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Author Topic: Track and Field Issues  (Read 2765 times)

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Marky_1979

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Track and Field Issues
« on: August 31, 2007, 03:11:50 pm »
Hi guys I have finally had my first blast on my Mame arcade machine and have noticed a major problem with Track and Field and Combat School. The button response on these games seems very un responsive and slow. Im not sure why this is and was wondering if it was an emulation issue or mame/ button configuration setting I need to adjust? Has anyone else found this to be a problem?

When racing on Track and Field and javelin type events I cant get any speed up at all bearly even past the half way meter.

Can anyone help?

Many thanks in advance

Marky

Katana Man

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Re: Track and Field Issues
« Reply #1 on: August 31, 2007, 05:05:10 pm »
Try running with 1 button. Are you faster? If so, do another test: hold down 1 run button and try running with the other.  Does it nullify the other button?

Marky_1979

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Re: Track and Field Issues
« Reply #2 on: September 01, 2007, 01:09:50 pm »
Thanks for the reply mate, Iv tried with just one button and there is a slight improvement but nothing to write home about it's still only slightly over half way  iv also tried holding down one button and tapping the other and it does nullify the second button can this be resolved? The game just doesn't feel the same and im pretty sure something needs altering. Any suggestions?
« Last Edit: September 01, 2007, 03:14:32 pm by Marky_1979 »

Malenko

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Re: Track and Field Issues
« Reply #3 on: September 01, 2007, 03:38:24 pm »
use the hyperspeed cheat :p
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Marky_1979

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Re: Track and Field Issues
« Reply #4 on: September 01, 2007, 04:04:46 pm »
I could do but that just takes the enjoyment and skill right out of the game.

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Re: Track and Field Issues
« Reply #5 on: September 01, 2007, 08:57:44 pm »
I was jokin, what I did before I had an IPAC was set up the P2 joystick as the run buttons, so I had to wiggle the stick left to right to run. What are you using for inputs? IPAC, KB Hack, Controller hack, etc?
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Marky_1979

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Re: Track and Field Issues
« Reply #6 on: September 01, 2007, 11:41:51 pm »
Im using a Hagstrom encoder ke72-t the one with trackerball interface. Do you think the encoder is the problem?
« Last Edit: September 02, 2007, 10:29:31 am by Marky_1979 »

Marky_1979

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Re: Track and Field Issues
« Reply #7 on: September 02, 2007, 10:56:48 pm »
Is it just me having problems with this or have some of you guys experienced this problem? If so please could you help me with this problem I love track and field but it doesnt feel well emulated at the moment and im not sure what the problem is could be software, rom or even encoder/ set up. Please help :)

Katana Man

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Re: Track and Field Issues
« Reply #8 on: September 02, 2007, 11:24:04 pm »
Well, I just did some testing, and too my surprise, holding one button does cancel out the other button.  I could have swore that didn't use to be in the past.  That can certainly slow things down.  I'm not a fan of that at all.   Can anyone else do this test?  Or even better yet, does the real thing act this way?

Marky_1979

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Re: Track and Field Issues
« Reply #9 on: September 03, 2007, 03:02:01 am »
Yeah thats a very good point I remember when I used to play this back in the day in the arcades it was a challenge but achievable to get the speed right up if you thrash the 2 buttons fast enough. 

But with the buttons cancelling each other out it kinda makes having 2 run buttons pointless and the game solid and near on impossible to get any good times.

Thanks for  taking the time out to do some tests mate hopefully the answer will be found Im sure someone out there has over come this issue or can say why its reacting like this. I really dont think the arcade version had this button cancel problem but I could be wrong.

Cheers

SGT

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Re: Track and Field Issues
« Reply #10 on: September 03, 2007, 10:16:00 am »
Looking at the notes found here...

http://www.mameworld.net/maws/romset/trackfld

...you'll find this quote:

Quote
* Hint : When you alternate tapping the run buttons (run1, run2, run1, run2 etc.) you will get a much better speed increase. You have three attempts to qualify on all but the two running events.

To me it kind of makes sense since each run button represents each leg.  Pressing them simultaneously is like hopping instead of running.  It's hard to win a race when you hop. ;D

Marky_1979

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Re: Track and Field Issues
« Reply #11 on: September 03, 2007, 12:23:00 pm »
Yes this is the technique I use one button then the other but its not working that well very unresponsive. Iv played this game to death when I was younger and this version just doesnt feel right/ the same.

SGT

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Re: Track and Field Issues
« Reply #12 on: September 03, 2007, 12:34:01 pm »
Yes this is the technique I use one button then the other but its not working that well very unresponsive. Iv played this game to death when I was younger and this version just doesnt feel right/ the same.

