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Poll

Would you buy a well-made LCD lightgun? How much would you expect and be willing to pay?

I would not buy an LCD lightgun
$1 - $40 price range
$40 - $70 price range
$70 - $100 price range
over $100
  

Author Topic: LCD Lightgun  (Read 11919 times)

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TheAdMan

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LCD Lightgun
« on: June 07, 2007, 01:50:41 am »
Additional comments appreciated.

This question was prompted by my discussions with a company who is very interested in entering the lightgun market.

Assume this lightgun would:

a. be durable, reliable, and accurate
b. be operable within 1-5 feet of montior (actualy about 7 feet if u include length of outstretched arms to aim gun)
c. be compatible with PC and mame
d. require a power (probably usb) cable
f. require no LED strips



P.S. I removed the camera thing so that hopefully it will ease some of the technical debate - not that it isn't welcome, but this WAS supposed to be a "What if" Question about a hypothetical product. I was just trying to give the voters as much info as possible about what this product may be like if it existed. - sorry for the confusion.


Belated Disclaimer: I posses absolutely no knowledge or know-how that would enable me to build this lightgun myself, I am a complete noob, any noob ideas or suggestions I may or may have made/make are simply that - noob suggestions.
                                             
« Last Edit: June 11, 2007, 05:36:25 pm by TheAdMan »

fjl

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Re: LCD Lightgun
« Reply #1 on: June 07, 2007, 02:06:07 am »
What's wrong with the LED strips? I kind of like the idea of them since you can easily hide it behind the bezel around the edges of your monitor.

Fozzy The Bear

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Re: LCD Lightgun
« Reply #2 on: June 07, 2007, 02:37:10 am »
Assume this lightgun would:

a. be durable, reliable, and accurate
Not if it uses a camera above the monitor it won't be.....

f. require no LED strips
You're trying to re-invent the wheel here....... Namco and Sega, have both been developing and using real world systems using LED IR emitters around the monitor, for several years now. Simply because they are the most accurate and reliable way of positioning the gun.  The camera system you describe as being placed as a single camera above the monitor will not work because it is not multi aspect and therefore can not accurately place an object in 3D space in front of the monitor nor can it determine exactly and accurately, where the object is pointing.

This is exactly why the "Sony" system that they tried to sell a couple of years ago was abandoned!! simply because they couldn't make it work.

As for coming in here to get us to do your FREE market research for you, because you're either too lazy or too cheap to go do the job properly, DREAM ON! You don't apear to have made any posts except for this one and will more than likely disappear again afterwards.

Best Regards,
Julian (Fozzy The Bear)


                                             
« Last Edit: June 07, 2007, 02:49:54 am by Fozzy The Bear »
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patrickl

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Re: LCD Lightgun
« Reply #3 on: June 07, 2007, 03:31:23 am »
There are already lcd guns sold for less than $30 so I doubt you could fetch much more than that.
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TheAdMan

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Re: LCD Lightgun
« Reply #4 on: June 07, 2007, 03:48:06 am »
You're trying to re-invent the wheel here....... Namco and Sega, have both been developing and using real world systems using LED IR emitters around the monitor, for several years now. Simply because they are the most accurate and reliable way of positioning the gun.  The camera system you describe as being placed as a single camera above the monitor will not work because it is not multi aspect and therefore can not accurately place an object in 3D space in front of the monitor nor can it determine exactly and accurately, where the object is pointing.

actually this camera system is unique for that reason, it detects 6 ranges of motion, zoom, pan, vert & horz position, & swivel & tilt rotation.

The company is Naturalpoint - www.naturalpoint.com (and I don't work 4 them, trust me I'm not getting paid for this - although maybe I should) , the developers of the TrackIR head tracking system used for flight sims - it allows you to look around while flying by just turning your head- in any direction your head can possibly move. check out some demos:
http://youtube.com/results?search_query=trackir&search=Search

Quote
As for coming in here to get us to do your FREE market research for you, because you're either too lazy or too cheap to go do the job properly, DREAM ON! You don't apear to have made any posts except for this one and will more than likely disappear again afterwards.

