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Author Topic: Building a mame-based, real arcade.  (Read 10195 times)

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Jeff AMN

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Re: Building a mame-based, real arcade.
« Reply #40 on: April 05, 2007, 10:47:50 am »
Jeff, do you live in Bountiful?  I don't know what kind of regulations they have now, but growing up, I always went to the arcade at the card shop inside of the old 5 points mall.  They had a couple pins and about 7 machines or so.  There was another pizza place (Peter Piper's?) that had quite a few as well.  I grew up in WX and I remember someone trying to start one there but getting denied by the city.

Yeah, I'm in Bountiful.

I actually lived in Woods Cross until I was 11 and then moved up to Davis Blvd. in Bountiful. After spending college living in Springville, I've moved back to Bountiful with my wife.

Hansen's card shop was awesome. However, they shut it down because of the regulations. The city imposed it and they fought hard to keep it open. When it failed, they moved on to make souvenirs or something like that. I used to ride my bike down there every Saturday to grab a few packs of Garbage Pail Kids and drop quarters into their machines like crazy.

We found out about the regulations when my dad considered buying a small space to fill with arcade games. It was just before Hansen's card shop shut down that they were passed. Bountiful is VERY against the gathering of teens at any place at any time.

Just out of curiosity, when did you graduate high school? I graduated from BHS in '99, but I knew tons of people from WX (where my brother actually graduated in '94).
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Crax

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Re: Building a mame-based, real arcade.
« Reply #41 on: April 05, 2007, 10:57:33 am »
Graduated from WX in '98, but lived in the part of WX that went to Millcreek instead of South Davis for Jr. High so I knew a lot of people that went to Bountiful as well.  Live in Kaysville now, but my mom/dad are still in WX.

I rode my bike there and to 7-11 all the time as well  :laugh2:

Jeff AMN

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Re: Building a mame-based, real arcade.
« Reply #42 on: April 05, 2007, 11:05:06 am »
Heh, we probably faced off plenty of times on that Street Fighter II: Champion Edition that was in 7-11 next to the Slurpee machines. I went to Millcreek too, actually. Small world...
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Re: Building a mame-based, real arcade.
« Reply #43 on: April 06, 2007, 01:09:37 pm »
My Dad owns a small building where I live this is now right across the street from the new high school that is going in. I have thought about turning it into and arcade type hangout that opeens during lunch / after school. I would offer the games for free and charge them for food.

Call it FreePlayz.

The problem is that the build is so old that it might cost me tons in making it comply with code for a public eating establishment. It only has one bathroonm right now and I don't think it's handicap accessible. I may have to wait until my mom and sisters are tired of having a floral shop in another building my dad owns and put a pool hall in there.

There is nothing exciting to do where I live except make babies, which seems like that is increasing each year with the high school students.

ChadTower

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Re: Building a mame-based, real arcade.
« Reply #44 on: April 06, 2007, 01:18:33 pm »

You'll want to look into the bylaws regarding arcades and their proximity to schools.  It may just not be allowed.

Of course, if you make the games free, you'll get 99% of the visitors just hanging out and never buying anything.  There has to be something to make money, the food won't do it, and you can't give them incentive to hang out without spending money if you want to run a business.

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Re: Building a mame-based, real arcade.
« Reply #45 on: April 06, 2007, 01:32:45 pm »

You'll want to look into the bylaws regarding arcades and their proximity to schools.  It may just not be allowed.

Of course, if you make the games free, you'll get 99% of the visitors just hanging out and never buying anything.  There has to be something to make money, the food won't do it, and you can't give them incentive to hang out without spending money if you want to run a business.

I was thinking of doing something similar but for adults and serve drinks, etc...think "beer bar" with a crap load of classic games,  a pool table,  foosball, etc...
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ChadTower

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Re: Building a mame-based, real arcade.
« Reply #46 on: April 06, 2007, 01:34:59 pm »

You're describing a regular bar.

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Re: Building a mame-based, real arcade.
« Reply #47 on: April 07, 2007, 12:47:37 pm »
make it 10 usd to enter for free play games and extra for food.  foosball is good since it doesnt need power to run, unlike air hockey.  the only thing i would do i get a piece of plastic to cover the foosball so nothing goes flying into a monitor.   oooo make shredder's lair from tmnt the movie.  then if you ever feel like it you can start a gang.
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Re: Building a mame-based, real arcade.
« Reply #48 on: April 07, 2007, 12:54:36 pm »
make it 10 usd to enter for free play games and extra for food.

They call that nickelworld in Ohio.  Cover charge at the door and five cents per game.  Mostly family kids parties there. 
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clanggedin

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Re: Building a mame-based, real arcade.
« Reply #49 on: April 08, 2007, 02:42:05 pm »
We have a nickelcade about 20 miles from my house. They have tons of games there. It's like 3 bucks to enter and a nickel per game, unless it's a brand new game, then it's 2 or 3 nickels.

I think I am fine with putting anarcade at this location. There was a hamburger joint close by and it had a couple of games in it. There is also an elementary school across the street from this location.

This is a relatively small town so I am pretty sure they haven't thought of putting a law against an establishment of my type next to a school. Besides I have friends on the city council and family that work for the city. I also help fix the police department's computers and I don't charge them. They owe me a couple of favors.

