I've used Blender before, mostly because it doesn't hog all the system resources of those other programs. I like it, it's very fast once you know the commands and the install file is like....9 megs.
Blender is a great example of successful open source software and how it can often be superior to closed source stuff.
I've adminned 3DSMax networks since version 1, and in that time it has been owned by roughly 4-5 different companies over the years. Each "new" revision just patches the last, adding a tonne more bloat for relatively few changes. What Max needs is a complete "start from scratch" code cleanup. In it's current form it is horrendously slow (compare the rendering speed of Max scanline to something 3rd party like VRay, Mental Ray, PRMan, etc).
Blender is coded intelligently and in a highly modular fashion. End result is a lean, fast but incredibly useful modelling package. And now that AutoDesk Media Inc (current owners of AutoCAD, VIZ and 3DSMax, Inventor, etc) has purchased Alias Wavefront (Maya, Studio Tools, etc) people in the film and TV business are starting to look elsewhere for viable and customisable alternatives. My money is on the open source Blender being another "Cinepaint" - ie: a tool that started life as a relatively mid-range product, and thanks to the GPL will be worked on and shared by hollywood programmers and turned into something A-grade and film-industry quality.
But anyway, that's neither here nor there.
When modelling cabinets, I find Max/Maya/etc rather useless. They're designed for final presentation style graphics, most of which centers more on what the human eye sees rather than strict CAD-style measurements. All of my cabinet design is done pre-build, so I want to know what will fit and what wont (say, if my monitor will fit in the cab without decasing, or if I'll need to change something about my design).
I guess for checking out colour schemes, side art or whatever than one of the rendering-style packages would be OK for that purpose.