Problem #1
Run a game through MAME 118 and all buttons work fine. Run the same game through Maximus Arcade and suddenly MOUSE0, MOUSE1 and MOUSE2 do not fire when hit.[/b]
This happend all of a sudden as it was working fine for a few hours this afternoon. Here's what I've tried so far:
- Using default MA controller settings
- Deleting MA altogether and reinstalling
- Running the same game(s) outside of MA through MAME and buttons work as desired
Any idea what is causing this and how to fix it?
I'm sure maximus need's the command line flag's to work mame properly.
-joy name (default: none)
Allows joystick input. 'name' can be:
none - no joystick
auto - attempts auto detection
standard - normal 2 button joystick
dual - dual joysticks
4button - Stick/Pad with 4 buttons
6button - Stick/Pad with 6 buttons
8button - Stick/Pad with 8 buttons
fspro - CH Flightstick Pro
wingex - Wingman Extreme
wingwarrior - Wingman Warrior
sidewinder - Microsoft Sidewinder (up to 4)
gamepadpro - Gravis GamePad Pro
grip - Gravis GrIP
grip4 - Gravis GrIP constrained to move only along the
x and y axes
sneslpt1 - SNES pad on LPT1 (needs special hardware)
sneslpt2 - SNES pad on LPT2 (needs special hardware)
sneslpt3 - SNES pad on LPT3 (needs special hardware)
psxlpt1 - PSX pad on LPT1 (needs special hardware)
psxlpt2 - PSX pad on LPT2 (needs special hardware)
psxlpt3 - PSX pad on LPT3 (needs special hardware)
n64lpt1 - N64 pad on LPT1 (needs special hardware)
n64lpt2 - N64 pad on LPT2 (needs special hardware)
n64lpt3 - N64 pad on LPT3 (needs special hardware)
db9lpt1 - C64/Atari/Sinclair joy via DB9 interface on LPT1
db9lpt2 - C64/Atari/Sinclair joy via DB9 interface on LPT2
db9lpt3 - C64/Atari/Sinclair joy via DB9 interface on LPT3
tgxlpt1 - digital joystick via Turbografix if on LPT1
tgxlpt2 - digital joystick via Turbografix if on LPT2
tgxlpt3 - digital joystick via Turbografix if on LPT3
-mouse/-nomouse (default: -mouse)
Enables/disables mouse support
Regards.