Also, companies have asked/told mameDev not to include certain games that are older than 2 years old (such as GTG3D, GTG2000, or hanaho's rapid fire), and they aren't enabled.
I don't think people realize just how fantastic this is. I hear people complain about the lack of recent GTG's, but I'd much rather IT ask us not to emulate their recent cash cows rather than sic the SPA on the whole scene...
--Chris
I, too, like the "please don't include xyxxyx" instead of "we're filing a suit on your butts".
Much more diplomatic, and less of a headache. It's also one of the reasons mame is still going strong. (Being "small", and not making money are two other major reasons.)
i'd like to see sound working in a lot of the namco games ect... finish things that were started get them perfect, then move on...newer games are crap compared to whats on mame....so its not like they would be behind, since no new classics, 2d platformers, ect... are really being created for the arcade scene
Sigh... Art, research, and programming are better executed through inspiration than when directed by committee or votes.
Example: all I know is mame's input handling, so me stopping my "work" (to me it's more like "play" than "work") until someone fixes the namco sound is not productive.
Fixing bugs can be hard, long work. Tracking them down can be boring and tedious.
Example 2: OG is working on fixing the enormous system16 problems, but also takes "rests" by working on other stuff. It has been said that without those rests OG would have stopped fixing system16 all together.
Mame is 100% voluntary work. Each person determines work they want to work on, for whatever reason they want. Trying to get them to work on the stuff you want done can be like trying to persuade someone to change their favorite color to your own. (I know want that's like, and is why I work on inputs.)
If you want your bugs fixed so badly, please write and submit the code yourself.