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Author Topic: ControllerRemap GUI  (Read 21096 times)

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lisowskikevin

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Re: ControllerRemap GUI
« Reply #40 on: September 22, 2015, 10:09:54 pm »
I have it start up in minimized, where upon starting HS I see a quick flash of the GUI window then it minimizes. It's not the ideal situation visually, but at least I know the GUI is running.


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Ok so I went back into Hyper HQ and I select minimize but when I close out and restart Hyper HQ its set back to normal? How do you make it stick in Hyper HQ? Sorry to be a pain!

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Re: ControllerRemap GUI
« Reply #41 on: September 23, 2015, 05:33:14 pm »
lisowskikevin - check your email - sent a new build which should hopefully solve your probs. Let me know the outcome so if OK will update the public download on the codeplex site.

stigzler

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Re: ControllerRemap GUI
« Reply #42 on: September 26, 2015, 03:26:32 am »
Updates:

0.6.6:
Fixed bug where null entry causes dbnull error in controls table

0.6.7:
Added Minimize to Tray and Hide on start to enable 'invisible' start
Added Delete button to controllers table - allows user to select rows and delete via gui.
Added Codeplex link for help.

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Re: ControllerRemap GUI
« Reply #43 on: September 26, 2015, 04:41:08 am »
New build tested works great! Thanks so much to Stigzler for the update and fix!!!

MydknyteStyrm

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Re: ControllerRemap GUI
« Reply #44 on: March 30, 2016, 05:14:18 pm »
I noticed a weird error of sorts with my setup. Im using ControllRemapGUI 6.7, and the game in question is Battlezone.

I have a four player CP, and in Mame I have the sticks set up 3-1-2-4 as far as players go.
My default setup in CRGUI is 3-1 for the Left/Left and Right/Right for Player 1, (SmashTV,etc), and 2-4 for the L/L and R/R for Player 2

For a game like Battlezone (bzone), I set up Joy 1 and 2 as the controls, imported the bzone.cfg settings into my CRG_Remap, write and test. The bzone listing is there, and it worked fine.

Fast forward two weeks later, when I tried to redo my controls. I figured since bzone was already in the list, I wouldnt have to remap it. I remapped all the default controls, and when I test bzone, it shows my default settings instead of the bzone settings which already existed. The only way I can get bzone to work again is to delete it off of the CRG_Remap list, and reinstate the cfg file and transfer the exact same settings over.

The issue is, I have already added over fifty games to my Remap list, and I'm afraid I might have to do it all over again since I updated my default controls. Is there something I am doing wrong?

I have the CRGUI settings to delete the cfg files and make backups on Test. Thanks for any help you can provide.

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Re: ControllerRemap GUI
« Reply #45 on: April 05, 2016, 11:51:20 am »
Solved it. Turns out when I removed the Default controls from my cfg file, I broke it somehow. The easy fix was to open my CRG_MyRemap.cfg file in the second tab (where I assign controls with my components) and Transfer the existing CFG to the Write/Test tab, which then makes everything work okay again.

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Re: ControllerRemap GUI
« Reply #46 on: April 05, 2016, 01:51:33 pm »
Glad you got it sorted.

Endprodukt

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Re: ControllerRemap GUI
« Reply #47 on: April 06, 2016, 07:25:57 am »
First things first: This is awesome.

Second: While I got everything working in Testmode, I can't get it to work with Hyperspin.

I can see Hyperspin starting a dos window on boot up. Now when I exit Hyperspin, the Gui logo is in the tray but will close on mouseover like it shutdown.

I checked all path a couple of times and can't find the problem. Could it somehow collide with led blinky?

edit:

Nope, nothing to do with led blinky. From my understanding: Launching the gui from the cmd with -rmap "" should write your default cfg into you default.ini. Is that correct? Because that's not happening. Launching -rmap "" -mame "rom" does work from cmd without problems, though.
« Last Edit: April 06, 2016, 07:51:21 am by Endprodukt »

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Re: ControllerRemap GUI
« Reply #48 on: April 06, 2016, 09:38:11 am »
Can you post your Hyperspin log from Rocketlauncher?


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Re: ControllerRemap GUI
« Reply #49 on: April 06, 2016, 11:48:36 am »
I'm not using Rocket Launcher. I'm on Hyperspin 1.1 and don't plan on changing that as it's working as expected - including all the emulators. Countless hours of work back in the day.

But: It should just work the same.

Just for my understanding...

Hyperlaunch is supposed to launch the Gui, which will than load the correct inputs to the ctrlr.cfg file? So it seems like Mame is not reading from it as long as mame is not launched by the guy itself.

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Re: ControllerRemap GUI
« Reply #50 on: April 06, 2016, 11:56:03 am »
That sounds right to me. How are you sending the code from Hyperspin? What is the context of your code?


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Re: ControllerRemap GUI
« Reply #51 on: April 06, 2016, 11:59:13 am »
That sounds right to me. How are you sending the code from Hyperspin? What is the context of your code?


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Endprodukt

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Re: ControllerRemap GUI
« Reply #52 on: April 06, 2016, 12:01:15 pm »
I'm doing it like you explained, with the Hyperspin HQ, using Startup.