Can you try not being a :censored: for once in your life. I'm just asking a question trying to get support for a product that I want for my own system. This is my first post, but I frequent this site - I just dont have the time or money to build my own MAME machine so I just lurk - probably should have kept it that way. :badmood:

Anyway the people at Natural point have been very receptive and polite and I think they have the technology to pull it off - I thought I would find support for such a product on a forum like this since most casual users are too cheap to spend money on a quality product.

Here are excerpts from my discussions with the folks at Naturalpoint (if ur interested)
-----------------------------------------------
naturalpoint.com wrote:

Hi,

Before I babble at length let me ask you a couple questions that we'd really
appreciate your insights on:

- How much would be willing to pay for a precise light gun that works with
any TV? What is the highest/painful upper end price point you would
consider?

- Any guess at the number of PC users (specifically) who are eagerly
awaiting a light gun?

- Can you suggest any sites focused on this, where we could discuss with the
community?

* Business Issues:
It has been our minds for a while. But past marketing guys who've passed
through our company have used light guns specifically as an example of how
specialized peripherals never do well on console game platforms (not enough
developers/games support them, so not enough people buy them).
Plus, most console peripherals are stuck in this vicious cycle of cheapness.
So they feel they need to sell it for less than $40 (because people don't
trust third party peripherals). So to get costs down, they manufacture tons
of them, and use the cheapest parts. (plus console guys usually have patents
on the proper way to make their controller components, so third party people
are forced to use crappy workarounds that don't work as well.) But only like
5 games will support the light gun peripheral. And classically, people have
preferred to buy periphals on a store shelf (instead of online), because it
suggests the company is legit (rarely true though). And getting your product
on store shelves is a very dangerous business gamble (delivering half a
million to walmart for example, and having to buy back any that don't sell).
So when not enough people buy it, that company goes out of business. And the consumers feel burned, and other companies grow more afraid of trying the same thing. So from the business side of things, there is concern.

But we're all about R&D so we are still interested.



* Technical issues:
- TrackIR currently has a range of about 1 foot minimum to 5 feet max (a
question of camera resolution mostly. You'd need LEDs in the gun, which
means a power source. If you try to use reflective material on/in the gun,
then a serious issue with illumination pops up).
Anywho, current TrackIR range means you'd have to be far too close for tv
use. We have new tech (in our OptiTrack product line), with a range up to 20
feet, but we sell these cameras for over $500, so it's doubtful we can bring
that to TrackIR/gaming at the roughly 100 price that gamers want.

- We can do precise 6DOF tracking very well. But figuring out exactly where
the user is in relation to the TV is tricky. We have to figure out how big
the TV is (if I turn the gun 1 degree, that means very different amounts of
target movement on a 17 inch monitor verses a 60 inch tv. And how far I am
from the TV also makes a big difference. And we'd need to figure whether our
camera is mounted flush with the tv screen or not. Etc.).
Usaully people use extra markers to establish a "ground plane" (by laying
something on the floor, or placing strips on the tv as you mention, or the
old LEDs you had to strap to your tv for the powerflove, etc.) to help the
camera figure out what kind of space it's dealing with.
We could get around this by asking people to enter data into software to
indicate exactly how big their tv is, and where the camera is mounted.
(maybe simplify it down to asking people to shoot at the 4 corners of their
screen so we can define it) But both of these solutions require work from
the user who just wants to plug and play, and require more development from
us to minimize the work from them.

Anywho. We appreciate your email, and are interested in this, so I wanted to
share most of our current thoughts on the idea. Please let me know if you
have any other questions, comments, or suggestions.
--------------------------------------------------------------------------
After explaining that I was specificly talking about a lightgun for PC (and MAME) I replied:

A power cable connecting the gun would not be a problem, most lightguns use cables.
1-5 feet is a perfect distance for most users, even on my 32" TV/Monitor I wouldn't want to sit more than 5 feet away, that was the major complaint with the LIK-SANG Topgun.
At the moment most lightguns have to be calibrated to the monitor, usually multiple times in one sitting, this would be nothing new, the question would be how well does the gun stay callibrated.




