I've been having some issues getting games in MAME to run at their proper resolutions using my ArcadeVGA card along with MAME .120u1.
So far, the problem seems to exist mainly within Neo-Geo games. Using the AVRes program, games such as Metal Slug are set to run at "336x240" resolution. The game will start up looking great... until the scene begins to scroll. When the game begins scrolling horizontally, I start getting pretty significant vertical tearing. I tried experimenting with synconrefresh, vsync, and triplebuffer options with the same results. If I set the resolution to 640x480, it runs great with no tears (however, it is not the resolution the game should be running at and thus defeats the purpose of having purchased an ArcadeVGA).
Like I said, this is mainly with Neo-Geo games/resolution, other games don't seem to exhibit this problem (though I haven't tested all 6000+ of them). Does anyone have any solutions/suggestions for eliminating this vertical tearing issue?
My system specs are pretty decent (ArcadeVGA 2, AMD XP 2800+, 1Gb RAM, stripped-down windows, etc) and the games appear to play superb otherwise.