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Author Topic: LOTR MODS... Here we go again! (will have lotsa pics) *Updated 6/20/09*  (Read 18172 times)

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Charles4400

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Recently I picked up a gorgeous HUO LOTR. I had no idea pins could be this clean and shiny! I've never seen a NIB before but this one ranks pretty close I would think.

Since it's so new looking I didn't want to change it too much from what I believe  would be the designers original vision.

So I'll update this thread as I do some somewhat suttle mods.

This is my first Stern and the single  flourescent bulb really threw me off. So I got a warming filter from PinballPal..here are some of the side by side comparisons of those:

No filter, original lighting:


1 sheet of warming filter:


2 sheets of warming filter:


I really liked  the look of 1 warming filter over the flourescent tube and went with that. It really makes it look like the incandescent backbox lighting I'm so used to. The more amber glow adds more depth the the translight and brings out colors better IMO.

Easy mod to change or put back to original.

As some may know I am a big fan target decals. I hate looking at blank targets. Pinballdecals.com has lotr decals available now even though their site says coming soon. They look GREAT!!! .... Here are some pics.









Some other mods I'm really thinking of are color changing bulbs for the palantir globe and insert lighting, & possibly (but not totally sold on) yellow GI lights under gold ramps and rails.

Also Pinpal button protectors were installed as I've seen so many lotr with flipper button wear on the cabinet and also pinballlife.com's real post replacement (of the screw post) by the spinner switch.

Will update as parts get in and I'm able to install things.

UPDATE 6/11/09

I don't have before or after pics of the DMD Glare Filter but here's a pic showing an overhead light reflecting off the glass but no DMD glare at all with the DMD glare filter. (I usually don't have the pin in this location...this is just to show differences  or lack of glare)


So I also got color changing bulbs (both a 44 and 555 from bcs pinballs.) for the palantir bulb and insert.

The 44 bulb behind the actual globe is shorter than a regular 44 (especially without the red bulb condom). The effects still look really cool BUT it is really dependant on which angle you happen to be facing the globe, that will dictate how dramatic a color fill effect it will have.

Here are 3 side by side comparisons of what difference the angle the user is facing makes.

This is looking straight at the globe with the bulb directly behind it. This in NOT a normal players view but this view makes it look the best. Taking the picture in the dark exaggerates the glow a bit , but you get the idea:


This view is closer to the players view but not the players exact view...see how the intensity and fill of the color is lessened the less of a perpendicular view you are to the globe and bulb:


Finally this is the players view (at least my view anyway). The fill of color is certainly not as intense:


I think the lack of fill from the players view is due to the 44 color changing bulb being shorter than a normal 44. I have to find a way to raise the bulb...will look into that later:


Minor tweaks:
This is the real post placed in lieu of the screw post which originally came with the game. So much sturdier and nicer! It's pinballlife's replacement post for this game:


Also the plastic near the shire VUK sometimes would make a slow flowing ball get stuck bu the top of the plastic and rail. (This would very rarely happen). But added washers under the plastic to raise it a bit and now it is not possible for a ball to get stuck:


That's it for now ill update again when I get time and get parts....

****UPDATE 6/12/09****

I put in pinbits plastic protectors. They are great fitting ptortectors and I like them!!...2 notes on these for this game though:

1. You will need 1 longer screw (not supplied) for the arwen protector. They provide you with one piece of protector which goes under Arwen and another that goes over. The middle screw (which goes through the ball guide) needs to be longer after installing this protector, as the existing screw just wont reach with the added thickness. So you need to get a #6-32 1/2" screw, it fits perfectly after putting on the protectors and can be found in any hardware store.


2. Another issues is regarding the protector for the piece to the right of the ring ramp at the very bottom. (the very bottom layer of pieces under where gandalf stands). When you put the protector on it doesn't allow the balrog to block the ramp  with a flush fit. The protector protrudes to far from the piece which touches the balrog. Easy fix is to just cut that part of the protector off.


