Hurray,
I have some Ideas I started to write up a day ago:
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Nice start Hurray,
I really do Not think the 1 hit per player is the best option. But also, the original
game was designed for only 1 player... thus what to do to up the difficulty?
I think the solution is to make it take many more shots to break an asteroid apart.
IE:
5 hits to crack large rock into two.
4 hits to crack med rock
3 hits to crack small
2 hits to vaporize
In the original, I think only 4 bullets are allowed onscreen at one time. The game
will not let you fire, until at least one is off-screen. Having 8 per screen is really gona
pollute and create massive mayhem, unless it takes more shots to destroy the rocks.
This will also get better co-operation going as well.
* Bumping into the other ship should Push them both, instead of pass through, or destroying them. However, an 'option' for destroying each of them could be added, for
added challenge.
* Bullets could also push the other player... as they are stopped by the other players
"Auto-Harmonics Shields" Basically, since you and your partner have the same
shield harmonics... your missiles are tuned to be auto-stopped. (with possible
exception to the photons

) However, the force should be enough to nudge your
ship a little bit from each shot.
All other shield operations must be manually engaged.
* When bullets hit an Asteroid, the Asteroid should flicker a little, and or maybe
tiny particles should be fly out and fade away very quickly (dont want too much
garbage on an already busy screen).
(Color Changing asteroids just dont seem to look very good)
* Please add some enemy squadrons similar (or duplicated) to asteroids deluxe.
As the firepower is increased, it probably should take more hits to take them out.
(or use of more attackers will balance things out)
* Unlike Asteroids Deluxe, this game Should have a small meter which shows how
much shield energy you have left.
(Test an option for Re-charging the shield-bar by holding down the fire button for
6 seconds. IE: you can not fire at all in order to charge)
- Test Photon weapon option: Bigger diameter projectile, explodes in a large
3" diameter circle, with huge power level (like arcade star-trek) Limit of 1 per guy
for entire game... or re-replenished at docking station every 7 levels?
Other Ideas:
- More asteroids could come into play as some are destroyed... or simply come at
selected time units. This could make levels last longer.
(I reserve the rights to re-using these ideas in future creations)
Some rough graphical concept pics: