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Author Topic: Its Here: Ultimarc AimTrak Light Gun Module  (Read 220220 times)

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severdhed

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #360 on: October 06, 2009, 12:04:11 pm »
one of those metal replacement rock band pedals should work just fine.  i have a hacked ps2 controller with a 1/8" mono jack installed so i can connect a pedal for playing time crisis on the ps2.  the rock band drum pedal works just fine, although it isnt real sturdy.

i can't help but think that one of these would be great...

http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=73845

but then again, this is BYOAC..there is no reason you couldn't build your own.
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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #361 on: October 06, 2009, 12:17:17 pm »
I think there's something that no one has mentioned yet.  I assume it would be pretty easy to wire a pedal into the gun as button 2 or something.  So we could have a pedal for Time Crisis and other games.  Any suggestions on a good pedal that would just work off of a microswitch or something?

PsychoAU

On the PS1 and PS2 actually features a little known duck feature.  With Time Crisis 1, you can use the gun's buttons to duck but you can ALSO put a controller into port 2 and use it as duck button.  EVERY button on the controller will make the player duck.  You could use say a DDR pad or something, or canibalize your own DualShock to make a duck pedal.  This carries over to Time Crisis 2, Time Crisis 3 and Crisis Zone where using the USB Guncon 2 you can plug in dualshocks and each player can use them to duck.  Naturally you wouldn't want to be stepping on a DualShock on your floor but I have considdered looking into constructing DualShock based duck pedals for my Time Crisis games.

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #362 on: October 06, 2009, 12:31:02 pm »
I just got some Nuby Sniper guns off ebay and read they have recoil.  Is it possible to incorporate that into this?

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #363 on: October 06, 2009, 12:50:15 pm »
If you wire the recoil to fire when you pull the trigger, sure.

bkenobi

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #364 on: October 06, 2009, 01:02:52 pm »
So in order to wire the recoil up with the trigger, you would want to use a relay, right?  Connect power and the solenoid (or whatever the recoil is based on) to the relay and then use the trigger signal to activate it?

PsychoAU

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #365 on: October 06, 2009, 01:51:37 pm »
Here is a decent guide to adding a 1/8" jack to a Guncon.  It would be pretty simple to adjust this for the AimTrak.

http://wrongcrowd.com/arcade/pedalp2.shtml

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #366 on: October 06, 2009, 02:01:43 pm »
Would it be better to just have the foot pedal wired separately to the PC? 

Two wires sticking out of the gun and foot pedal that's not locked down seems cumbersome to me.

I'm to tall for the Rockband drum set, so I have to put the pedal behind the set and when I play on a smooth surface the pedal drifts away from me, I can imagine even more trouble if you were standing and stepping on a mobile foot pedal.

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #367 on: October 06, 2009, 02:04:47 pm »
Sure, but you will have to interface it to the PC with something other than the AimTrak (which is how I would do it since I wouldn't want another wire hanging off the gun).  Just be aware that this pedal will have to be a couple feet from the cab.  If it's mounted to the cab, you will have a tough time having the sensor board (gun tip) 2' from the display.  Of course, if you are using a showcase cab, you will be just fine!

PsychoAU

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #368 on: October 06, 2009, 02:06:11 pm »
Run the pedal wire inside the cab and back out, along with the USB cable into the gun.  You can zip tie them together or get tubing.  So the gun has two cables going to the cab (but joined together) and the pedal's wire comes out of the bottom of the cab.

It's not too hard to make it work.
« Last Edit: October 06, 2009, 02:07:43 pm by PsychoAU »

kronic24601

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #369 on: October 06, 2009, 03:59:13 pm »
I think there's something that no one has mentioned yet.  I assume it would be pretty easy to wire a pedal into the gun as button 2 or something.  So we could have a pedal for Time Crisis and other games.  Any suggestions on a good pedal that would just work off of a microswitch or something?

PsychoAU

I would think this wouldn't be the optimal way to go. Since your additional wire would have to come out of the gun, and step all the way down to a pedal, presumably going into the cab and back out again.

I would also think this wouldn't be necessary at all. Correct me if I'm wrong, but wouldn't you just configure the pedal with the micro switch as a separate button in mame/ or other program? It just seem unnecessary.

I plan on doing this using the happ pedals with micro/s but it will be awhile before I have everything put together.

(Also as a side note, I was pretty sure that none of the Time Crisis Games work in Mame ... on a separate console maybe, but then the gun won't work for that (will it?) and I don't think there was ever a PC game release for TC.)

TAG

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #370 on: October 06, 2009, 04:29:26 pm »
(Also as a side note, I was pretty sure that none of the Time Crisis Games work in Mame ... on a separate console maybe, but then the gun won't work for that (will it?) and I don't think there was ever a PC game release for TC.)

Time Crisis works in MAME, so long as you have a beefy enough CPU to run it.
I may not have gone where I intended to go, but I think I have ended up where I needed to be.

-- Dirk Gently

Ginsu Victim

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #371 on: October 06, 2009, 04:34:02 pm »
I don't think there was ever a PC game release for TC.

You are correct. No PC version.

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #372 on: October 06, 2009, 05:24:05 pm »
Talking of Time Crisis.

Is not any chance to update the firmware to make this lightgun work in a PlayStation 2???


Thanks!!

DJ_Izumi

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #373 on: October 06, 2009, 05:28:04 pm »
Run the pedal wire inside the cab and back out, along with the USB cable into the gun.  You can zip tie them together or get tubing.  So the gun has two cables going to the cab (but joined together) and the pedal's wire comes out of the bottom of the cab.

It's not too hard to make it work.

...Why not just map the duck button to some random key on your ipac or whatever you're using for all the other controls on your cab?

I'm assuming of course that any light gun cab isn't going to be a dedicated cab with only the gun and a start button.

drventure

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #374 on: October 06, 2009, 05:49:54 pm »
Or why not drill a hole in the side of the gun case, and put in a smallish radioshack pushbutton that you can flick with your thumb (or some other finger, just depends where you want to put it). Then you can wire the extra button direct to the aimtrak.

No clunky extra wire to a pedal, no pedal even.

Just single gun aimtrak goodness  :)

(disclaimer: I haven't played Time Crisis, so if the pedal is critical to the game, I'm ducking now  ;) )

DJ_Izumi

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #375 on: October 06, 2009, 05:54:00 pm »
(disclaimer: I haven't played Time Crisis, so if the pedal is critical to the game, I'm ducking now  ;) )

Well, for obvious reasons all the PlayStation ports relied on a button on the gun to to duck.  The Guncon 1 had 2 buttons, Guncon 2 has uhh five plus a D-pad.  Guncon 3 had... A heck of a lot more.

The arcade versions however all relied on a pedal you planted your foot on to duck. :3

severdhed

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #376 on: October 06, 2009, 06:14:02 pm »
well, if this is in a cabinet that has joysticks and buttons as well as guns, it would be easy to do. just tap into your existing ipac or other encoder for the reload pedal.  you could mount a jack of somekind at the bottom of the cabinet so you could easily detach the pedal when you dont want to use it.  or perhaps have the pedal mounted on a flip down panel at the bottom of the cabinet, that folds up into the cabinet when not needed.

for anyone using guncon2 guns on a ps2, you just plug in a controller to the gamepad port and you can use any of the buttons as reload.  you can then hack the controller so that you can attach a pedal to one of the buttons.  the same applies to the PC, you just wire a switch to your regular encoder.

even on a cabinet that is just for gun games, you would still need some kind of encoder to handle the start and coin buttons, as well as some kind of system to select which game you want to play...so it should not be too hard...there would be no need to tap into the gun
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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #377 on: October 06, 2009, 07:01:10 pm »
even on a cabinet that is just for gun games, you would still need some kind of encoder to handle the start and coin buttons, as well as some kind of system to select which game you want to play...so it should not be too hard...there would be no need to tap into the gun

Point and shoot front end? :3

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #378 on: October 07, 2009, 01:38:10 am »
I'm wondering, as soon as Silent Scope becomes playable in MAME, who will be first to make a light gun with a small LCD mounted on top for this game?
(Before anyone mentions it, I know this is a positional gun game, but so is Terminator 2, and that works just fine with the AimTrak.)

DJ_Izumi

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #379 on: October 07, 2009, 01:59:25 am »
If my experience with Silent Scope COmplete on Xbox with the light gun is any indication, it will SUCK.  I mean suck SO HARD.

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #380 on: October 07, 2009, 02:24:34 am »
I'm wondering, as soon as Silent Scope becomes playable in MAME, who will be first to make a light gun with a small LCD mounted on top for this game?
Whoever it is they're going to be the second to make a light gun with a small LCD mounted on top.


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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #381 on: October 07, 2009, 02:59:33 am »
well hopefully in the near future we can purchase a complete package from andy

would it not be cool to have the duck pedal installed with the aimtrak gun? all usb
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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #382 on: October 07, 2009, 07:52:33 am »
On the pedal issue, anyone with a USB PC Steering wheel (with pedals) think of having the wheel/pedals plugged in and just telling mame to use the pedal for that button?  Leaving the steering wheel off to the side and put the pedal in front of you when you play time crisis, should work ok, no?

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #383 on: October 07, 2009, 08:08:13 am »
I've got 2x analog pedals that I bought for my cabinet, before aquiring a proper dual pedal set. I'm going to use these as they've been in my loft for years (one of them in pieces from when I dismantled it many years ago...).

I don't want to modify/downgrade them by making them digital, so I'll interface with an APAC or something.

Unless that is the pedals built into my cabinet are reachable/comfortable to use at the distance I need to be away from the screen...

(Fuming slightly at the fact that the gun I ordered 2 weeks ago hasn't arrived...think it has got lost in the post :( )

smalltownguy

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #384 on: October 07, 2009, 09:58:27 am »
My Sega light phaser should be here today, according to UPS. As soon as I get home, I'll begin a teardown and build-up with the AimTrak parts. I'll start a thread ASAP.