Ok on to more fun stuff...got some colored bulbs in today and I like the results! I didn't want to change the lighting too much as I'm pretty happy with the way the game looks. But I read about certain enhancements I wanted to try and though the effects turned out be relatively subtle it made enough of a difference (and upgrade)..it make it worth it I think...

I added yellow bulbs around gold ramps, above the ring, and where any rails over/under GI bulbs. (I think I only changed out 8 bulbs o so...less than a pack of 10 anyways...

Here's the left rail and ring ramp with regular lights, no changes


Here it is again with the lights under the ring ramp and light under the left rail changed to yellow bulbs. Wow! Brings out the yellow luster huh!?


Ring Wraith ramp with yellow lights:


I also changed the 2 lights under Barad Dur (Saurons tower back right). Changed the 2 bulbs to red and amber giving it a lava effect. Besides that tower should look more menacing with some red hues under there!

No change under the tower lights:


Red and amber lights under the tower:


I also changed som bulbs on the row of lights on the backboard. This view shows which bulbs I changed but you will never see this view while playuing. The added yelloe lights are over the giant ring and ball guide coming from the ring. It makes the yellow on the pieces shine a little more:


Here's are shots after all the yellow bulbs have been placed where I want them with room lighting on and off:

Yellow lights with room lighting ON:


Yellow lights with room lighting OFF:


Finally Pics of the entire playfield before lighting mods and after:

No change in lighting, all bulbs factory:


Yellow bulbs change only where they are near gold ramps/rails/ and the ring. Also red and amber bulbs change under barad-dur (right tower):


Don;t think I'm going to change more bulbs...don;t want to darken he playfield look or change it too much.

So what do you guys think? Better A or better B?

***UPDATE 6/15/09 ***

I was able to raise the multicolored #44 bulb for the Palantir! Looks alot better now with more color fill from the raised bulb.

I bent the lamp bracket with 3 bends to shorten the length of it thus raising the bulb. Looks like this:


Bulb is raised higher than it was before (see previous pics for comparison):


Here is the new players view...the bulb is certainly more colored filled than with the shorter bulb. Not a perfect fill ...but much better


The next 2 issues are more adjustments than mods:

I was getting alot of bouncebacks from the rings shot. And upon some closer inspection it seemed that the ramp was pointed a little too far left of the ring hole. A little research and I found that there are 2 screws holding the ring ramp down. Loosen them and you can slightly angle the ramp to the right (more centered to the ring hole, and make much more consistent ring shots.)

The 2 screws are near the area of the ramp entrance under the PF. Loosen the nuts (no need to take them all the way off. And angle the ramp to the right more. HUGE improvement on gameplay if your getting alot of ring bounceback shots!


Another minor tweak to make is regarding the ball lock on the sword ramp. If you are NOT on a mode of the sword locking balls and the balls passing through are slightly stopped by the 'ball lock cone' before it comes down  (i.e. the ball taps the cone right before the cone is able to come down all the way to get out of the way) then an easy fix is to use a leaf switch adjusting tool to slightly bend up the 3 rollers on the switches before the cone. This will make it so the ball and cone is timed perfectly so that the cone drops down just before the ball is about to touch it...and just misses the ball entirely for smooth ball low.

Picky adjustment, I know,  but it was bothering before...... but not anymore! ;)


***UPDATE 6/20/09***
Finishing things off on the mods of this LOTR....I don't think I will be adding much more but you never know.

-Added thin foam padding on the POTD where the ball sometimes slams against the inside cabinet shooting up from orthanc. It's not very noticible (noticable more so with flash in the pic than seeing it in person) and helps out alot on the comfort factor of wondering just how long it takes that ball to wear down paint without the padding!



- I decided that I didn't want to add more figures to the playfield (for now at least) but I really did want the figures existing to have weapons in hand. It just bothered me that they were bare handed! So tracked down some weapons and here are the results:



When looking at the sam and gollum figure I just always thought he was holding gollum with the elven rope. Though the rope was never part of the play along sets I thought it appropriate to put it on there (the rope/thread has a 'sparkling/almost glitter like material' to simulate magic elf rope :P but it doesnt show well in pics)










Well that's about it, hope someone found this useful and post some of your mods if you made any!