TheAdMan

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Re: LCD Lightgun
« Reply #5 on: June 07, 2007, 03:51:11 am »
Can you please point me to a good LCD gun that works for MAME

(and when I say good I'm not talking about the LCDTopgun *cough*crap*cough*)  :)

patrickl

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Re: LCD Lightgun
« Reply #6 on: June 07, 2007, 04:03:09 am »
LCDTopgun works fine
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TheAdMan

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Re: LCD Lightgun
« Reply #7 on: June 07, 2007, 04:20:20 am »
Yeah, from  across the room, with velcro stuck on my monitor, a rats nest of wires, no 2 player support, and a laser sight and trigger action that works at random.

I'm talking about a top-notch product not something that works fine but great, I think most people are just satisfied with make-do products.

patrickl

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Re: LCD Lightgun
« Reply #8 on: June 07, 2007, 04:54:42 am »
A gun game is never much fun if you stand cloes to the screen. If you want arcade feel then you would step back a bit anyway. I'm maybe a meter and a half away and it works fine.

If you integrate it in your cabinet then the led strips can be hidden away easily. Easier than a camera I would say.

You will have cables no matter what solution.

I don't notice the gun working/not working at random.

LCDTopgun does support 2-player games.

I guess the tracking could be better, but I don't see myself paying $500 for a gun that would track slightly more accurate. It's just for fun anyway.
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Cananas

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Re: LCD Lightgun
« Reply #9 on: June 07, 2007, 07:13:41 am »
LCDTopgun does support 2-player games.

Yes, ony have to use the correct drivers...

TheAdMan

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Re: LCD Lightgun
« Reply #10 on: June 07, 2007, 12:33:54 pm »
I suppose if I were to build my own cabinet I could make-do with the led strips, but you definitely wont catch me velcroing/taping/glueing them to my brand new LCD TV.

I guess the tracking could be better, but I don't see myself paying $500 for a gun that would track slightly more accurate. It's just for fun anyway.

But would you pay $100 for a gun that performed significantly better without the LED's" (if you were to build a new cabinet or other setup) - that's the price they would be targeting for.

you could still step back, the gun itself would operate in a range of 1-5ft, the average persons arms are about 2-2.5 feet, so after you hold the gun up to aim, your feet would be about 7 feet away from the screen. I've played many shooters in the arcade I don't ever remember standing over 7 feet away. (take 7 small steps back from ur monitor to guage the distance).

Oh yeah, BTW, lik-sang is now out of business because sony sued the pants off them.
www.lik-sang.com so after the guns are out of stock, were screwed.

I'm just trying to spark interest among developers, I want to see more products and competitive marketing towards the MAME/home arcade community. does anybody here not agree with that?

« Last Edit: June 07, 2007, 12:37:51 pm by TheAdMan »

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Re: LCD Lightgun
« Reply #11 on: June 07, 2007, 12:53:45 pm »
I would be very interested, assuming it will work accurately from the range you describe.  I think it's dumb to have to stand 6 feet away from your cabinet to play light gun games (which is why I passed on the LCD Topguns).  The only time you would stand that far away is when playing on a showcase style cabinet with a giant screen like House of the Dead -- not playing Hogan's Alley on a 25" monitor.

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Re: LCD Lightgun
« Reply #12 on: June 07, 2007, 12:57:06 pm »
The LCDTopGun is not made by lik-sang, but EMS

and Play-Asia still carries them full-stock..

I, for one, am always interested in hearing about new products to test and compare in the market, thus keeping it fresh and current... If I liked the gun and it got good reviews I might consider purchasing it for 50 or so.... 65-70 max (unless it made coffee)..

I think you should have been WAY more up front with your purpose and reasons for being here (and should have included all your previous correspondence) with your first post, given the nature of it.  It's one thing to come up as a new user asking for advice as oneself for your personal project, but you came to a homely community as though you were a "representative of a highly interested company looking to make a good investment"...  you should understand the kind of reaction that would get, especially if you plan on staying a member here.


