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Author Topic: Its Here: Ultimarc AimTrak Light Gun Module  (Read 216990 times)

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Drakin

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #520 on: December 31, 2009, 01:51:33 pm »
I have a 2 ready to go...I'll PM ya


I have  a Dual Quad Core 3 Ghz at work with 16GB Ram and TC DOES NOT WORK... I doubt anyone has anything beefeir than that.  :-)  LOL...  But this looks awesome...  Just ordered my panel also...  Almost there...

So has anyone made these and sold them yet...  I need TWO>  :-)



As far as Time Crisis goes, what are our real options here...  Mame can't run it...

I mentioned a few posts earlier that MAME *CAN* in fact run Time Crisis.  If that game is one that you absolutely have to have, then it may be worth it to you to build/buy a system with a powerful enough CPU to handle it.

northerngames

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #521 on: December 31, 2009, 06:21:28 pm »
may have been asked already prior but 14 pages is getting long to look but I was wondering what is the gun shell of choice by the majority and where's the pics of everyone's completed guns or are most of you in the process of creating them still?

« Last Edit: December 31, 2009, 06:23:13 pm by northerngames »

Drakin

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #522 on: December 31, 2009, 06:59:14 pm »
I would say the Guncon2's are the gun of choice...ar at least is my opinion.

Here is a build I did http://www.hyperspin-fe.com/forum/showthread.php?t=4797


And a pair I have for sale http://www.hyperspin-fe.com/forum/showthread.php?t=5739

SOLD
« Last Edit: January 06, 2010, 02:24:19 pm by Drakin »

smalltownguy

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #523 on: January 01, 2010, 12:12:29 am »
may have been asked already prior but 14 pages is getting long to look but I was wondering what is the gun shell of choice by the majority and where's the pics of everyone's completed guns or are most of you in the process of creating them still?



I put mine in a Sega light phaser:

http://forum.arcadecontrols.com/index.php?topic=97057.msg1022898#msg1022898
Man, will my cab EVER be finished?

mwong168

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #524 on: January 06, 2010, 01:46:32 pm »
Woot!  My wii gun remotes came in today from Dealextreme, very workable and cheap alternative (<$5 per gun housing).  Time to order my Aimtrak kit(s) now from Ultimarc, I waited in case it didn't clear customs as some here have had problems.  I will take more detailed pics for you to see where and how the trigger mechanism works.
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angryred

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #525 on: January 08, 2010, 04:46:06 am »
may have been asked already prior but 14 pages is getting long to look but I was wondering what is the gun shell of choice by the majority and where's the pics of everyone's completed guns or are most of you in the process of creating them still?





The PS1 Guncon was recommended as an easy hack, and I had one lying around.  I was finished putting it together in an afternoon.

SirPoonga

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #526 on: January 08, 2010, 04:16:39 pm »
Man, be away from the forums for awhile and really cool stuff comes out.  I will have to update my cabinet sometime.

I went back a couple of pages and didn't see any reviews.  How does it work?  Compared to other solutions?

Ginsu Victim

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #527 on: January 08, 2010, 04:31:11 pm »
With the latest software and firmware updates, it works great.

End of review :lol

TheShanMan

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #528 on: January 08, 2010, 05:12:48 pm »
So when is Andy going to have gun housings to go along with the guts?

Glad to hear it's working well now. Too bad it wasn't working as well when this thread started. Maybe there would be 3/4 fewer pages. ::)
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Queeg

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #529 on: January 09, 2010, 01:42:22 pm »
Just wondering, has anyone had trouble with trigger detection? My trigger and auxillary buttons are both wired and confirmed working with a continuity test, however only the auxillary button is detected. No matter which button I map the trigger to it never works. Anyone have a similar problem or a fix?

Ginsu Victim

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #530 on: January 09, 2010, 04:19:16 pm »
Have you upgraded to the latest software/firmware? That fixed it for me.

Queeg

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #531 on: January 09, 2010, 04:42:29 pm »
If 1.3 is the latest than yes. I guess it wouldn't hurt to reinstall 1.3 again

I am just going by what is on the sultimarc site, if there is newer firmware/software available please let me know.