Yep, I'm just referring to the one button cancelling the other out.  Regarding the unresponsiveness, if you don't get an answer here you might try at Mameworld at the link below.  A lot of the mame devs hang out there.

http://www.mameworld.info/ubbthreads/ubbthreads.php?Cat=&C=1

Marky_1979

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Re: Track and Field Issues
« Reply #13 on: September 03, 2007, 12:50:52 pm »
Thanks Sgt, I might hit them up on that site for some info if nothing happens here

Marky_1979

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Re: Track and Field Issues
« Reply #14 on: September 03, 2007, 08:04:46 pm »
Sgt, spoke with some of those guys who also mentioned about the two run buttons being pressed in sequence but I already knew this from way back and this problem seems more than that as in hammering the buttons as fast as I possible can and still getting the same very disappointing results and in some cases even failing to qualify on certain events.

Katana Man

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Re: Track and Field Issues
« Reply #15 on: September 04, 2007, 12:14:53 am »
What kind of speeds are you getting for the sprint, long jump, javelin?

Marky_1979

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Re: Track and Field Issues
« Reply #16 on: September 04, 2007, 02:08:18 am »
Im getting up to 7.5 - 8 yellow squares on the speed bar.

Katana Man

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Re: Track and Field Issues
« Reply #17 on: September 04, 2007, 11:23:54 am »
I'm not sure that that's equal to.  What are the numbers?   Are you getting over 900 on the sprint or long jump?
« Last Edit: September 04, 2007, 11:28:02 am by Katana Man »

Marky_1979

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Re: Track and Field Issues
« Reply #18 on: September 04, 2007, 01:54:22 pm »
Not sure what 900 is but on the attached pic I got off the net  the yellow squares are up to 7.5 when I run.

Katana Man

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Re: Track and Field Issues
« Reply #19 on: September 04, 2007, 02:56:28 pm »
At the bottom right is the numerical equivalent of your speed. All the events in Track and field and Hypersports show your numerical speed. In this screenshot, the player did 1023 on that jump.  That's good speed. I'd say in my experience, most people, for most events, are in the 900-1200 speed range.

However, my long jump records were set with speeds over 1300.  Don't get discouraged because my friend and I are freaks when it comes to Track and field and Hypersports games because we do something we call "vibrating". Very few people can do it.  The technique simply involves tightening up all your muscles in your entire arm, and the strain will cause it to shake.  Position your fingers at the sweet spot where the microswitch is clicking, and the speeds will be tremendous.  Also note, that you are never thinking "up, down, up, down" when you do this technique.  Your muscle shake is doing all of this for you, much faster than your brain can think "up down up down". You can also practice on your mouse buttons as well.  You don't need a lot of shake, 2mm is plenty to trigger the microswitch.

For events like the long jump, I usually start the vibrating before my character is allowed to run.  This way, I'm already up to full speed before the the starting tone signals.  Usually, I get faster as the night goes on, and as my muscles warm up. 

We've also noticed that each event has a slight variation on determining your speed.  For example, I can reach over 1500 speed in weight lifting, but will be lucky to get over 1330 in the long jump.  It's probably a software thing, because our speeds are consistent, but the event shows differently.
« Last Edit: September 04, 2007, 03:32:11 pm by Katana Man »

Marky_1979

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Re: Track and Field Issues
« Reply #20 on: September 04, 2007, 04:33:47 pm »
In the running absolute best 880 and long jump 1100 and only just qualifying

Wade

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Re: Track and Field Issues
« Reply #21 on: September 04, 2007, 09:40:02 pm »
In the running absolute best 880 and long jump 1100 and only just qualifying

I just tried it on my track and field cocktail, and if I hold one button down and tap the other, the player doesn't run.  So this might not be a mame issue.  We get the speed bar all the way to the top fairly often though, without cheating.  I tried playing it on my MAME once and it was difficult because I have microswitch buttons on it, and the original has leaf switches, which bounce back better and also only make contact near the bottom of the stroke.  This might be the issue you're having.

Wade

Marky_1979

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Re: Track and Field Issues
« Reply #22 on: September 05, 2007, 03:56:06 am »
Thats very interesting I might have to change my buttons to leaf switches then? Just so I know what is the main difference between microswitches and these leaf switches and are there benefits between the two different types? Im also considering getting a new encoder any suggestions/ reccomendations people? Cheers
« Last Edit: September 05, 2007, 04:12:20 am by Marky_1979 »

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Re: Track and Field Issues
« Reply #23 on: September 05, 2007, 12:08:24 pm »
Um...this question is going to appear a little patronizing but...have you got your buttons setup correctly in MAME?