Welcome.

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Re: LCD Lightgun
« Reply #13 on: June 07, 2007, 01:06:11 pm »
organic jerk:

I understand, but I didn't have an entire day to spend on a post to explain who I am, why I'm here, why I'm asking, and what I'm asking.

It would be nice if people weren't so judgmental and quick to jump to conclusions. - let the moderators moderate this forum, if i'm breaking rules i'll be more than happy to get banned.


http://youtube.com/watch?v=_AO0F5sLdVM

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Re: LCD Lightgun
« Reply #14 on: June 07, 2007, 01:13:49 pm »
Well you ended up spending the time to reiterate anyway, no?

It's not so much that people are judgemental, but rather weary and leery of  fraudulent users (ie: salespeople popping in to advertise under the guise of "hey guys I'm just a regular guy! look at my cool new stuff!") popping up with "opportunities" and such...

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Re: LCD Lightgun
« Reply #15 on: June 07, 2007, 01:19:07 pm »
"As for coming in here to get us to do your FREE market research for you, because you're either too lazy or too cheap to go do the job properly, DREAM ON!"

- no that's not judgmental at all.

can I stop defending myself yet, it's really not why I came here, If you don't want me in your "homely" community i'll gladly leave.
« Last Edit: June 07, 2007, 01:21:48 pm by TheAdMan »

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Re: LCD Lightgun
« Reply #16 on: June 07, 2007, 01:24:54 pm »
Again, Fozzy, like many of us, (based on your VERY TINY introductory post), assumed you were a representative of the company (again, a fraudulent user because not up front)..

You're not defending yourself at this point, You're just being very apprehensive for no reason... (especially since it seems you have some support, from me no less) I'm just saying that for future reference being up front with new people would be a good thing... lest you walk into an AA meeting to use the bathroom and they start gushing their feelings at you...


I did say Welcome.  I meant Welcome.




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Re: LCD Lightgun
« Reply #17 on: June 07, 2007, 01:37:46 pm »
ah who cares... just answer the guy's questions and if you dont believe him then dont reply.


Honestly, I'm cheap as hell so it would have to be under $40... as long as it works well

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Re: LCD Lightgun
« Reply #18 on: June 07, 2007, 02:00:45 pm »
The 5-foot max range ruins this for me.  I already have a camera-based gun that can be calibrated for the larger range required for projector use.



 Also, shens!  :P 

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Re: LCD Lightgun
« Reply #19 on: June 07, 2007, 02:01:29 pm »
I voted ~$40 but if the reviews were awesome and it was basically plug and play with Mame and games like area 51 etc...I'd go up to the next category.

Part of what I want is for the guns to have the same heft and size of the arcade guns.

This will be interesting...

And Welcom Adman!  :cheers:

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Re: LCD Lightgun
« Reply #20 on: June 07, 2007, 02:13:04 pm »
Under 70.

If it were wireless I'd pay over 70, but under 100.


A shot gun styled gun would be great.

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Re: LCD Lightgun
« Reply #21 on: June 07, 2007, 02:21:58 pm »

If you want to get the cost down, make it so it can be attached to virtually ANY gun, and let the purchaser use whatever gun they wish.

The range seems perfect for an arcade cabinet application.  Arcade shooting games are usually designed to have the player pretty close to the screen. 

It would have to be very accurate to command the high price.  But if it is, and it's as plug and play as a mouse (with a calibration app), doesn't require the game to have special drivers to support its use (again, like a mouse), then it seems like it should do well.  But understand that it's a niche market, and what works great for us, might not be as attractive to PC gamers as a whole, who might prefer to be further from the monitor.

RandyT

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Re: LCD Lightgun
« Reply #22 on: June 07, 2007, 02:43:03 pm »

If you want to get the cost down, make it so it can be attached to virtually ANY gun, and let the purchaser use whatever gun they wish.

