First, if you're not sure what Donkey Kong Advanced is, follow this link for more info:
http://forum.arcadecontrols.com/index.php/topic,153347.0.htmlSo I decided to continue to improve DK Advanced by adding a ton of new levels. I'm offering the opportunity to anyone interested in helping with level concepts/design. If anyone wants to design levels with me that would help out and if it's good enough you'll get to see your level in the game. I'm looking to have a lot of levels, like 12-20 in the end.
What I'm looking for are unique level designs. Post your designs here so everyone can look at them and swap ideas.
I'm not desperate for help. This is simply an opportunity for those who are very interested in having their own level(s) in the game. Once I get a good concept level, I can start adding it to a special debug version of the game right away so you can actually test it out while it's being developed.[Level specs and ideas to help you get started]-The levels are divided into 28 blocks wide, and 32 blocks high. 1 Block is 8x8 pixels. Floors and items are suggested to be placed perfectly inside a grid square, but it's not necessary such as the girder stage, they're all over the place. If they're placed more in grid squares, it helps to keep the look authentic of earlier video games.
-Make sure to not add anything in the top score area. The level shouldn't have anything in the first 5 blocks high, and to the right where the bonus clock is, that's 7 blocks from the top and 6 blocks wide. Look at the screen shots for a better idea.
-Most levels should have donkey kong in them but a few don't have to. If you want Donkey kong, the length in blocks you need for his platform, barrel supply and Pauline's cage is 17 blocks wide and 5 blocks high. The ladders he escapes on is 7 blocks high.
-There should be a heart bonus item in every level. These should be in tricky to get places since they're worth 2000 points. Another bonus item should be placed somewhere else in the level. This one doesn't have to be tricky to get.
-You can come up with new concepts too that aren't there yet and I'll try and implement them, like special items you need to get, special mechanics, special types of floors, conveyor belts, etc.
-Each level should have some kind of theme or set in a certain location without looking too much like the others. Examples of possible locations: castle, construction yard, sewer, palace, clouds, jungle, etc. Let your imagination run wild. I would like a couple more girder stages
-One way to design a level would be to grab some grid paper and draw it out on there. Another is to grab the graphics and use something like photoshop. Yet another is using a map editor such as Tiled. I attached the graphics here so you can use them.
-If you want to use your own graphics, make sure they look like something that belongs in donkey kong and that they're drawn in chunks of 8x8.
Anyways, thanks in advance for any help and suggestions.