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Author Topic: Cube Quest - SLOW  (Read 3316 times)

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FrizzleFried

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Cube Quest - SLOW
« on: August 24, 2008, 12:14:08 pm »
Welp,  I just tried out Cube Quest...and it seems my AMD64 3200+ isn't enough muscle to push it.  I am getting about 50% speed (estimate) on my horizontal MAME cab...

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retrometro

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Re: Cube Quest - SLOW
« Reply #1 on: August 24, 2008, 12:26:07 pm »
Is Cube Quest a public domain game?


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FrizzleFried

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Re: Cube Quest - SLOW
« Reply #2 on: August 24, 2008, 12:34:53 pm »
It's the first LD game that MAME plays.  I'd imagine the answer to your question would be "no".
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Jdurg

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Re: Cube Quest - SLOW
« Reply #3 on: August 24, 2008, 12:59:32 pm »
Is it your CPU, or is your hard drive just simply not fast enough to feed the data at the right speed?
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FrizzleFried

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Re: Cube Quest - SLOW
« Reply #4 on: August 24, 2008, 02:55:42 pm »
It's my CPU.  From RB over at MW LD games are going to require a 3ghz C2D to run properly...

 :(
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TheShanMan

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Re: Cube Quest - SLOW
« Reply #5 on: August 24, 2008, 04:32:47 pm »
I recall hearing that cube quest is one of the more difficult games to process, with a handful of processors and so forth. I think the idea was to start with an LD game that would allow them some time to stabilize the LD code before taking on games that everyone would want to play and expect to work perfectly right out of the gate (Dragon's Lair). So perhaps some of those other games will run on slightly lesser hardware.
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Re: Cube Quest - SLOW
« Reply #6 on: August 25, 2008, 01:03:14 am »
I'm also having the same issue ive seen the speeds hit roughly 68%-71% when hitting "F11" Using MAME 127(mame0127b.exe) Should i be using a different / optimized build ? ...

 my current PC Specs are :

Operating System Microsoft Windows XP Media Center Edition 2005 with Update Rollup 2
Microsoft Service Pack 2
 
Athlon 64 X2 (T) 3800+ 2.0 GHz (2gigs of ram)

Chipset
ATI Radeon Xpress 200
2000 MT/s (mega transfers/second)
Socket 939

Hard drive:
250 GB SATA
7200 rpm
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retrometro

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Re: Cube Quest - SLOW
« Reply #7 on: August 25, 2008, 11:29:37 am »
I'm also having the same issue ive seen the speeds hit roughly 68%-71% when hitting "F11" Using MAME 127(mame0127b.exe) Should i be using a different / optimized build ? ...


Maybe you'll get another 10-20% running a 64bit compile of mame. 
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deadsoulz

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Re: Cube Quest - SLOW
« Reply #8 on: August 26, 2008, 11:05:45 pm »
Is the game any good?  If so I can try it out on my 2.4ghz core2duo.

EVEGames

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Re: Cube Quest - SLOW
« Reply #9 on: August 27, 2008, 10:23:51 pm »
I'm not going to go so far as to call it Good, but it sure is cool to look at.

mrclean

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Re: Cube Quest - SLOW
« Reply #10 on: August 27, 2008, 10:53:07 pm »
I'm also having the same issue ive seen the speeds hit roughly 68%-71% when hitting "F11" Using MAME 127(mame0127b.exe) Should i be using a different / optimized build ? ...


Maybe you'll get another 10-20% running a 64bit compile of mame. 
i don't have xp64 i tried it and it said the application isn't valid so i think i need to compile an amd64 dual core build because it's an x2 chip? any one have this ??
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Re: Cube Quest - SLOW
« Reply #11 on: August 28, 2008, 12:13:26 am »
Runs slow on my P4 2.5GHz also. I knew it would be a waste of hard drive space, but I just couldn't help getting it anyways. Hopefully they do non Daphne games next. I'd love to see Space Pirates! 80's cheese factor to maximum!

Ummon

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Re: Cube Quest - SLOW
« Reply #12 on: August 28, 2008, 05:12:36 pm »
I got this now, too. Runs between 50 and 60% on my late model P4 2.8 with a gig of ram. Better than I though it would run.
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Re: Cube Quest - SLOW
« Reply #13 on: August 28, 2008, 08:37:15 pm »
I've said it for years people need to get off of the AMD bandwagon for emulation. The front side Bus just can't cut the mustard. Yes it's cheaper but for emulation it ain't what it do. Just my 2 cents  :cheers:
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Re: Cube Quest - SLOW
« Reply #14 on: August 29, 2008, 08:31:20 pm »
I'm also having the same issue ive seen the speeds hit roughly 68%-71% when hitting "F11" Using MAME 127(mame0127b.exe) Should i be using a different / optimized build ? ...


