Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: ArcadeVGA card and Hyperspin win 7  (Read 4664 times)

0 Members and 1 Guest are viewing this topic.

actman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 62
  • Last login:April 18, 2024, 12:17:27 pm
  • I want to build my own arcade controls!
ArcadeVGA card and Hyperspin win 7
« on: December 04, 2015, 06:38:24 pm »
I have a ArcadeVga  video card and a 25" WG arcade monitor. When I run my ext Hd with Hyperspin running Mame games it works from the DVI port to a computer monitor. When I connect my Arcade monitor my Hyperspin comes up shows my mame games on the wheel but when I select a game the screen flashes and it remain on the game selection screen. I installed the latest drivers from Andy and I'm not sure what to try. Some of the other emulators work in HS with the arcade monitor connected. I first had setup my computer with XP and found that Mame worked but my other emulators would not! So I went the Win 7 direction.
For XP I had to turn off hardware acceleration for videos to work in HS which is a known problem.
If anybody has any ides let me know.   

actman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 62
  • Last login:April 18, 2024, 12:17:27 pm
  • I want to build my own arcade controls!
Re: ArcadeVGA card and Hyperspin win 7
« Reply #1 on: December 13, 2015, 08:42:33 am »
Found out that directdraw in windows 7 has a issue with switching from interlaced resolution to non interlaced.
I can set my windows/hyperspin to 640x288 noninterlaced resolution and the games work.
But I want to run 640x480 it looks better in hyperspin.
There is an excitable file made that can be run before the mame game. But not sure
How to run it in hyperspin

jackiabu

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 324
  • Last login:May 18, 2025, 02:29:49 pm
    • http://jackiabu.blogspot.com/
Re: ArcadeVGA card and Hyperspin win 7
« Reply #2 on: December 17, 2015, 02:16:26 pm »
The arcade vga has a lot of trouble... :-\  and this is one of them.  good luck with this.

Alaska

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 225
  • Last login:January 02, 2025, 06:25:46 pm
  • Fight inflation not farmers
Re: ArcadeVGA card and Hyperspin win 7
« Reply #3 on: January 01, 2016, 04:55:10 pm »
The arcade vga has a lot of trouble... :-\  and this is one of them.  good luck with this.

I am just encountering these same issues too. First with install and now with the interlacing issue. It looks like there are a few solutions on the Ultimarc website, but it is ending up to be a nightmare for a novice programmer like myself  :banghead:

I have 25" Zenith k7000a with a newly rebuilt chassis and I don't want to plug this card into it until I can remedy these issues. Please update if anyone has found a fast and easy solution.

Thanks


DudeRegular

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 279
  • Last login:October 03, 2024, 08:39:39 am
  • I have no idea what I am doing
Re: ArcadeVGA card and Hyperspin win 7
« Reply #4 on: January 02, 2016, 11:32:38 am »
Buy another amd card and run groovymame is an option. There is a whole section of these forums dedicated to it. Cant speak to hyperspin but groovymame is pretty awesome. I run it with attract mode for the front end.

Alaska

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 225
  • Last login:January 02, 2025, 06:25:46 pm
  • Fight inflation not farmers
Re: ArcadeVGA card and Hyperspin win 7
« Reply #5 on: January 02, 2016, 11:59:47 am »
Is there a way to setup MAME using Direct2D instead of directdraw to bypass the interlacing issues with this card?

Alaska

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 225
  • Last login:January 02, 2025, 06:25:46 pm
  • Fight inflation not farmers
Re: ArcadeVGA card and Hyperspin win 7
« Reply #6 on: January 02, 2016, 12:05:26 pm »
Buy another amd card and run groovymame is an option. There is a whole section of these forums dedicated to it. Cant speak to hyperspin but groovymame is pretty awesome. I run it with attract mode for the front end.

That is the same reply I read in another forum. It sounds like it is a headache getting the VGA5000 card to work well across the board... regardless of the frontend.

I am running Hyperspin with Rocketlauncher and spent a good deal of time getting it tweaked and setup how I wanted it... including hours of Photoshop work creating wheels and themes. It would be a bummer to abandon it now, but I am toying over the notion.

DudeRegular

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 279
  • Last login:October 03, 2024, 08:39:39 am
  • I have no idea what I am doing
Re: ArcadeVGA card and Hyperspin win 7
« Reply #7 on: January 02, 2016, 12:09:20 pm »
I hear ya. I guess just look at it in prioritized order. The games are more important than the front end. I do want the front end to be simple and easy to use for guests though too. Attractmode has some nice wheel like layouts. You can still use all your wheel art, just maybe not all the themes. I think hyperspin looks great, but I just never jumped on with having to pay for the files and all that.

Alaska

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 225
  • Last login:January 02, 2025, 06:25:46 pm
  • Fight inflation not farmers

Alaska

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 225
  • Last login:January 02, 2025, 06:25:46 pm
  • Fight inflation not farmers
Re: ArcadeVGA card and Hyperspin win 7
« Reply #9 on: January 02, 2016, 01:03:07 pm »
Lets get down to brass tacks here before I jump ship and start from scatch with GoovyMAME. The solution to the Windows 7 issue is listed as
 
There are also 3 useful utilities which can be downloaded [on ultimarc website http://ultimarc.com/avgainst.html]. These are simple programs which change to the specified res. So, you can configure a front end to run 640x288.exe to change to this resolution before starting the game. Once this has happened, Mame will then be able to invoke the correct resolution for the game.\

So how do you configure a front end to make this happen? A separate forum lists this as the solution... But what file do you edit and how do you edit the file...

else if (systemName = "MAME" && executable = "mame.exe")
{
    hideDesktop()
    Hotkey, %exitEmulatorKey%, CloseProcess
    Runwait, c:\Emu\Mame\640x288.exe, Hide UseErrorLevel
    Runwait, %executable% %romName%, %EmuPath%, Hide UseErrorLevel
    Process, waitClose, %executable%
    Runwait, c:\Emu\Mame\640x480.exe, Hide UseErrorLevel
    exitapp
}


Change the path names to 640x288.exe and 640x480.exe, to your mame installation,  before saving.