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #385 on: October 07, 2009, 10:16:23 am »
As far as Time Crisis goes, what are our real options here...  Mame can't run it...  there's no PC version...  PS2 emulation is not advanced enough to run it...  I guess we could use the original Time Crisis on PS1, but that would suck...

So is it really worth the pedal idea if we don't have a decent version to play?  I would rig up a pedal in a heartbeat if MAME or something could run those games.

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #386 on: October 07, 2009, 10:19:59 am »
There's nothing wrong with the PSX version of Time Crisis, and the emulator pSX runs great on just about any PC.

Well, I haven't tried it on that emulator or with the Aimtrak, so I can't say much other than  it's a good port on the console itself.
« Last Edit: October 07, 2009, 10:22:08 am by Ginsu Victim »

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #387 on: October 07, 2009, 11:25:46 am »
As far as Time Crisis goes, what are our real options here...  Mame can't run it...  there's no PC version...  PS2 emulation is not advanced enough to run it...  I guess we could use the original Time Crisis on PS1, but that would suck...

So is it really worth the pedal idea if we don't have a decent version to play?  I would rig up a pedal in a heartbeat if MAME or something could run those games.

I don't care about Time Crisis....I'm more concerned about Space Gun ;)

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #388 on: October 07, 2009, 02:15:23 pm »
Does anyone know if this can work in Linux?  If necessary I could do some setup work on the gun in Windows.

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #389 on: October 07, 2009, 02:41:05 pm »
As far as Time Crisis goes, what are our real options here...  Mame can't run it...

I mentioned a few posts earlier that MAME *CAN* in fact run Time Crisis.  If that game is one that you absolutely have to have, then it may be worth it to you to build/buy a system with a powerful enough CPU to handle it.
I may not have gone where I intended to go, but I think I have ended up where I needed to be.

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #390 on: October 07, 2009, 02:55:43 pm »
As far as Time Crisis goes, what are our real options here...  Mame can't run it...

I mentioned a few posts earlier that MAME *CAN* in fact run Time Crisis.  If that game is one that you absolutely have to have, then it may be worth it to you to build/buy a system with a powerful enough CPU to handle it.

Which for most of us means it can't.

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #391 on: October 07, 2009, 03:38:22 pm »
MAME can, but my system can't.   :cry:

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #392 on: October 07, 2009, 03:50:52 pm »
It would help if someone detailed just how good of a rig does the PC needs to be, that it's perfectly playable with sound.

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #394 on: October 07, 2009, 04:15:43 pm »
well ... you know those new core i7's ? Ya ... you pretty much need that  :angry:. And even still, the game is not fully emulated correctly on ANY setup. As of this current version of mame it's driver status is "imperfect" which means, mostly playable, some somethings still quite wrong. Don't even Try to play TC2.

Source: http://maws.mameworld.info/maws/romset/timecris (see driver status)

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #395 on: October 07, 2009, 10:58:54 pm »
Things I learned tonight:

You can fit the Aimtrak into a Nintendo Zapper.  It just takes a lot of filing.

The clicky-clicky trigger mech from the Zapper is too fast for the hardware/software to recognize as a mouse click.

The lens on the IR camera is stuck on with something flexible; mine seemed to be off center from the camera body.  Not sure if this is intentional or not, but it seems to work fine.

TinyXP doesn't like the AimTrak, or vice/versa.  It claims an HID class is missing and refuses to work.  Works like a champ on my Vista box.

Andy's stuff gets to PA quicker than stuff I have mailed from PA.

More to follow.  I'm going to attempt to modify the zapper clicky-clicky mechanism to make it a positive trigger without the momentary action.  Thats tomorrows project.
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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #396 on: October 08, 2009, 12:36:41 pm »

TinyXP doesn't like the AimTrak, or vice/versa.  It claims an HID class is missing and refuses to work.  Works like a champ on my Vista box.


had you ran the 'driver.bat' thats located in the Firmware Upgrade Utility - Driver folder?

I had the same problem till I ran the .bat file.

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #397 on: October 08, 2009, 04:58:45 pm »

TinyXP doesn't like the AimTrak, or vice/versa.  It claims an HID class is missing and refuses to work.  Works like a champ on my Vista box.


had you ran the 'driver.bat' thats located in the Firmware Upgrade Utility - Driver folder?

I had the same problem till I ran the .bat file.

Of course not.  I thought we were supposed to try to make it work, then complain, THEN read the manual. :)

Will try that tonite, and I'm sure it will solve the problem.  Now, the problem is the Zapper clicky-clicky box.
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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #398 on: October 08, 2009, 10:21:19 pm »
My Sega light phaser should be here today, according to UPS. As soon as I get home, I'll begin a teardown and build-up with the AimTrak parts. I'll start a thread ASAP.

-STG

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=260482677293

You can see my build progress here:
http://forum.arcadecontrols.com/index.php?topic=97057
Man, will my cab EVER be finished?

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Re: Its Here: Ultimarc AimTrak Light Gun Module
« Reply #399 on: October 09, 2009, 07:28:18 am »
I can't resist this anymore.. need to order one.  :)