Will update if I ever do anything else.....
« Last Edit: June 20, 2009, 03:48:12 am by Charles4400 »

shardian

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Re: LOTR MODS... Here we go again! (will have lotsa pics)
« Reply #1 on: June 09, 2009, 01:29:03 pm »
The quality bump from no filter to 1 filter is amazing. I also think 2 filters is too much.

I've only seen 1 HUO pin - Elvis. Considering I regularly played 2 dirty, broken route Elivis pins, it was quite the shock! Everything was so bright and shiny...and WORKED!  ;D

Zero_Hour

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Re: LOTR MODS... Here we go again! (will have lotsa pics)
« Reply #2 on: June 09, 2009, 03:27:38 pm »
The filter definitely is a huge improvement. I'm not usually big on Target decals, but those are nicely done.

Enjoy  :cheers:
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Jeff AMN

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Re: LOTR MODS... Here we go again! (will have lotsa pics)
« Reply #3 on: June 09, 2009, 03:49:44 pm »
I just got some target decals for my Twilight Zone. I think it will help visitors to identify the shots more easily, especially with the Greed stickers.
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JeepMonkey

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Re: LOTR MODS... Here we go again! (will have lotsa pics)
« Reply #4 on: June 09, 2009, 07:16:26 pm »
I really like the one layer filter.   :applaud:
Pins:  Theatre Of Magic, JP The Lost World, Revenge From Mars

Xiaou2

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Re: LOTR MODS... Here we go again! (will have lotsa pics)
« Reply #5 on: June 09, 2009, 10:12:22 pm »

 I think one of the best Mods for this game would be to Change the
"Path of the Dead"  to tilt like  Williams Indiana Jones  "Path of Adventure".

 I wouldnt think it would be too hard.  Just add 2 extra buttons next to the
other flipper buttons..   Pop in a motor, and wire it to a belt driven wheel on one side
of a pivoting shaft.  (belt drive to eliminate the need for a set of Stop-Switchs.  Belt can
simply just slip)
 
 I imagine it was supposed to be this way... but Stern was too Cheap and or couldnt
get the permission to do it from Williams.

 As it stands now.. the Path of The Dead is a useless waste of playfield space,
and it slows the game to a crawl as well.



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Re: LOTR MODS... Here we go again! (will have lotsa pics)
« Reply #6 on: June 09, 2009, 11:45:21 pm »
Where is your LOTR HUO pin Xiaou?
"George Bush doesn't care about arcade people"

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Charles4400

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Re: LOTR MODS... Here we go again! (will have lotsa pics)
« Reply #7 on: June 10, 2009, 11:49:29 am »
That would be a pretty intense mod Xiaou, adding extra buttons to the cabinet , motor and belt driven wheel with a pivot in shaft... definately no turning back from that mod... though I agree the potd is probably a weaker point in the game, I wouldn't want to change so much of the game for it...

For ths particular pin I really don't want to get too far away from factory, but will just try to change things slightly to enhance the look (will resist going crazy with the  modding the best I can). Of course that's very subjective but I'm sure I'll get your opinions when I post pics  :P

Yes the single warming filter sheet does tons to the colors of the translight, if you have this game defiantely worth it to get one.

While your at it get the pinballpals dmd glare guard filters ... they are really nice too! It dims the dmd slighly (drawback) but the clarity from not having the dmd glare is worth it imo. A bit expensive but makes ALOT of difference. I ddin't take any before and after pics of the glare guard filter (should have)... but it really does eliminate ALL dmd glare...wow great improvement!

Where is your LOTR HUO pin Xiaou?

Did you mean Xiaou or the original op (me) ...if me in los Angeles


divemaster127

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Re: LOTR MODS... Here we go again! (will have lotsa pics)
« Reply #8 on: June 10, 2009, 02:29:58 pm »
Too cool I have a LOTR & I would love to put some mods in it, the filtering looks great with 1...keep those ideas coming. 
I carry both ultimarc & happ items, all brand new & I ship from the united states. My online store is ARCADEEMULATOR.NET, pm if I can help in anyway.