Maybe you'll get another 10-20% running a 64bit compile of mame. 
i don't have xp64 i tried it and it said the application isn't valid so i think i need to compile an amd64 dual core build because it's an x2 chip? any one have this ??


Do you have a 64-bit OS?  If you don't, it doesn't matter if you have a 64-bit CPU, the 64-bit programs will NOT run.  64-bit refers to not only the instructions that your CPU can execute, but those that your OS can ask the CPU to execute.  If the OS is 32-bit it can't do anything with 64-bit instructions, so the program won't run.
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Ummon

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Re: Cube Quest - SLOW
« Reply #15 on: August 30, 2008, 05:48:22 pm »
Do you have a 64-bit OS?  If you don't, it doesn't matter if you have a 64-bit CPU, the 64-bit programs will NOT run.  64-bit refers to not only the instructions that your CPU can execute, but those that your OS can ask the CPU to execute.  If the OS is 32-bit it can't do anything with 64-bit instructions, so the program won't run.

And implied in that (yes?) is: why then have a 64bit system?
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Re: Cube Quest - SLOW
« Reply #16 on: September 02, 2008, 05:03:13 pm »
Do you have a 64-bit OS?  If you don't, it doesn't matter if you have a 64-bit CPU, the 64-bit programs will NOT run.  64-bit refers to not only the instructions that your CPU can execute, but those that your OS can ask the CPU to execute.  If the OS is 32-bit it can't do anything with 64-bit instructions, so the program won't run.

And implied in that (yes?) is: why then have a 64bit system?

No.

The 64bit CPUs (athlon64, core2TM, even newer P4s) can run 32 bit stuff faster than the old 32bit CPUs. 
95% (total guess) of the systems sold today have 64 bit CPUs.
The only reason not to get a 64 bit CPU system today is $, but you lose a lot of performance for very little cash saving.

Simile: 64 bit is like towing with a car.
Some cars have a towing capacity (64 bit), some don't (32 bit).  But to tow something (run 64 mame), the car also needs a tow hitch (64 bit OS).  But even if you can't get (or don't want) that tow hitch, that's no reason not to get a car just because it has the ability to tow.  And even if you had that tow hitch, you still don't have to tow anything. 

In only words, even if you aren't going to tow anything, don't rule out the Mustang just because it has a towing capacity; same with CPUs: even if you aren't going to run 64 bit apps, don't rule out 64 bit CPUs.


FWIW, it used to matter back with 16 bit vs 32 bit CPUs (16 bit apps on penitum vs pentiumPro), but that was because intel intentionally dropped 16 bit speed.  The earlier 386, 486 & pentium CPUs didn't have that problem, and neither did the later PenII.  And none of 64 bit cpus have dropped 32 bit support yet (and won't as long as people keep buying vista & XP instead of vista64 or XP64).
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Jdurg

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Re: Cube Quest - SLOW
« Reply #17 on: September 03, 2008, 09:57:52 am »

Simile: 64 bit is like towing with a car.
Some cars have a towing capacity (64 bit), some don't (32 bit).  But to tow something (run 64 mame), the car also needs a tow hitch (64 bit OS).  But even if you can't get (or don't want) that tow hitch, that's no reason not to get a car just because it has the ability to tow.  And even if you had that tow hitch, you still don't have to tow anything. 

GREAT analogy!   :applaud: :applaud:
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Re: Cube Quest - SLOW
« Reply #18 on: September 03, 2008, 01:22:24 pm »
ok so in the past i was able to compile my own mame can i expect any type of an advantage should i compile MAME 127/128 to my computers specs.. in other words what should the settings be when i compile

again as a refrence:
my current PC Specs are :

Operating System Microsoft Windows XP Media Center Edition 2005 with Update Rollup 2
Microsoft Service Pack 2
 
Athlon 64 X2 (T) 3800+ 2.0 GHz (2gigs of ram)

Chipset
ATI Radeon Xpress 200
2000 MT/s (mega transfers/second)
Socket 939

Hard drive:
250 GB SATA
7200 rpm

anyone want to compile me a new mame ive done it in the past i think now its different

 
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Ummon

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Re: Cube Quest - SLOW
« Reply #19 on: September 03, 2008, 03:03:29 pm »

Simile: 64 bit is like towing with a car.
Some cars have a towing capacity (64 bit), some don't (32 bit).  But to tow something (run 64 mame), the car also needs a tow hitch (64 bit OS).  But even if you can't get (or don't want) that tow hitch, that's no reason not to get a car just because it has the ability to tow.  And even if you had that tow hitch, you still don't have to tow anything. 

GREAT analogy!   :applaud: :applaud:

All I needed to know was:

The 64bit CPUs (athlon64, core2TM, even newer P4s) can run 32 bit stuff faster than the old 32bit CPUs.

But thanks for the effort.
Yo. Chocolate.


"Theoretical physics has been the most successful and cost-effective in all of science."

Stephen Hawking


People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.