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Removing the "initializing" and "loading" messages from mame 1.14

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sega_mad:

--- Quote from: SGT on May 12, 2007, 03:54:19 pm ---For street fighter, you'll probably have to edit cps2crypt.c located in:

c:\mamesrc\src\mame\machine

and comment out the following:


--- Code: --- char loadingMessage[256]; // for displaying with UI
sprintf(loadingMessage, "Decrypting %d%%", i*100/0x10000);
ui_set_startup_text(loadingMessage,FALSE);
--- End code ---

I have not tested it, though.  That would probably only remove it from the cps2 games.   


--- End quote ---

Hi guys

So in the c:\mamesrc\src\mame\machine folder, I just have to put // in front of
ui_set_startup_text(loadingMessage,FALSE);

then recompile

Is that correct??

I've only been replacing the mame.exe file once I've recompiled it...is that OK?

Cheers

sega_mad:
SGT & MKChamp,

That was it. Followed all instructions, recompiled and it's all good. Looks like everthing is now hidden.

I can't thank you guys enough!!

I don' tknow how you guys work this stuff out....but I'm stoked!!

Cheers

MKChamp:
It's easy pointing to a brick in a wall...the hard part is building the wall in the first place. The 'awe' goes to the mamedevs.

esaelectrionics:
doesent arcadeOS have an option for removing the nag screens?,dont know if it works,ive not tried it ,but just noticed the option.

sega_mad:
No idea, as I use MaLa. But I have removed all nag screens thanks to the info provided by MKChamp and SGT.

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