I don't get it... wouldn't that type of universal compatibility bring the costs up?

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Re: LCD Lightgun
« Reply #23 on: June 07, 2007, 02:44:55 pm »
Not necessarily.  Universal things are usually cheaper than item-specific things.

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Re: LCD Lightgun
« Reply #24 on: June 07, 2007, 02:45:12 pm »

If you want to get the cost down, make it so it can be attached to virtually ANY gun, and let the purchaser use whatever gun they wish.


Intersesting suggestion, I'll mention that to them if I email them again (or point them to this thread). I suspect the track IR may work by itself, it already works as a mouse/cursor device -and it seems very acurate, check out the youtube links to the TrackIR demo I posted prviously (very cool) - their technology is patented, so you know it's cutting edge.

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Re: LCD Lightgun
« Reply #25 on: June 07, 2007, 02:47:19 pm »
The problem with that might be integrating trigger/buttons into a universal format.

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Re: LCD Lightgun
« Reply #26 on: June 07, 2007, 03:47:24 pm »
The problem with that might be integrating trigger/buttons into a universal format.

True enough.  How about a mini-jack on the side that a low-profile,  tactile switch with a self-adhesive (or velcro) back can be plugged into?  Either this could be used behind the existing trigger (or instead of), or the user could take additional steps to directly wire the cable ends to the existing trigger switch {assuming one already exists.}  If you use a stereo mini-phono jack, you can get left and right buttons.  Or you want three, you need the Stereo plus video version.

Obviously, they could also offer a gun that is specifically designed to accept the parts, but there go your tooling costs again.  And honestly, the trigger switch is probably the least of this groups worries.  Super accurate aiming at a reasonable distance is the problem

RandyT


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Re: LCD Lightgun
« Reply #27 on: June 07, 2007, 03:49:54 pm »
BYOAG - Build Your Own Arcade Gun!!!!!  That would be slick if you could get the trigger and optics assembly, and you can pick and choose interchangable stocks, such as the shotgun, a rifle (for gogol 13 and silent scope) and pistols.  that would be the cat's meow right there :)

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Re: LCD Lightgun
« Reply #28 on: June 07, 2007, 03:55:24 pm »
ooh that would be fun.  I havn't gotten into the arcade gun controls cause i dont like the available options for the dIY crowd.  I could wrap my mind around BYOAG though.  the gun is the easy part.  I could make some really nifty guns.

if it could be wireless i would convert the 90's han solo blaster or make one similar out of steel.

has anybody tried these?
« Last Edit: June 07, 2007, 03:57:26 pm by rovingmind »
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHH!!!!!

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Re: LCD Lightgun
« Reply #29 on: June 07, 2007, 04:02:15 pm »
Is the product even available?  I can't tell from that website.

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Re: LCD Lightgun
« Reply #30 on: June 07, 2007, 04:03:17 pm »
has anybody tried these?

Wow, that looks exactly like what TheAdMan described. 

EDIT: Nevermind, it's useless for me: "Note: G1 does not support multiple players. It is not currently compatible with PC games."
« Last Edit: June 07, 2007, 04:22:33 pm by ahofle »

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Re: LCD Lightgun
« Reply #31 on: June 07, 2007, 04:43:32 pm »
yeah saw that also   :badmood:
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Re: LCD Lightgun
« Reply #32 on: June 07, 2007, 04:57:18 pm »
Ahh you found www.erealgames.com, I was highly anticipating the release of their firehawk pc gun - which would have utilized a camera just like the G1, it was supposed t be released this spring, but they hit a snag somewhere and postponed it indefineitly, they even removed the advertisement from their website, it was after I received this news I contacted NaturalPoint - who has better camera technology.

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Re: LCD Lightgun
« Reply #33 on: June 07, 2007, 05:02:42 pm »
So tell me again whats wrong with the LCD TopGun?

