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Removing the "initializing" and "loading" messages from mame 1.14
sega_mad:
Hi SGT,
Sure was. Everything removed now, except the thin white line that flashes briefly around the edge of the screen......any idea how to remove that??
Cheers
MKChamp:
Not sure if this has any ill effects, but to get rid of the white box you can comment out the following 2 lines in emu/ui.c
line #372
line #376
Space Fractal:
eeah, should you not write which code is commented out instead just write the line number (wich can been moved up or down)?
MKChamp:
--- Quote from: Space Fractal on May 11, 2007, 05:05:50 pm ---eeah, should you not write which code is commented out instead just write the line number (wich can been moved up or down)?
--- End quote ---
/* clear the input memory */
while (code_read_async() != CODE_NONE) ;
/* loop while we have a handler */
while (ui_handler_callback != handler_ingame && !mame_is_scheduled_event_pending(Machine))
video_frame_update();
/* clear the handler and force an update */
ui_set_handler(handler_ingame, 0);
video_frame_update();
You would need to comment out the 2 "video_frame_update();". This is in the int ui_display_startup_screens section.
P.S. what does eeah mean?
sega_mad:
Hi MKChamp,
Sorry, I couldn't understand your instructions on removing the "White Box". Could you spell it out again in "simple speak"!!
Also, after commenting out the video.c file, it did appear to work, but on some of the bigger games (Street Fighter 2, 3) it still shows the "decoding message"
Any thoughts?
Cheers
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