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Author Topic: mame32analog - no mouse axes  (Read 1052 times)

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metzer

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mame32analog - no mouse axes
« on: February 17, 2003, 02:20:57 am »
Sorry to bother with a dumb question, but how do you control the mouse axes on Mame32analog v, 64.1?

Last year when I created my cab, I was running Mame32 Analog+ v. 59 I believe, and it was very apparent that Mouse Axes appeared for each game when selecting Tab.

Now, in this 64.1 version, I just don't see where the Mouse Axes reside.  I know, I'm probably overlooking something very obvious, and given enough time I'd probably figure it out, but I'm feeling lazy.

What am I missing?     ???

u_rebelscum

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Re:mame32analog - no mouse axes
« Reply #1 on: February 17, 2003, 02:42:06 am »
Opps, my bad.   :-[  I'm getting out a 0.65 tonight (I hope).  I'll check and make sure I don't forget to default that as on.  If you want, you can edit, lets see, line 236 ("switchmiceaxes" <--correction), src/windows/input.c, and change the (quotes included) "0" to "1" in ver 0.64.1 and recompile.

What I really should do is learn windows .rc files and add an analog+ tab to the settings dialog box.  Anybody know a link to a good tutorial for .rc files without needing to use visual studio?
« Last Edit: February 17, 2003, 02:49:31 am by u_rebelscum »
Robin
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