Download Autohotkey from here: http://www.autohotkey.com/download/
Install it and run the compiler. (Compiler\Ahk2Exe.exe)

Select the new hyperlaunch.ahk and compile it into a new hyperlaunch.exe.
Replace the old hyperlaunch.exe with the new one you made. (Remember to always make a backup first)

And now DirectDraw in MAME under windows 7 works.

I searched my directory for an .ahk file and came up with nada. I am using RocketLauncher... but there is no Rocketlauncher.ahk ... is there a go around to access this code and change it to what is listed above?
« Last Edit: January 02, 2016, 01:06:36 pm by Alaska »

DudeRegular

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 279
  • Last login:October 03, 2024, 08:39:39 am
  • I have no idea what I am doing
Re: ArcadeVGA card and Hyperspin win 7
« Reply #10 on: January 03, 2016, 10:44:29 pm »
No idea on the hyperspin stuff. Suggest you check with them to figure that out. If you do decide to use groovymame and crt emudriver you pretty much won't have to do all this script stuff that I know of. Unless that is just required by hyperspin. You will set it all up once and it should just pretty much work everytime. I have read that some folks have had issues with hyperspin and groovymame though.

flylear45

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 35
  • Last login:January 31, 2021, 11:55:08 am
  • I want to build my own arcade controls!
Re: ArcadeVGA card and Hyperspin win 7
« Reply #11 on: January 03, 2016, 11:11:03 pm »
I am watching this because the prospect of using my arcade monitor in a Hyperspin build seems like a long shot. I understand the concept of having a script run on entry and exit of an emulator, but actually writing one..... another steep learning curve to get from where I am to where i would need to be, and I would hate to trash a good monitor while learning.

I wish I could help you. Good luck!

actman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 62
  • Last login:April 18, 2024, 12:17:27 pm
  • I want to build my own arcade controls!
Re: ArcadeVGA card and Hyperspin win 7
« Reply #12 on: January 06, 2016, 09:38:38 am »
I gave up on trying to find a solution. Mame is the only emulator that won't work in 640x480 the rest do. So I set my windows to 640x288 when I load HS and run Mame and set it to 640x480 when running the other games.  Like someone said its the games that are the important part and they all work one way or the other! However if someone does figure out how to run HS with that software resolution solution I would be interested. I did post on HS about this and asked help on it but no luck so far.

flylear45

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 35
  • Last login:January 31, 2021, 11:55:08 am
  • I want to build my own arcade controls!
Re: ArcadeVGA card and Hyperspin win 7
« Reply #13 on: January 07, 2016, 07:51:14 am »
Thanks actman for the follow-up. I totally agree, it's all about the games. I'm still getting my head around it all and this was helpful.

Alaska

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 225
  • Last login:January 02, 2025, 06:25:46 pm
  • Fight inflation not farmers
Re: ArcadeVGA card and Hyperspin win 7
« Reply #14 on: January 07, 2016, 12:18:44 pm »
From what I have found, the trouble is getting all of this to work with Windows 7. It looks like you can revert back to Windows XP and run Hyperspin+MAME with the ArcadeVGA in 640x480 res without having to switch back to 640x288. Windows 7 has various issues switching between progressive and interlaced signals which in turn  :angry: the ArcadeVGA card.  :banghead: I think what I am going to do is setup a separate computer with XP, remove the VGA card from my Windows 7 MAME computer, install a new card and setup the W7 with grooveymame (start a new slim build), and try to setup the XP machine with hyperspin+rocketlauncher+arcadeVGA card to run with my current k7000A 25" zenith.

robbbby

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 69
  • Last login:May 05, 2022, 05:11:00 pm
  • I want to build my own arcade controls!
Re: ArcadeVGA card and Hyperspin win 7
« Reply #15 on: January 26, 2016, 08:50:57 pm »
From what I have found, the trouble is getting all of this to work with Windows 7. It looks like you can revert back to Windows XP and run Hyperspin+MAME with the ArcadeVGA in 640x480 res without having to switch back to 640x288. Windows 7 has various issues switching between progressive and interlaced signals which in turn  :angry: the ArcadeVGA card.  :banghead: I think what I am going to do is setup a separate computer with XP, remove the VGA card from my Windows 7 MAME computer, install a new card and setup the W7 with grooveymame (start a new slim build), and try to setup the XP machine with hyperspin+rocketlauncher+arcadeVGA card to run with my current k7000A 25" zenith.

Alaska, have you tried XP yet?  I just purchased an AVGA without researching all of this and I have the unfortunate luck of also running win8 with mame + hyperspin.  I really don't want to ditch hyperspin since it is all setup and don't want to take a loss by selling the AVGA just yet.  Debating if I should try XP but would like to hear if anybody else has had luck.

Calamity

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7463
  • Last login:July 01, 2025, 01:29:14 pm
  • Quote me with care
Re: ArcadeVGA card and Hyperspin win 7
« Reply #16 on: January 27, 2016, 06:02:04 am »
We're trying an experimental DirectDraw wrapper here.

This is a workaround for the progressive/interlace bug on W7. Basically put the wrapper ddraw.dll into the folder where the emulator's executable you want to fix is. Can't promise it'll work but you can give it a try.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi