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Author Topic: Khameleon front end 3rd public beta now available  (Read 14088 times)

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headkaze

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Re: Khameleon front end 3rd public beta now available
« Reply #40 on: July 11, 2008, 12:18:03 pm »
Bottom line is:

1. He should have asked permission to use your artwork
2. He's removed the download
3. Can't we all just along?

I agree maybe this thread should go to post hell so Cake can start a new one? It annoys me when my software release threads get full of OT posts.

waveryder

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Re: Khameleon front end 3rd public beta now available
« Reply #41 on: July 11, 2008, 12:31:08 pm »
I cant believe that anyone would seriously claim ownership of any of the artwork that gets used in frontends  :laugh2:
When pixelated clipart just wont do, just call for Betty

BadBoyBill

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Re: Khameleon front end 3rd public beta now available
« Reply #42 on: July 11, 2008, 12:41:26 pm »
I cant believe that anyone would seriously claim ownership of any of the artwork that gets used in frontends  :laugh2:

Another person that doesnt know how to read thoroughly :applaud:

Dazz

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Re: Khameleon front end 3rd public beta now available
« Reply #43 on: July 11, 2008, 12:57:09 pm »
I cant believe that anyone would seriously claim ownership of any of the artwork that gets used in frontends  :laugh2:
No one is claiming ownership over artwork...  We all know how that goes.  The deal is that some of the artwork that was included was artwork that was created and hand drawn or artwork that did not exist until it was created by our group.  The layout files for the questioned included themes is owned code and taken word for word.  So yes,  while it isn't copy written, ownership could be granted legally on the files/artwork in question.

Try reading the thread next time...



waveryder

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Re: Khameleon front end 3rd public beta now available
« Reply #44 on: July 11, 2008, 01:46:21 pm »
Another person that doesnt know how to read thoroughly :applaud:

Or another person who doesn't know how to punctuate thoroughly.

Trying to offer some perspective to what is frankly becoming a boring argument. I mean lets face it how many HS threads do you actually need? Perhaps you should stop having your "hissy fit" here and instead take it private or to another thread rather than hijacking this one. You do realize this is a front end your arguing about.....a front end for playing obsolete games. I think you guys really need to calm down and remember this isn't the "real world".  :blah:
When pixelated clipart just wont do, just call for Betty

Cakemeister

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Re: Khameleon front end 3rd public beta now available
« Reply #45 on: July 12, 2008, 03:09:16 pm »
I am working on a few things for the frontend this weekend.

1) Some of my model code (3ds models of cabinets) has suffered some bit rot so I have to fix that. I'll also be putting in a demo of that.

2) Diagnostics for Gonzo's frame rate problem, which I suspect is due to the frontend using OpenGL features that his card doesn't support.

3) Particle-ization of text. Now that I have a particle engine, why not? is an incredibly eye-popping frontend demo. I hope to have a way to have animations of text behave like particles as the video shows.

4) Remove offensive artwork and demo.  :police:

5) Addition of a "loop" parameter to animations so that an animation will loop. This can serve several purposes, such as animating the graphic of a button and arrow, animating an object to go onto and off of the screen periodically, such as the "Toasty" guy from Mortal Kombat, and so on.





Old, but not obsolete.

brian_hoffman

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Re: Khameleon front end 3rd public beta now available
« Reply #46 on: July 12, 2008, 03:16:08 pm »
Those sound like great features :) I have d/l your FE and it is quite an accomplishment.

:)

headkaze

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Re: Khameleon front end 3rd public beta now available
« Reply #47 on: July 13, 2008, 11:09:47 am »
3) Particle-ization of text. Now that I have a particle engine, why not? is an incredibly eye-popping frontend demo. I hope to have a way to have animations of text behave like particles as the video shows.

You might be better off using your tweening code with a delay for each character rather than your particle engine ;) That's all I'm going to say as I think I've given away enough good ideas for now :P