SirPoonga

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #532 on: January 11, 2010, 03:56:57 pm »
Because this is LED based I would assume some things could interfere with it.  I would also assume it is IR based light - so plasma tvs could interfere with it?

Queeg

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #533 on: January 11, 2010, 04:06:16 pm »
If plasmas emit IR radiation then yes I'm sure it would although I have never owned or operated a plasma tv so I cannot comment. I have tested my gun and it gets zero interference from fluorescent or incandescent light. I also have super bright led tubes on top of my cab which I thought may be a problem but the gun gets no hassle from them.

northerngames

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #534 on: January 12, 2010, 01:35:05 pm »
  I had asked prior what were the guns of choice and others used/suggested the guncons but for me after checking them out they seem a little bulky and I am not sure how the trigger may feel in them compared to a real arcade gun.

  I started hawking ebay for light guns and ended up getting these.

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=200400295228&ssPageName=STRK:MEWNX:IT

  I cannot stand the color of them and so far going to repaint them with krylon fusion black plastic paint but I never used the stuff before and not sure if it is even any good or not.

 anyone have any suggestions on a good paint to use for something like that if kryon fusion sucks?

Decided to go with them as there not as bulky and they would definaly have the real arcade feel becuase there the real deal but the barrel's had me worried becuase the aimtrak pcb may not fit becuase the barrel is no were near the size of the guncons barrel room and may be too small.

by the pic though using the guys thumb the holes should be just about right hopefully perfect but if they are too small I figured I would just remove the lens put the case back together and then bore out the barrel a little more if needed with a fat drill bit.

I will post the results when done. I just got the guns ordered in state today so I probably will have them up and running this weekend but still need to find out what I am doing with wood stock colored guns paint wise
« Last Edit: January 12, 2010, 03:24:26 pm by northerngames »

bkenobi

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #535 on: January 12, 2010, 02:29:01 pm »
Those revolvers should work nicely!  The AimTrak board is fairly small, so it shouldn't be an issue (unless there's some kind of blockage inside the barrel...but that's what Dremels are for).

There's a link earlier in this thread about a Guncon2 that was painted.  He would know better about what paint is good.

Ginsu Victim

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #536 on: January 12, 2010, 03:34:10 pm »
I'm using a Lethal Enforcers Justifier. Works great. I just had to remove a slight bit of plastic for the wires to go through the barrel. I didn't even need a dremel, just a pair of pliers.
« Last Edit: January 12, 2010, 03:35:53 pm by Ginsu Victim »

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #537 on: January 12, 2010, 04:51:31 pm »
Vinyl Dye is the bomb on plastic.  It comes in a spray can and can be found at most automotive stores.  It actually sinks into the plastic, which means original textures are preserved and there is no build up to inhibit parts fitting back together.

northerngames

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #538 on: January 12, 2010, 07:01:41 pm »
Vinyl Dye is the bomb on plastic.  It comes in a spray can and can be found at most automotive stores.  It actually sinks into the plastic, which means original textures are preserved and there is no build up to inhibit parts fitting back together.

Cool I will give that a try instead then.

the guns I got in the link said lethal enforcers but there from a Lethal forcers 2 machine but I also seen there the same used on some of the alg games like mad dog last bounty hunter shootout at old tucson etc.

wolfsoft

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Probs with Calibrating
« Reply #539 on: January 13, 2010, 03:55:10 am »
Hi Folks,
I am currently trying to calibrate my Aim-Trak but I have Problems.
I am using a CRT Screen and the aim-trak is working with default programming.

a) press fire button > 5 sec.
b) the cursor moves to the top left and I press the button
c) the cursor moves to the top right and I press the button
d)  the cursor moves to downside and If I press the button
nothing happens. The cursur is still moving downside

Any Hints?
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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #540 on: January 13, 2010, 08:49:57 am »
That would indicate to me one thing, the gun is not seeing the LED's when pointing downward. To my ignorant experience (:)), this could be caused by two things:

- You are too close to the monitor thus when you are pointing downwards, the gun's camera can't see the LED

- Is your monitor angled by any chance?  If it is, I believe you have to bend the LED's so that the tip is aiming at the gun (so if your monitor is angled, the LED's need to be bent downwards a bit).  That would permit the gun to see them once it's aiming downward.

