ya because i run , psx , dc , n64 , snes , mame and a few others , it took some time to work out how to do the buttons , take the psx for starters , you got 4 buttons , and 4 l/r ones , not to mention the start and select buttons and the joy - on most console it's a diamond of 4 buttons with the l/r on either side of the top (
http://www.lucindrea.com/cabinet/psx.jpg ( i hit paste twice so ignore the second R2 ) ) , what your not seeing is the 2 buttons on the sides used in pinball :-) .. for the most part only 4 or so are used , and i'm useing johnny5 to bring up the mappings before the game launches , and the option to re-map anything is allways their as a KB sits behind the coin door.
the coin mechs are standard mechs , i did alter one to accept any coin ( the susan B mech i had as i have no use for SBA's ) , but i do have 2 25C ones and 2 token ones .. this acctully leaves me at least 2 spares. ( shipping and maby 5$ each and i'm willing to part with the spares ) ... no idea if i'm going to wire up the mag in the coin mechs as i dont see much use for it ( it 's main function is to eject coins when the machine is not on ) , but the lights will be hooked up :-) ... the thing will mainly be a piggy bank for loose change that gets tossed in a basket with my keys when i get home each night .. figure i get 30$ - 40$ evetry 6 months out of that basket , so in , oh 15 years , the csabinet will pay for it's self
