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Multicade type CP... tear me a new one :)
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Topic: Multicade type CP... tear me a new one :) (Read 2726 times)
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jeffremiller
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Multicade type CP... tear me a new one :)
«
on:
November 28, 2008, 06:42:30 pm »
I've heard all the people that don't like multi character type collages... but how about some opinions on this?
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gonzo90017
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I'm a llama!
Re: Multicade type CP... tear me a new one :)
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Reply #1 on:
November 28, 2008, 06:54:16 pm »
The background looks pretty nice. I don't think you need all those characters. Maybe just pacman?
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Mamewah All Emulators in one List
http://forum.arcadecontrols.com/index.php?topic=70828.0
jeffremiller
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Re: Multicade type CP... tear me a new one :)
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Reply #2 on:
November 28, 2008, 07:03:01 pm »
Looks a bit plain now doesn't it?
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Sardu
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Re: Multicade type CP... tear me a new one :)
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November 30, 2008, 01:00:02 am »
looks less cluttered that way.
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wildbill
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skate and create
Re: Multicade type CP... tear me a new one :)
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December 01, 2008, 01:47:56 pm »
Yeah I agree on the clutter effect, but some people need to see characters to know that what the game is ! (Multi) This is Mine. Its for a cocktail
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FrizzleFried
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Re: Multicade type CP... tear me a new one :)
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Reply #5 on:
December 01, 2008, 07:11:52 pm »
Why 6 buttons for players 3 and 4? My understanding is there are no 5 or 6 button 3 or 4 player games... those positions should only have 4 buttons.
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Franco B
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Re: Multicade type CP... tear me a new one :)
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Reply #6 on:
December 02, 2008, 01:13:51 am »
Yeah four is the max you want for 4-player MAME games (for the Dungeons and Dragons games IIRC). Sometimes people have 6+ buttons for SNES/N64 etc games.
I prefer the 2nd artwork
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jeffremiller
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Re: Multicade type CP... tear me a new one :)
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Reply #7 on:
December 02, 2008, 08:49:47 am »
The six buttons for player 3&4 are for console emulators.
That is also the way mameroom builds the default layout. I didn't see any reason to change it.
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Multicade type CP... tear me a new one :)