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Author Topic: powerstrip  (Read 1358 times)

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vipezz

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powerstrip
« on: July 22, 2006, 04:35:35 pm »
hi guys, im having a little trouble here, im using powerstrip to display windows on an 15khz arcade monitor with the gameex frontend, everything runs great axcept for 1 thing, the mame chd games, the normal mame roms work fine but with the chd games the screen is flickering alot, i think it has something to do with the customresolutions, as far as i know the chd games run in 800x600 mode but the custom resolutions i added(wich i found on this lovely sitre btw :) ) dont have a 800x600 layout on 15khz on them. could anybody plz write down that resolution inhere plz cause i dont know anything about them, to many numbers for me, i can only copy and paste :(
thx in advance

vipezz

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Re: powerstrip
« Reply #1 on: July 24, 2006, 05:29:52 am »
did anyone get the mame chd games to work with powerstrip?

youki

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Re: powerstrip
« Reply #2 on: July 24, 2006, 06:02:31 am »
I don't use powerstrip , but i read about it  and few of my user use it .

So i think you have to force all games resolution to be 640x480 .

I suppose you can modify your mame.ini

Or add behing your mame.Exe in your FE config something like :   -resolution 640x480

Powerstrip stay at 15khz only for 640x480 resolution, if a game change the resolution your display will swtich to 31 khz.




vipezz

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Re: powerstrip
« Reply #3 on: July 24, 2006, 08:19:43 am »
thx alot youki, that was the tip ive been waiting for, chd games run great now ;)

Howard_Casto

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Re: powerstrip
« Reply #4 on: July 24, 2006, 04:58:42 pm »
Not exactly.... here's how powerstrip works:

You go in and tweak a resolution until it displays on your arcade monitor (640x480 is already in there by default).  Once youget it tweaked you save it.  From now on any time an application tries to run that resolution and powerstrip is running, it overrides the windows settings for that res and uses the ones you defined.  Since mame can handle any res you throw at it (assuming the res exists, which it will if you make it in powerstrip) you can make a powerstrip tweak fo any arcade res you wish to run, as long as you can get it working from within powerstrip. 

I only mention this because not everyone is satisfied with 640x480i

vipezz

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Re: powerstrip
« Reply #5 on: July 25, 2006, 02:28:24 am »
so you can get a 800x600 resolution within powerstrip @ 15khz?

Howard_Casto

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Re: powerstrip
« Reply #6 on: July 25, 2006, 02:48:48 am »
no, because that isn't a resolution an arcade monitor can handle. 

youki

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Re: powerstrip
« Reply #7 on: July 25, 2006, 04:18:01 am »
Quote
You go in and tweak a resolution until it displays on your arcade monitor (640x480 is already in there by default).  Once youget it tweaked you save it.  From now on any time an application tries to run that resolution and powerstrip is running, it overrides the windows settings for that res and uses the ones you defined.  Since mame can handle any res you throw at it (assuming the res exists, which it will if you make it in powerstrip) you can make a powerstrip tweak fo any arcade res you wish to run, as long as you can get it working from within powerstrip. 

I only mention this because not everyone is satisfied with 640x480i

Thanks , good to know, i didn't know that powerstrip can handle others resolutions.

One thing more, based on feedback i had on my forums about powerstrip , that could interrest you vipezz.

Some users prefer to use PowerStrip 3.30  instead of other version.
Because this version has a special mode where instead of using flickering to display 640x480 on ArcadeMonitor  , it simply use one pass but just remove one line on two. 

The advantage :
- No Flickering at all

The problem :
- Font on windows desktop a not really readable , but it seems that for FrontEnd and games it is very good.



vipezz

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Re: powerstrip
« Reply #8 on: July 25, 2006, 05:11:46 pm »
well, i actually dont have any flicker, dunno why, was a bit surprised myself, screen is pretty sharp to. and almost everything i connect is playable trough powerstrip so for me arcadevga is not needed(although i have spend hours and hours to connect it all to eachother)