I have been using MAME32 on this project because it was simple, but now I'm building my actual interface and I'm having problems. ArcadeVGA attached to a WG k7000 25", MALA, MAME 116.
Initially, the number of working games was very low. MK3 wouldn't display at all, GoldenTee 3D was way off of the screen, Metal Slug 5 was shifted to the left. So I ran the "avres" utility I got from the Ultimarc website, and that did help somewhat. MK3 displays now, pretty much correctly. Golden Tee, however, is still way off of the screen on either side. The outline box that MAME draws before it launches the game is about right, but the game itself is way over.
On Metal Slug and a few others, I've noticed that the horizontal scrolling is very jumpy (maybe jumpy is not the right word, its more like an out-of-sync issue). Watching the trees, its like there are 2" bands that move in a non-uniform way. I thought the ArcadeVGA was supposed to take care of this?
Galaga displays now also, but it is off the screen on the top and bottom. So much that it is unplayable. Even RTYPE, the score at the bottom is so far down that its squished.
I know running verticals on a horizontal is bad, and it isn't going to be perfect. I just want to get to a point where most of these games are playable.