Xiaou2

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Re: LOTR MODS... Here we go again! (will have lotsa pics)
« Reply #9 on: June 10, 2009, 10:23:08 pm »
Quote
Where is your LOTR HUO pin Xiaou?

 Sorry, but I have a much better game.  Williams Indiana Jones... among a few other
pins that are much more fun to play than LOTR.

 A local collector has a LOTR, and Ive played his a bunch of times.   While its one
of the better Stern pins.. . its not saying too much compared to Williams pins.

 The cheap side ball drains and the horrible wait time and slowdown of the
Path of the Dead take the games fun factor way way down.

Quote
I wouldn't want to change so much of the game for it..

 Why is that?  Are you really fearful it will lose its value by Improving the gameplay?  heh
Id be willing to bet after adding that mod,  You could re-sell it for about $1000 over
the cost of a new machine easily...  if not more.

 You can always try making a dummy path out of plywood,  and rigging 2 switches
running through the front coin door as a temporary test.  If all works well, you can add
the permanent solution.   If not, or you fail in execution... simply put the original path
back, and call it a day.


 Edit:


 I will add:
 
 1) If Indiana Jones's path was non-moving... Id mod it to move.

 2) If you really do not want to add extra buttons, but did like the idea of a moving
pathway... you could probably place switches behind the coin door reject buttons.
(as long as you have a machine with at least 2 reject slots)
 

 Edit # 2

 Actually, I have to look at the assembly.  Not sure if they left enough room for a tilting
assembly.
« Last Edit: June 10, 2009, 10:37:01 pm by Xiaou2 »

pinballwizard79

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Re: LOTR MODS... Here we go again! (will have lotsa pics)
« Reply #10 on: June 11, 2009, 03:10:44 am »
Dude its very "Froto D baggins" to tell someone their pin sucks, especially when it doesn't.

I am not a huge Stern fan but I do like SPP, LOTR & for some reason WOF (its bright & fast like mushrooms & redbull) but then again I collect Data East pins  :dunno


Show Charles your arcade Xiaou2, see if he has any input.



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Re: LOTR MODS... Here we go again! (will have lotsa pics)
« Reply #11 on: June 11, 2009, 12:31:13 pm »
Thanks for the LOTR defense pinballwizard79  ;D I'm really happy with the pin (and its not just because I spent the big bucks on it heh!)

I'm really loving the game, thinks its great and I'm addicted to it (know that I understand the rules alot more) and it is one of the better ones I've played!

No Biggie if Xiaou isn't into it...doesn't offend me (much...j/k :P)

As far as modding the potd I don't like changing the gameplay of games that much when it comes to modding. Slight performance enhancements and visual add ons are the way I like to mod. Or adding things left out of prototypes (like deadworld on a JD). But not so into changing the gameplay of the game with a major add on like a tilting potd...I'd like to see one that does just for the novelty though....

Getting back on topic, I ordered some yellow 44's and want to see how they look under the gold rails and ramps...heard that brings out the shine in hem ....will post before and after pics when they get in....

Xiaou2

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Re: LOTR MODS... Here we go again! (will have lotsa pics)
« Reply #12 on: June 11, 2009, 05:50:21 pm »
Pinballgizzard,

 You seem to think having a hard Opinion about something make a person evil.

 And in Response to that Evil,  you think that by asking me to show my lack of
wealth will somehow put me in my place.     :laugh2:

 You have a LOT of growing up to do man.

 (and you need to play some Real GOOD pins so you can realize what bombs
SPP and WOF are   :P  )


 Heya Charles4400,   I could care less if you did the mod,  but would be nice to
see it done.    A theoretical question:  If the Designer was trying to get the Path
to rock... would that then motivate you to do it?   Cause it sounds like you are more
against changing things based on what was released.

 Its one thing if you decided to rip apart LOTR and make it a widebody with new paths..
because that could make it even worse playing.   But honestely, the tiny path
being modded couldnt possibly cause gameplay issues.

 If you have played an Indiana Jones, and got the to use the Path of Adventure,
you would probably change it in a heartbeat.  Then again, if you played williams
Indy working as it should... you would probably sell your LOTR in a heartbeat  heh

 If you can remove the path and take a photo of the area, Id be appreciative.
Im currious to see if there is room for the mod.  Maybe I could make some extra side
cash from mod sales   heh   (probably not.  Its more curiosity than anything else)

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Re: LOTR MODS... Here we go again! (will have lotsa pics)
« Reply #13 on: June 11, 2009, 10:24:04 pm »
Xiaou2 you always post these long ass self righteous replies about how everything you don't own sucks.

I wasnt asking about your lack of wealth, I was asking you to show proof why you are such an authority on everything.

& to PBJ.............  >:D

Back to LOTR mods.
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Charles4400

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Original post updated..... DMD Glare Guard filter effects, color changing bulb for plantir globe and insert, & a few minor tweaks

Xiaou2

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  If I thought something sucked...  Why would I want to own it ?   lol

My list is small:

Williams   Black Knight 2000
Williams   "Fire"
Williams   Indiana Jones

Asteroids Deluxe
Spy Hunter
TX-1
Sega Turbo

Kasco  "Ninja Gun"

Had an  "Ice Cold Beer"  ,but sold it off for money for a pin


 Also, you dont have to Own a game to have a bad opinion of it.   Ive played a lot
of games from my youth to adulthood -  In arcades, working as an on-location
manager in a busy namco arcade for 3yrs fixing games (among many other duties)
, in collectors homes regularly at meets, at pinball & video game shows, auctions..etc.

 Authority?   I dont really label myself that.  I merely have a lot more experiences
with a very wide base of games..  so I have a lot to compare each game with.

divemaster127

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I think your mods are great, this guy put a flasher behind the eye on his back glass I have been thinking about doing this mod.  I am going to order the pcs you did thanks for all the great info link to other mods is below
dm

http://www.bobspinballmods.com/
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divemaster127

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Can you send a link to the decals I have been all over pinballdecals website & cannot find the lotr decals I saw lots of others
dm
I carry both ultimarc & happ items, all brand new & I ship from the united states. My online store is ARCADEEMULATOR.NET, pm if I can help in anyway.

divemaster127

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Ordered all but the decals they must have been pulled from their website
I carry both ultimarc & happ items, all brand new & I ship from the united states. My online store is ARCADEEMULATOR.NET, pm if I can help in anyway.

Charles4400

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Hey Divemaster,

The decals are from pinballdecals.com (http://www.pinballdecals.com/PartsByGamePages/LOTR_Page.html) ... he still has a coming soon on that page because he is waiting for his new website to be finished to upload his new products and such.

Contact him directly though, they are made and ready to ship!, he will also soon be adding the target decal under the ring wraith at some point soon as well:

Joey@pinballdecals.com

he's a really nice guy too!


divemaster127

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thanks for the info, your mods look great, I might also do the flasher & try to add some more of the plastic figures also
dm
I carry both ultimarc & happ items, all brand new & I ship from the united states. My online store is ARCADEEMULATOR.NET, pm if I can help in anyway.

Charles4400

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Thanks! divemaster appreciate it! ...if you get those mods of figures and eye light definately post em up!

divemaster127

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I wish he would have posted links to where he found all of the characters I found a few here

http://www.marcospecialties.com/itemdesc.asp?ic=880%2D5063%2D00
I carry both ultimarc & happ items, all brand new & I ship from the united states. My online store is ARCADEEMULATOR.NET, pm if I can help in anyway.

divemaster127

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I also traded my popeye slot machine for a lord of the rings all lcd slot machine that is the most fun slot I have ever owned.  The movie cut scenes are awesome.  I did have to install a pot. due to the volume of the game was so loud
I carry both ultimarc & happ items, all brand new & I ship from the united states. My online store is ARCADEEMULATOR.NET, pm if I can help in anyway.