MAME lists 3 buttons for each player for Track and Field:

Button 1 = Run
Button 2 = Jump/Throw
Button 3 = Run

I realize that this would be obvious as soon as you got to the longjump or javelin screen but thought I would throw the question out there anyway.

I just tried it with my PC keyboard and was able to run the 100m in 9.84 sec with a speed over 1000 (and I am crappy at Track and Field because my hands are not as steady as they used to be.)

spec
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Marky_1979

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Re: Track and Field Issues
« Reply #24 on: September 05, 2007, 12:29:39 pm »
Yes buttons are all configured correctly I think that maybe the problem lies else where but cant be sure someone mentioned leaf switches and possible mame/ pc settings and also encoder so not sure where the problem lies. I'll try playing with keyboard and if I get good scores then i'll know that something needs to be changed.

***UPDATE*** Something definately needs changing as I can play the game perfect with keyboard
« Last Edit: September 05, 2007, 07:28:46 pm by Marky_1979 »

Katana Man

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Re: Track and Field Issues
« Reply #25 on: September 06, 2007, 03:34:22 pm »
Have you tried testing with notepad or a keyboard testing software?   

Marky_1979

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Re: Track and Field Issues
« Reply #26 on: September 07, 2007, 11:30:11 am »
I just tried palying with keyboard controls and not arcade controls.

Katana Man

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Re: Track and Field Issues
« Reply #27 on: September 07, 2007, 12:12:40 pm »
Yes, I know.  What I mean is, have you tried using your arcade controls with keyboard testing software or notepad, to see if they are as quick and accurate as using the keyboard?  Maybe you have a connection problem, or the encoder has a problem.  Either way, a keyboard tester program should reveal what is different between using the keyboard vs. the arcade buttons.  Something must be different.
« Last Edit: September 07, 2007, 12:16:51 pm by Katana Man »

Marky_1979

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Re: Track and Field Issues
« Reply #28 on: September 08, 2007, 01:33:17 am »
Sorry didn't know there was software for this is it free?

Marky_1979

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Re: Track and Field Issues
« Reply #29 on: September 13, 2007, 01:35:50 pm »
Do you think that leaf switches would be better suited for this type of game? Im considering buying some and replacing my current micro switches. Would appreciate your views/ advice

Thanks guys

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Re: Track and Field Issues
« Reply #30 on: September 13, 2007, 03:47:58 pm »
Do you think that leaf switches would be better suited for this type of game? Im considering buying some and replacing my current micro switches. Would appreciate your views/ advice

Thanks guys

I think so.  I can do great on my T&F but can't do crap on it on my MAME machine with micros.  The leafs have a longer stroke, have a nice bounce back, and only contact at the very bottom of the stroke.  Your mileage may vary...

Wade

Marky_1979

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Re: Track and Field Issues
« Reply #31 on: September 14, 2007, 12:33:08 am »
milage may vary?? what do you mean by this mate?

I think I will buy some leaf switches for my mame cabinet any ideas where I could buy them

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Re: Track and Field Issues
« Reply #32 on: September 14, 2007, 08:04:32 am »
milage may vary?? what do you mean by this mate?

Its an idiom meaning you may not experience the same thing he did. 
« Last Edit: September 14, 2007, 08:43:19 am by SGT »

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Re: Track and Field Issues
« Reply #33 on: September 14, 2007, 12:34:56 pm »
You should map the run buttons to left and right on the joystick as Malenko mentioned.  Then wiggle left and right as fast as you can to run.  If you get significantly higher running speeds then you can probably rule out the encoder as the problem.  I wouldn't go out and buy leaf buttons until you know what the problem is.

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Re: Track and Field Issues
« Reply #34 on: September 14, 2007, 01:17:33 pm »
milage may vary?? what do you mean by this mate?

Its an idiom meaning you may not experience the same thing he did. 

Also noteworthy is my leafs are original and appear to be thicker/stronger than those on most of the new leaf switches I've seen, so there may be a big difference even between leaf buttons.

Wade

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Re: Track and Field Issues
« Reply #35 on: September 14, 2007, 02:00:27 pm »
Thanks for you imput guys Iv been recommended Bob Roberts as a supplier of leaf switch buttons do you know if these will be new ones like you stated or the better older ones. And is there any difference in response time between short and long leaf switches?
« Last Edit: September 14, 2007, 02:09:25 pm by Marky_1979 »