - FRONT Side design thread *****
« Reply #84 on: August 08, 2011, 04:19:24 pm »


I love this!

tsaylor

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #86 on: August 11, 2011, 07:09:27 pm »
I'll toss my hat into the ring.  This was a good excuse to learn Inkscape.


Vigo

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #87 on: August 11, 2011, 07:44:40 pm »
Nice! That's definitely something very different from what has been entered in previous years, and I mean that in a good way. :cheers:

yotsuya

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #88 on: August 11, 2011, 08:40:19 pm »
I'll toss my hat into the ring.  This was a good excuse to learn Inkscape.



Classy. I like it.
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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #89 on: August 11, 2011, 10:16:20 pm »
Migraineman's is definitely nice. Very classy, as yotsuya said.

I still like the gears logo from several years back, but then, it's steampunk!

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #90 on: August 12, 2011, 10:30:07 am »
There are a couple of elements that are still bugging me.  The perspective on the BYOAC text isn't quite right, and I'd like to add some depth to the interior of the arcade.  Graphic artist, I am not.  The day-job impinges on available time to focus on artistic endeavours.

Here's the other concept that's been rattling around inside my cranium.  Takes me back to my yoot, which was largely mis-spent feeding quarters into vector games.

Vigo

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #91 on: August 12, 2011, 10:40:25 am »
Haha. Although I think this design still needs a little clean-up, I really like your perspective. I can't really think of many design submissions posted for previous years that showed the uninstalled arcade parts. It's nice to see a design that incorporated that element into the look.  :applaud:

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #92 on: August 12, 2011, 11:34:08 am »
I'll toss my hat into the ring.  This was a good excuse to learn Inkscape.

I really like the Art Deco look of this!   :applaud:

If I could make a few suggestions...  I would center the building on the token and remove the "BYOAC" and replace it with "ARCADE".  Build Your Own Arcade Controls is already around the outside of the coin, and I think "ARCADE" in an art deco font would look nice there.  Also, the outer ring design could use some art deco influence also.  Finally, the player one seems too rounded for this style token.

I love art deco, and I think this could be a really sharp token design.

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #93 on: August 12, 2011, 01:26:53 pm »
There are a couple of elements that are still bugging me.  The perspective on the BYOAC text isn't quite right, and I'd like to add some depth to the interior of the arcade.  Graphic artist, I am not.  The day-job impinges on available time to focus on artistic endeavours.

Here's the other concept that's been rattling around inside my cranium.  Takes me back to my yoot, which was largely mis-spent feeding quarters into vector games.
Nice!  Really like the concept.  It may be a little crowded at this point but I love the vector concept and also the arcade components!  Really brings to mind what this site is about.

migraineman

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #94 on: August 12, 2011, 03:32:38 pm »
In the art deco design, I really didn't like the arcade cab and the Player One icon.  Honestly, I tossed them in at the last second to fill the white space. 

Updated artwork, below, does a better job of staying within the art deco "rules."  The arcade cabs are much more commanding and massive.  I think the people fit better too.

Vigo

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #95 on: August 12, 2011, 03:50:40 pm »
Very much an improvement!  :)

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #96 on: August 12, 2011, 09:06:52 pm »
any idea when a vote might happen and if there will still be a presale
« Last Edit: August 12, 2011, 09:09:45 pm by muttieb »

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #97 on: August 14, 2011, 10:50:10 pm »
I'm no good at freehand on PC, so how about someone knocking up designs based on a premise?

I'd love to see a designed using the Tron styling, o peraps a play on one of the ideas here with Flynn's arcade front.
How about the 'evolution of man' walk with the stick figures going from stooping monkey up tostood stick man wih arcade machine?
The Tempest premise works well,wold look even better extended to the very perimeter with some larger 3d text floting in the middle.
How about a scanline effect for a background to something bolder upfront?
How about an M.C.Escher arcade themed design, like the birds blending into fish, or an impossible drawing like 'up and down'?

Just some food for thought.

P.S. Ignore thetypos, my keyboard's wrecked.

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #98 on: August 15, 2011, 01:45:23 am »
In the art deco design, I really didn't like the arcade cab and the Player One icon.  Honestly, I tossed them in at the last second to fill the white space. 

Updated artwork, below, does a better job of staying within the art deco "rules."  The arcade cabs are much more commanding and massive.  I think the people fit better too.

That's some good stuff right there!
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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #99 on: August 15, 2011, 10:16:59 pm »
Inspired by Turnarcade's suggestion that someone do a Tron-flavored token, I took the design from the Flynn's Arcade tokens being handed out at Disneyland and adapted them to this site. Here are the front and back together.
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migraineman

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #100 on: August 16, 2011, 10:16:26 pm »
Yotsuya, nice job with the Tron-theme.  I like it.

I updated the fonts in the art-deco arcade.

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #101 on: August 16, 2011, 10:30:20 pm »
The art deco design looks great.  One thing I would like to see is something in the sky.

I'll throw some ideas out:
- a pattern of clouds (maybe something like this http://www.bradbury.com/aow_600_sky-blue.html )
- a blimp that says something
- sun
- moon
- stars
- space invaders

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #102 on: August 16, 2011, 10:57:27 pm »
The art deco design looks great.  One thing I would like to see is something in the sky.

- space invaders

This.

lilshawn

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #103 on: August 16, 2011, 11:23:34 pm »
#whathesaid

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #104 on: August 17, 2011, 10:16:05 am »
+1 on the Zepplin or Space invaders.

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #105 on: August 17, 2011, 11:19:56 pm »
I tried the invaders, but it gets cluttered pretty quickly.  I'm rather a fan of whitespace, as it emphasizes the foreground image.  However, some aura-radials would be appropriate, and they do add some depth.

Nothing personal, but as much as I love steampunk and airships, I think a zeppelin would be a distraction.

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #106 on: August 17, 2011, 11:34:57 pm »
I like the radials!
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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #107 on: August 18, 2011, 09:44:10 am »
I tried the invaders, but it gets cluttered pretty quickly.  I'm rather a fan of whitespace, as it emphasizes the foreground image.  However, some aura-radials would be appropriate, and they do add some depth.

Nothing personal, but as much as I love steampunk and airships, I think a zeppelin would be a distraction.

I agree with your direction on this. Whitespace is fine, and the radials are fine as well.....The invaders look really cool in themselves, but I don't know if it quite works out in this design.

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #108 on: August 18, 2011, 09:48:37 am »
Thanks for the Tron style yotsuya, love it!

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #109 on: August 18, 2011, 12:37:10 pm »
Thanks for the Tron style yotsuya, love it!

Thanks. I used Illustrator to trace the design and redraw everything.
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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #110 on: August 18, 2011, 12:57:55 pm »
I think the radials look good.

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #111 on: August 18, 2011, 01:10:14 pm »
My only question would be how the radials would translate over to the minting process.
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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #112 on: August 18, 2011, 01:27:28 pm »
I don't think it will work as is.  The mint is funny about anything other than distinct levels. This borders on '3d' and they might want to charge 'coin' rates over 'token' rates.  I had this problem with the 3d ball on the Arcade Memories tokens. I convinced them to charge me the token rate, but it was a battle.



You might be able to do the rays in stippling (the 'roughed-up' part in the pic above.)
« Last Edit: August 18, 2011, 01:32:34 pm by Santoro »

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #113 on: August 18, 2011, 03:36:14 pm »
Santoro, as you've had experience with this in the past, is there a guide regarding the token manufacturer's capabilities and process requirements?  I'm making some grand assumptions in my artwork - 20 mil border around the perimeter, minimum 2 mil line width, minimum 2 mil spacing between features, etc.  I would equate this to the capabilities offered by printed circuit board manufacturers.  However, looking at the different token manufacturers' websites, not one of them provides a reasonable tech guide for artwork generation.  Seems "call us" is the norm in this industry. 

I'll be happy to update artwork to deal with production constraints, but I don't know what those constraints are.  For "token" production rates, are we restricted to 3 or 4 or howevermany flat depth levels?  I'm guessing that the continuous depth gradient is more costly to reproduce, thus the "coin" rate.

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #114 on: August 18, 2011, 03:42:53 pm »
Everything I know is the first post of this thread.

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #115 on: August 18, 2011, 03:44:17 pm »
Oh - and yes, gradients are pretty much out. I will try to make that clear in the guidelines.

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #116 on: August 19, 2011, 08:45:11 pm »
Aura-radials look great!   :cheers:

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #117 on: August 20, 2011, 01:03:07 am »
I have it down to four distinct levels - black, dark grey, light grey, and white. 

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #118 on: August 22, 2011, 07:14:18 pm »
Can we start voting yet?

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Re: @@@ IT'S BACK ON! 2011 BYOAC Tokens - FRONT Side design thread @@@
« Reply #119 on: September 02, 2011, 09:13:33 am »
Can we start voting yet?

+1 

I had an alert on my phone to remind me to pre-order tokens.  Just checking on status...