Remember that the camera sensor at the tip of your gun is supposed to be bent, so when it points downwards, it should be fairly vertical which means it can still see the LED sensors that is aimed towards the gun.  Pretty brilliant little basic thinking behind that design; limits the use of another sensor bar IMHO.  (remember though, I said I'm "ignorant" so I could be wrong on the above.  Anyone else?)

northerngames

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #541 on: January 15, 2010, 11:45:25 pm »
well I got'em the lethal enforcer 2 6 shooters in today and all is good with the guns themselve's but I am still in the middle of boring the barrels out.

there is plenty of room in there but if you look at the pics again there is at least a 1/4" or more that needs to be bored out from the barrel in order for the pcb to fit down in there.

my first comment for these kits if possible is to request ultimarc to see if it is possible if a revised pcb version should come out is it possile get rid of the corners on the standing pcb?

if the top corners were not there on the standing pcb the whole thing would slide in perfect tight and no modding needed what so ever it would fit like it made to be but since them corners are there on the standing pcb I have to bore the barrels out a decent amount where I now only have maybe an 1/8' of the barrel lip left in order to get them in there.

is it a big deal? no not really but something to think about if another pcb model is ever made it would be nice to get the corners out of there or even perhaps rounded out on the top to clear rounded barrels as there is no squared barrelled light guns I am aware of.

I would sport some little aimtrak logo stickers on the gun too if there was some  ;)

I am geeked though and still doing them now just taking a quik break, I hit the auto store and got some of the dye spray suggested above and also stopped at the hardware and replaced all the nuts and bolts for the gun case's & thier trigger assembly's.

I should have them done saturday or sunday and will post some pics once I get them painted up.
« Last Edit: January 15, 2010, 11:47:18 pm by northerngames »

northerngames

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #542 on: January 18, 2010, 01:05:18 am »
Here we have them  ;D



I have not ran them yet but I know everything is set right and will give them a try tommorow.

Drakin

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #543 on: January 18, 2010, 09:04:38 pm »
Those look Awsome!!....Nice Job!

smalltownguy

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #544 on: January 18, 2010, 10:24:53 pm »
Anyone find a suitable shot gun for this yet?
Man, will my cab EVER be finished?

northerngames

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #545 on: January 19, 2010, 08:58:26 pm »
Tried one out today and had great results very responsive and very accurate.

one thing I am confused on though is if you hold the trigger too long it goes into calibration mode.

so when your playing a game that require's you to hold the trigger for a machine gun per say it goes into calibration mode and then makes the game go goofy becuase the aiming goes bad.

how do you disable calibration once you have it where you want it?

so far though the one gun I tried is the best pc lightgun I have tried to date but something has to be done with disabling the calibration mode for me to give it a 100% + rating.  
« Last Edit: January 19, 2010, 09:04:08 pm by northerngames »

smalltownguy

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #546 on: January 19, 2010, 09:03:24 pm »
You can disable the calibration using the configuration program. Once you have it dialed in the way you like, you can uncheck the "enable cal" boxes in each of the inputs.

This is, of course, assuming you're using the most up to date version of the configuration program.

If you ever need to reconfigure, you can re-launch the configuration program, and click the 'calibrate' button.
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northerngames

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #547 on: January 19, 2010, 09:12:16 pm »
  Awsome, I figured there ws a simple way to do it. I just was too geeked to get into it a little deeper I guess lol.

  I give these 100% rating then. I have owned the older and newer act labs guns and also the lcd topguns and I must say the aimtrak out does them both in response time accuracy and ease of setup/calibration

  Also the drivers were alot better/easier to use then the lcd topgun drivers I just kept trying different one's until something worked with them and it was kind of a pian but these were close to plug and play.

cool kit and I could see them putting a hurt on act-labs and hkems real soon when the word gets out better.





