I'm having an issue with hardware OpenGL not working on my ArcadeVGA 3000. I talked to Andy about it briefly right before he went on vacation and he said he would look into it when he got back. But I was wondering if anyone else is seeing the same thing. I'm using Windows 7 64-bit.
I've found 3 ways of testing it, 2 using emulators (Stella and Future Pinball) and 1 using a program specifically for checking your OpenGL setup.
Setting Stella for OpenGL, and restarting the emulator gives an error saying OpenGL failed, falling back to software. Loading a table and playing it in FP gives an error that OpenGL is in Software mode, and that my resolution should be set to 32-bit color (which it is).
The third test was using the OpenGL Extions Viewer program from
http://www.realtech-vr.com/glview/index.htmlIt shows that the renderer in use is the Microsoft GDI, which means it's in software mode.