I just need to figure out a way to make it profitable enough to support itself.


StephenH

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Re: Building a mame-based, real arcade.
« Reply #50 on: April 09, 2007, 04:43:10 am »
I knew someone who worked at an amusement company that used MAME in the past.   I couldn't beleive it when I found out.  I am not sure I would advocate people doing this commercially though.

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Re: Building a mame-based, real arcade.
« Reply #51 on: April 09, 2007, 08:05:01 am »
Also, I am pretty sure MAMEdev's policy is againg commercial use . . .

Meaning having the machine on free-play is still prohibited in a commercial environment, as you are using the machine to draw people to the business.

Of course, using other emulators might be permissable.
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ChadTower

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Re: Building a mame-based, real arcade.
« Reply #52 on: April 09, 2007, 09:09:38 am »

That wouldn't make using the games that those emulators run permissable.

rovingmind

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Re: Building a mame-based, real arcade.
« Reply #53 on: April 09, 2007, 10:58:36 am »
if you ebayed a dead board to bolt to the inside bottom of the cabinet theoretically you might be able to squeak by, as long as you only have that same game loaded into the emulator. 

Of course you're still going to need an emulator good for commercial use.  And you still have that whole UL approved issue.

And you would probably have to have a pretty good lawyer.
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Re: Building a mame-based, real arcade.
« Reply #54 on: April 09, 2007, 11:00:29 am »
if you ebayed a dead board to bolt to the inside bottom of the cabinet theoretically you might be able to squeak by, as long as you only have that same game loaded into the emulator. 

That has yet to be challenged legally that I know of.  Better have that lawyer handy.



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Re: Building a mame-based, real arcade.
« Reply #55 on: April 09, 2007, 11:12:16 am »
I am not understanding the UL approved thing. You have a UL approved pc and a UL approved PC monitor. What is the problem?

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Re: Building a mame-based, real arcade.
« Reply #56 on: April 09, 2007, 11:16:58 am »

When you dramatically alter it, you remove your UL certification.  If you didn't decase the PC or monitor, those devices would probably still be fine.

The CP/coin door wiring would not be covered, obviously, and you'd have to not alter the marquee light from its out of the box configuration as well.  Your power supply may or may not be proper by UL/insurance standards depending on how closely you matched its official use purpose/specs.

rovingmind

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Re: Building a mame-based, real arcade.
« Reply #57 on: April 09, 2007, 11:28:25 am »
heh,

keep the  cases, use a standard flourescent shelf light for the marquee, use Jamma wiring harness for the controls.....

maybe a fruit machine key encoder?

now all we need is that lawyer and emulator permissions
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Re: Building a mame-based, real arcade.
« Reply #58 on: April 09, 2007, 11:30:19 am »
now all we need is that lawyer and emulator permissions


You'd also have to convince the insurance company to buy the fact that all of the individual devices are UL certified and thus the whole unit is UL certified.  That assumption isn't necessarily true.  Remember, it's all about covering liability, which isn't necessarily a rational set of requirements.

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Re: Building a mame-based, real arcade.
« Reply #59 on: April 09, 2007, 11:35:51 am »
Heh heh
Then maybe 2 lawyers?

Ok i'll stop

A commercial emulator cab filled arcade will most likely always be an issue of doing it without telling anyone. 




now all we need is that lawyer and emulator permissions


You'd also have to convince the insurance company to buy the fact that all of the individual devices are UL certified and thus the whole unit is UL certified.  That assumption isn't necessarily true.  Remember, it's all about covering liability, which isn't necessarily a rational set of requirements.
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Re: Building a mame-based, real arcade.
« Reply #60 on: April 09, 2007, 11:40:21 am »
Well then something to consider: If your mame cab catches fire and does damage to your home, would your insurance company refuse to pay for the same reasons?

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Re: Building a mame-based, real arcade.
« Reply #61 on: April 09, 2007, 11:51:02 am »
Well then something to consider: If your mame cab catches fire and does damage to your home, would your insurance company refuse to pay for the same reasons?

No, because your homeowner's policy is entirely different than a business liability policy.  You're not covering a fire with your liability policy, you're covering injury or other harm to a customer.


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Re: Building a mame-based, real arcade.
« Reply #62 on: April 09, 2007, 12:54:32 pm »
Multi-Jamma.  http://multijamma.com/

Buy your indivudal boardsets legally, throw them in a multi-jamma cabinet.

Damn hard business to break into though. Ask Clay Cowgill about the arcade he's an owner of, they seem to be making a success of it but it's going to be a hell of a lot of work.

Edit - yeah, ok, I should read the whole thread before replying. It was Groundkontrol I was talking about...

Thanks again for all the input - I also didn't realize you needed state / city registration for amusement equipment - I thought it was only for gambling machines, etc.

I still think a retro-arcade would be a good idea, combined with a bar / concession stand, it could be a "survivable" business.  I may just have to slowly accumulate a lot of cabs and do a physical rotation.  The only thing that sucks is that you couldn't do a play-off contest or something like that, where you'd have 4 or five of the same games on the floor (like the Ms.Pacman contest in the 'Arcade 84' movie). 

Maybe a mutli-board capable "real" cab is a possibility.  :dunno
« Last Edit: April 09, 2007, 12:58:27 pm by saint »
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