« Last Edit: January 19, 2010, 09:14:42 pm by northerngames »

Deadly

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #548 on: January 20, 2010, 01:16:02 pm »
 I give these 100% rating then. I have owned the older and newer act labs guns and also the lcd topguns and I must say the aimtrak out does them both in response time accuracy and ease of setup/calibration
cool kit and I could see them putting a hurt on act-labs and hkems real soon when the word gets out better.



This is really nice to hear. I just changed from a TV to a tri res monitor and not thinking about it made my Act Labs guns useless in the process as they are the S-Video version. So I could spit out another $160 to make these work or say screw it and try the Aim Trak. I chose the Aim Trak and literally ordered the guts yesterday. 

I would like to say the Act Labs guns worked very well. But after reading up on the Aim Traks I'm certain I will like them every bit as much if not more.
Thanks for all your hard work Andy - it's guys like you that make owning an arcade worth while.

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #549 on: January 20, 2010, 02:18:04 pm »
the 6 shooter had the real feel on a 39" dynamo showcase and it worked great standing back like what was required for the lcd top guns to work but it also worked great standing right up on it at the control panel pedestal.

act labs were not bad as mentioned but the guns felt cheap they were ugly and there are limited on what screen they can be used on where aimtrak does all display type's.

you could mount the led bar on a wall and have a projected image on the same wall and have a working gun still  ;D

the lcd topguns had the 2 rather large and thick led bars with a red light that stuck out on the cab but with the aim trak I mounted the 1 tiny led bar right behind the monitor bezel.

I used two sided tape and mounted it right on the glass tube but hid behind the monitor bezel so the only thing that can be seen from the aimtrack kit is the little led's on the bottom lip of the bezel but if your like 1 foot away you cannot even see or tell they are there so these also can be mounted and hidden well with ease and there is also no bright red led either.

« Last Edit: January 20, 2010, 02:25:27 pm by northerngames »

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #550 on: January 23, 2010, 01:00:05 am »
Out of curiosity, has anyone tried connecting the AimTrak to a PS3? I'm wondering if this would work for Time Crisis 4.

Endaar

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #551 on: January 30, 2010, 09:41:01 pm »
Great job on the guns, love the way they turned out.

the guns I got in the link said lethal enforcers but there from a Lethal forcers 2 machine but I also seen there the same used on some of the alg games like mad dog last bounty hunter shootout at old tucson etc.

But an original Lethal Enforcers 2 gun is actually a western style revolver. ;)
Have seen similar guns like yours used on Nintendo games like Hogans Alley and Duck Hunt as well.

Anyways, just an FYI..... I may have to get into the PC light gun realm one of these days.
 :cheers:
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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #552 on: February 03, 2010, 09:17:50 am »
got my guns today and used the config, but still can not get the trigger to shoot.  I find the cursor and pull the trigger during calibration and it works fine, but no fire in a game...  Can anyone help.

Thanx

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smalltownguy

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #553 on: February 03, 2010, 09:39:25 am »
If you're sure the trigger is sending a signal (you can verify this in windows) then the issue lies within the ROM configuration itself. You will also need to set up the 'in game' configuration in MAME for the inputs you need for that ROM. (the TAB menu)

Man, will my cab EVER be finished?

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #554 on: February 03, 2010, 10:41:22 am »
well...  i changed the multimouse support to 1 and now I have a trigger and the cursor moves around great, but the shots ONLY occur in the center of the screen...  I am using police trainer as my test...
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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #555 on: February 03, 2010, 11:44:12 am »
Calibrate using the 'in game' calibration from the service menu?
Man, will my cab EVER be finished?

tdkc

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #556 on: February 05, 2010, 09:37:18 am »
After a good hour of  :angry:, :banghead:, &  :cry: ... I finnally got it working. I was getting a critical error and the program was crashing when I would try to define the light gun. I'm not sure what the "fix" was, but after several reboots, and several updates to the firmware ... it just started working and let me chnage the ID (before each time I clicked "ok" it would crash ...)

