Just for fun.. here's an unfiltered USBTrace history dump for banging on 7 keys simultaneously on a MiniPac:
http://cotmm.org/arcade/minipac_7buttons.html
Held them for a moment and smashed on a few times before the trial version's buffer filled up.
If you could do more controlled test, so instead of "banging" and 7 buttons, try just 3 or 4 buttons, and make precise, firm simultaneous push, hold for a sec or two, and the then release them all in the same time. That should produce sufficient and more readable data, anyway here's what I conclude...
#7 0.172194 = 00 01 02 00 - Button A down
#11 0.188163 = 00 01 01 00 - Button B down
#15 0.196286 = 00 01 01 00 - Button B down
#19 0.204161 = 00 01 01 00 - Button B down
#23 0.212153 = 00 00 01 00 - Button C down / Button B up?
#27 0.220165 = 00 01 01 00 - Button B down
#31 0.228163 = 00 01 01 00 - Button B down
...holding down for 0.672 sec
#35 0.900140 = 01 00 01 00 - Button C down / Button B up?
...still holding for 0.136 sec more
#39 1.036147 = 00 00 00 00 - All buttons up
...pause
#43 1.172134 = 00 01 00 00 - Button D down / ?? up
#47 1.180117 = 00 02 00 00 - Button E down / ?? up
.
.
* 4 bytes long buffer,
looks like this is "MOUSE" type device.
* It has steady minimum latency of 8 ms,
but no constant polling rate, signals only state change
=======================================================
MAXIMUM INPUTS PER FRAME @60 FPS = 1/60 / 0.008 = 2.083
With this same pooling rate, this device could potentially do 4 x 2 = 8 inputs per frame @60fps, if it was not mouse/kbd device, or maybe if it only had different driver, who knows.
and just for comparison sake, a trace where I rapidly press a single button:
http://cotmm.org/arcade/minipac_singlekey.html
..missing 3 packets?
#7 0.011828 = 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 00 - down
#11 0.015812 = 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 00 - down
#15 0.059869 = 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - up
#19 0.063845 = 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - up
#23 0.067835 = 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - up
#27 0.071836 = 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - up
#31 0.075843 = 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - up
...pause
#35 0.143824 = 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 00 - down
#39 0.147805 = 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 00 - down
#43 0.151797 = 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 00 - down
#47 0.155807 = 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 00 - down
#51 0.159800 = 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 00 - down
...holding button down for 0.068 sec
#55 0.227818 = 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - up
#59 0.231805 = 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - up
#63 0.235802 = 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - up
#67 0.239807 = 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - up
#71 0.243808 = 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - up
...pause
#75 0.291894 = 00 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 00 - down
.
.
* 16 bytes long buffer, 5 packets per state change?
this is different device, or it has second controller
* It has steady minimum latency of 4 ms,
but no constant polling rate, signals only state change
=======================================================
MAXIMUM INPUTS PER FRAME @60 FPS = 1/60 / 0.004 = 4.17 ?
With this same polling rate, this device has potential to produce 4 x 16 = 64 inputs per frame, which possibly comes down to 16 inputs due to redundancy, however due to the keyboard driver, or something, this seem to be limited to only about 4 inputs per frame @60fps, minus "keys up" aka. "break codes". -- It's inconclusive, please do 3 and 4 simultaneous press test with this device too. [edit: We still have not quite established how windows drivers work and what particular method of READING the input is employed in MAME.
*** More tests & statistics...
X-Arcade trackball USB trace:

* 4 bytes long buffer,
this is "MOUSE" type device
* It has *unsteady* latency, minimum ~2-6 ms,
but no constant polling rate, signals only state change
=======================================================
MAXIMUM INPUTS PER FRAME @60 FPS = 1/60 / 0.002 = 8.33
With this same pooling rate, this device could potentially do 4 x 8 = 32 inputs per frame @60fps, if it was not mouse/kbd device, or maybe if it only had different driver, who knows.
PC GamePad (DualShock clone) USB trace:

* 8 bytes long buffer,
this is "Generic USB Joystick" device
* It has steady latency of 2 ms,
the first one that actually has constant output stream
=======================================================
MAXIMUM INPUTS PER FRAME @60 FPS = 1/60 / 0.002 x 8 = 66.7 ?
This a bit more complicated as there are two analog sticks too, and I can't really tell from this data sample if there is any redundancy there as well. In any case, this device is constantly pushing data down the USB at steady 2ms intervals and in this test I did not press any buttons at all.