If you've been keeping up with mame development and related info, it's heading that way. Especially interesting, as only a few to several months ago Aaron was essentially deflecting commentary in this vein.
It seems there are essentially three areas of significance in mame/arcade emulation development, in order of importance to me:
- original mame emulation: documentation and accuracy of emulation
- native display: Advancemame
- performance in game play: fastmame, etc
Actually, native display could perhaps be considered greater accuracy of both emulation and game play, and is the most important to me in an ideal sense. But a) vanilla mame is and has always been the leader in arcade emulation, and b) display technology may develop in the near future that bridges the gap between convenience, power consumption, etc of LCD/plasma and the special visual qualities (particularly the type of luminosity) a 15khz-fed CRT produces.