So ... it's working now, both of them, and I got them working in mame as well, which was a lot of fun.

Thanks!

I am having a similar problem. I can hook one AimTrak up and it works fine. As soon as I plug in the second I hear the new hardware found sound then critical error with the blue screen. I can plug in either gun and it will work fine as long as only one AimTrak is plugged in. Any help would be greatly appreciated.

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #557 on: February 06, 2010, 11:28:44 am »
After a good hour of  :angry:, :banghead:, &  :cry: ... I finnally got it working. I was getting a critical error and the program was crashing when I would try to define the light gun. I'm not sure what the "fix" was, but after several reboots, and several updates to the firmware ... it just started working and let me chnage the ID (before each time I clicked "ok" it would crash ...)

So ... it's working now, both of them, and I got them working in mame as well, which was a lot of fun.

Thanks!

I am having a similar problem. I can hook one AimTrak up and it works fine. As soon as I plug in the second I hear the new hardware found sound then critical error with the blue screen. I can plug in either gun and it will work fine as long as only one AimTrak is plugged in. Any help would be greatly appreciated.
Got the problem fixed. I was running XP SP1 on my MAME machine. So I updated to SP2 and installed all of the updates. Then I uninstalled AimTrak restarted the machine then reinstalled. Everything is working great now.

northerngames

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #558 on: February 06, 2010, 11:52:42 am »
each gun needs it's own device ID like gun1 is device 1 and gun 2 set to device 2.

if you want to use it on desktoptop set the trigger to mouse left and the AUX to mouse right using the aimtrak program.

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #559 on: February 11, 2010, 06:51:02 pm »
Man, be away from the forums for awhile and really cool stuff comes out.  I will have to update my cabinet sometime.

I went back a couple of pages and didn't see any reviews.  How does it work?  Compared to other solutions?

Man, be away from the forums for awhile and really cool stuff comes out.  I will have to update my cabinet sometime.

I went back a couple of pages and didn't see any reviews.  How does it work?  Compared to other solutions?

Tell me about it.  I wait around for years as an active member on the board and nothing cool comes out.  Then poof!  This happens. 

I won't be buying this though and let me explain why....

It's a wiimote.  By that I mean it's a IR tracking solution and thus not a "real" lightgun.  Now there is absolutely positively nothing wrong with that BUT....  It costs as much as a wiimote and the wiimote has added functionality you could use for other games (like motion tracking and the ability to use the dozens of extension controllers) and you don't have to hack up a gun as there are plenty of cheap wiimote gun shells on the market.  Of course the best benefit is if you already have a wii you don't have to buy anything other than a sensor bar.



I've played around with my wiimote on my cab and I've found the following issues to ring true.  Someone please let me know if they exist on this product.

1.  You have to stand really far away if you have a large monitor.  This is just due to the fact that the camera needs to see the full led strip.  For my 27 inch monitor You have to stand about 3-4 feet back, which isn't terrible, but space is tight where I have my cab. 

2.  It's hard to get pixel-accurate tracking... especially if your cab's monitor is angled.  I managed to get within a half an inch, which is acceptable, but the offset got worse depending upon what angle I stood at. 

3.  The thing actually does have an issue with glass.  If the angle is just right and your led strip/sensor bar is mounted behind the glass then the glass can create ghost images of the leds, which causes accuracy issues.  Of course it's not a problem if you mount the leds outside the glass, but then you see them.

Now this does have benefits over the wiimote, most noteably the fact that the wiimotes still have issues paring with bluetooth adaptors.  There are currently solutions to this issue, but they are sketchy atm.  Bottom line you might be buying a special bluetooth dongle just to get a reliable auto-connect. Also you can hook up a "real" trigger to this device, while wiimote shells just press the b button mechanically.  There are third-party wiimotes that offer solutions to this though, but boy I'd be ashamed to use them on my wii they are so ugly.  ;)



Basically I'm saying I'd like more info as well.