I have two and they work for me, except I have issues with horizontal mounting of the LED bars, but other than that it works ace with the Xbox and HOTD.
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Re: LCD Lightgun
« Reply #34 on: June 07, 2007, 07:22:17 pm »
it was supposed t be released this spring, but they hit a snag somewhere and postponed it indefineitly

The Firehawk was cancelled because it hit the same brick walls as every other system that has tried this.  It simply doesn't work. It's only partially possible to track an object with this single point camera system.

If you move from your reference position or change your distance from the camera, the system falls over. The same applies to the Naturalpoint system, even with their most expensive systems they would not be able to track without reference markers.

They themselves point out that right now they need ground reference plane markers in order for their current single point camera systems to track anything.

The resolution necessary in the camera and electronics, in order to track to the degree of accuracy needed for even a 4 pixel resolution on screen at 5 feet away is mind bogglingly huge. It's pointless throwing the actual maths for this at you.

Your lack of understanding of the technology is your downfall here.  This simply will not work. Which is precisely why Sega, Namco, Sony, Nintendo, ALL abandoned development testing of this type of system for real arcades as well as for consoles. Why Honda also abandoned development of single point tracking for robotic systems. If they can't make it work with the size of budget they can throw at things, then Naturalpoint have not got a cat in hells chance of building a product like this, for a limited market and bringing it in on budget so that the limited market can afford it, or think it's worth the money.

Whether you like the fact or not, this is entirely a non starter. Quite apart from the fact that the LCD Topgun works fine.... works perfectly well at 5 feet from a 21" screen, and will shortly be working well at 2 feet from the same size screen due to further developments in the pipeline.

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« Last Edit: June 07, 2007, 07:44:07 pm by Fozzy The Bear »
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Re: LCD Lightgun
« Reply #35 on: June 07, 2007, 07:26:12 pm »
It would be nice if people weren't so judgmental and quick to jump to conclusions. - let the moderators moderate this forum, if i'm breaking rules i'll be more than happy to get banned.
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Re: LCD Lightgun
« Reply #36 on: June 07, 2007, 07:46:47 pm »

To me it seems the guy from naturalpoint was concerned about the gun not being 100% plugnplay - meaning no software, no calibration. he goes on to state that they could probably get around this by including software or calibration.

Have you watched the demo's i've posted? What are your thoughts about those?

I may be wrong, but is seems if you can track an object in 3d space then you don't need reference markers.

I don't know I guess I'm just not a "It can't be done" kind of person :)

« Last Edit: June 07, 2007, 08:01:09 pm by TheAdMan »

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Re: LCD Lightgun
« Reply #37 on: June 07, 2007, 07:57:20 pm »
these "dots" are far apart though
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Re: LCD Lightgun
« Reply #38 on: June 07, 2007, 07:59:59 pm »
The topgun is essentially a single camera device, A sensor (camera) in the gun picks up multiple LED's to position itself. - am I right about that?

Yes.... but it calculates its position from the difference in position between widely spaced multi point IR LED's. As do most currently in use real arcade machines.  

Are you now proposing that widely spaced LED's are mounted on a gun.... and even if they are,  the rotational (YAW) axis is nearly impossible to calculate with a resolution high enough to be functional. Unless you're talking about a system costing several thousand dollars.

The maths doesn't work when you reverse the system and try to make the camera static and the LED's mobile.  Unless of course you want 6" rods poking out of the sides and top of the gun with an IR LED on the top and ends Plus some static floor marker LED's to give it a ground plane to calculate position against.

Best Regards,
Julian (Fozzy The Bear)

PS.... Typed that at the same time as Patrick who clearly understood the unsolvable problem as well. This is exactly the problem that all of those major corporations hit a brick wall with and until you've worked with motion tracking it's impossible to understand how big a problem it really is.
« Last Edit: June 07, 2007, 08:07:25 pm by Fozzy The Bear »
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Re: LCD Lightgun
« Reply #39 on: June 07, 2007, 08:08:46 pm »
PS.... Typed that at the same time as Patrick who clearly understood the unsolvable problem as well.
Lol, at least you quoted the statement since now the whole post we responded to is different/gone.
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