Charles4400

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Good to know PBJ!

Some of them are definately  harder to find than others....

Charles4400

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***Update 6/12/09***

Original post updated...added pinbit protectors and changed some bulbs to yellow to enhance color of gold rails,ramps,ring and changed 2 bulbs under the right tower to red and amber to give it a lava like look.

divemaster127

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jim, thanks for the info I appreciate
dm
I carry both ultimarc & happ items, all brand new & I ship from the united states. My online store is ARCADEEMULATOR.NET, pm if I can help in anyway.

divemaster127

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What is the number of the colored bulbs you are using hopefully i have them here in stock
dm
I carry both ultimarc & happ items, all brand new & I ship from the united states. My online store is ARCADEEMULATOR.NET, pm if I can help in anyway.

divemaster127

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I also ordered the protectors from pinbot today, good info to know
I carry both ultimarc & happ items, all brand new & I ship from the united states. My online store is ARCADEEMULATOR.NET, pm if I can help in anyway.

Charles4400

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What is the number of the colored bulbs you are using hopefully i have them here in stock
dm

They were all 44's, normal incandescent bulbs not leds....
« Last Edit: June 13, 2009, 12:39:52 am by Charles4400 »

Charles4400

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Original Post Updated ***6/15/09***
 -was able to raise the multicolored #44 palantir bulb
 - adjustment for ring ramp
 - adjustment for sword lock switches

Charles4400

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That would definately make it look alot better! Other than painting though which I don't know how that would turn out I don;t knwo how that cone could be chaged (unless someone comes out with a conical decal which would wrap around it)

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***UPDATE 6/20/09***

-Fom padding for POTD against inside cabinet wall
-Armed the existing figures

Probably won't be doing much more after this....

Charles4400

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Arrgh that damn white cone! Maybe I'll mess with it eventually but probably not anytime too soon (gotta focus my pin energy on that other board getting new headers soon  ;) )

Balrog with a whip....hmmm... ..

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PBJ why did you have to find that !!! Now it looks like I might have to hunt down that toy and whip too! (though I'm not sure exactly how I would atatch it to the existing balrog's hand and make it seem natural)....

btw.... saw that thread about the rgp palintir globe without the screw...hehehe classic stuff! But great point and references...that might be later on down the line....I like the $4 method rather than the $60 one LOL!

Charles4400

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Again that damn ball lock!

Good idea on the heat gun for the balrog hand, didn't think of that.

That and the screwless palantir globe might be coming in the future but I'm going to chill out on the lotr modding (I spent a stupid amount of $ buying those figures, just for the weapons, off ebay). My wife still thinks I'm a fool for doing that !

So no more 'toys' in the mail for now.....

As far as the chandalier globes, I didn't even know there were places to buy chandalier globes! Good find on that and yes the mod is super cheap but you wouldn't think so without first seeing that link of yours  :applaud:

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Re: LOTR MODS... Here we go again! (will have lotsa pics) *Updated 6/20/09*
« Reply #36 on: March 11, 2011, 09:40:01 pm »
Thread revived!
--- John St.Clair
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pinballwizard79

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Oh yeah
"George Bush doesn't care about arcade people"

My FrankenPanel: http://forum.arcadecontrols.com/index.php?topic=110312.0

My Game Room: http://forum.arcadecontrols.com/index.php?topic=81323.0

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just my 2 cents...
'
I installed a small diverter made out of a small piece of 3/8 angle iron (aluminum actually) attached to the bottom screw on the path of the dead to divert the ball from going off into the playfield straight down, instead it diverts to the right and into the habitrail. i figured there was no sense having the ball fall off 50% of the time into the habitrail and the other 50% falling off the edge and slamming into the playfield.

it's attached with the single screw at the bottom and is angled downward at about a 45 degree angle.
« Last Edit: July 06, 2012, 06:23:50 pm by lilshawn »