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Removing the "initializing" and "loading" messages from mame 1.14
turbo6:
Would these modifications to the source also work when compiling an older version of Mame32, such as v0.90 or 0.93??? I looked at the source but couldn't find the lines you mentioned to modify. Maybe its too late, and need to try and find them after some sleep. Hope I didn't send this thread off its track by asking, but its the same idea... just using older versions... Thanks.
MKChamp:
--- Quote from: sega_mad on May 12, 2007, 02:03:13 am ---Hi MKChamp,
Sorry, I couldn't understand your instructions on removing the "White Box". Could you spell it out again in "simple speak"!!
Also, after commenting out the video.c file, it did appear to work, but on some of the bigger games (Street Fighter 2, 3) it still shows the "decoding message"
Any thoughts?
Cheers
--- End quote ---
I'm doing this on the fly, so let me know if this gets rid of the white box and the 'decoding' message you are still seeing...
In the ui.c file in the emu folder if you search for "video_frame_update();"
there are 3 occurences of it...comment out the first 2...
sega_mad:
Hi again,
We are getting there!!
That was successful for the older/smaller file size games.....Donkey kong, Galaga etc (no messages, no white box) But on Street Fighter 2 & 3, plus other (big file size games) it still has the white box, and now says "decrypting"
Cheers
SGT:
For street fighter, you'll probably have to edit cps2crypt.c located in:
c:\mamesrc\src\mame\machine
and comment out the following:
--- Code: --- char loadingMessage[256]; // for displaying with UI
sprintf(loadingMessage, "Decrypting %d%%", i*100/0x10000);
ui_set_startup_text(loadingMessage,FALSE);
--- End code ---
I have not tested it, though. That would probably only remove it from the cps2 games.
MKChamp:
--- Quote from: SGT on May 12, 2007, 03:54:19 pm ---For street fighter, you'll probably have to edit cps2crypt.c located in:
--- End quote ---
Yep...that's the only file I see with 'Decrypting' being displayed...
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