I took a look at the log of hyperspin and it's pretty much doing what it's supposed to do, this is the command line it's throwing out:

CtrlRemapGUI.exe -rmap "c:\mame\ctrlr\crg_blank.cfg" (I left it to the standart name for now, but it's works when I launch mame from the gui and from the cmd)

Is the GUI supposed to stay open in the background? Because from my understanding it will rewrite the crg_blank.cfg for mame so Mame reads it first with the correct inputs? Am I getting somehing wrong here?

Starting a game in Mame from Hyperspin results in the default settings. 



MydknyteStyrm

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Re: ControllerRemap GUI
« Reply #53 on: April 06, 2016, 12:03:57 pm »
The GUI stays in your task bar and goes away when HS closes. Do you have cfg files in your CFG folder? if you have the default in there, Mame will always read that first. Ideally your default.cfg should be blank


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MydknyteStyrm

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Re: ControllerRemap GUI
« Reply #54 on: April 06, 2016, 12:05:02 pm »
What you should try is check the Auto erase tick in the GUI and set backups. That way when GUI runs it deletes everything in the CFG folder, then reads your Blank file.


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Re: ControllerRemap GUI
« Reply #55 on: April 06, 2016, 12:06:20 pm »
The best way to check if your default.cfg is blank is to check it in your GUI tab, the one where you load up your settings. Not in front of the PC at the moment so not sure name of tab. It's the second tab


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Re: ControllerRemap GUI
« Reply #56 on: April 06, 2016, 12:11:09 pm »
default is blank, all game.ini's have been removed for now. So that's not the problem.

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Re: ControllerRemap GUI
« Reply #57 on: April 06, 2016, 12:14:50 pm »
Also, starting ctrlremapgui.exe -rmap "" doesn't start the gui. It's just gives me a dos windows for half a second, starts the tray that will close on mouseover.

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Re: ControllerRemap GUI
« Reply #58 on: April 06, 2016, 12:16:12 pm »
Not the inis, the cfgs. Right?

The only way I would think Mame is loading the default settings instead of your custom is because there is a default.cfg somewhere that's being read first. Your code is right and the placement is correct but Mame is seeing a default setting somewhere.


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Re: ControllerRemap GUI
« Reply #59 on: April 06, 2016, 12:19:18 pm »
Fresh mame install, no default.ini or cfg's or anything to be found anywhere :( I think it wouldn't work in the cmd either when launching Mame from the Gui...but that works perfectly fine.
« Last Edit: April 06, 2016, 12:22:24 pm by Endprodukt »

MydknyteStyrm

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Re: ControllerRemap GUI
« Reply #60 on: April 06, 2016, 12:22:41 pm »
Okay I think I'm misunderstanding you. In Mame there's a CFG and CTRLR folder. In the CFG folder a default.cfg resides whenever you start Mame. It's automatic. Whenever you change the controls the default changes. When you want to fool Mame with CRGUI, you have to have a blank empty default.cfg file in the CFG folder, and your custom one in CTRLR.

In the GUI there's an option to install a blank Mame cfg file on the last tab. Try that then start up HS. If the default is blank, the next file read will be your Custom.cfg file.


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Re: ControllerRemap GUI
« Reply #61 on: April 06, 2016, 12:23:13 pm »
This whole thing has nothing to do with ini files.


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Re: ControllerRemap GUI
« Reply #62 on: April 06, 2016, 12:34:19 pm »
Sorry , mistaken ini for cfg... I meant cfg.

Default.cfg is empty, cfg folder just has the default.cfg that I put in via GUI.

Again...it WORKS with mame beeing launched by the GUI!

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Re: ControllerRemap GUI
« Reply #63 on: April 06, 2016, 12:37:28 pm »
Am I right that when I get this to work, I will have to redo ALL my special single game setups?

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Re: ControllerRemap GUI
« Reply #64 on: April 06, 2016, 12:37:44 pm »
Then the problem is definitely HyperHQ. If you say the command is being sent by HS via your log, I'm not see why it's not loading. Can you post your log from HS?


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Re: ControllerRemap GUI
« Reply #65 on: April 06, 2016, 12:38:20 pm »
You shouldn't have to


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Re: ControllerRemap GUI
« Reply #66 on: April 06, 2016, 12:42:24 pm »
Before I post a log....just by theory:

I run this command line:

ctrlremapgui.exe -rmap "c:\mame\ctrlr\crk_blank.cfg"

Now by my understanding this SHOULD start GUI and leave it open in the tray.

Now I go in to my mame folder with CMD and start a game and it should use the settings from the GUI.

Because that's the exact order how HS would do it. But it's not working like that. Neither in HS nor from CMD. ONLY by launching Mame from the GUI. Don't get it actually.

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Re: ControllerRemap GUI
« Reply #67 on: April 06, 2016, 12:51:22 pm »
No that's not how it works. You send the GUI command from Mame once. Including sending the rom name. Not one then the other.  Post your log


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Re: ControllerRemap GUI
« Reply #68 on: April 06, 2016, 02:39:56 pm »

That "error initialising joystick" line seems not to be connected to GUI but to HQ not using josticks on my system.

Quote
03:46:37 AM |  HyperSpin Started
03:46:37 AM |  Going FullScreen
03:46:37 AM |  LEDBlinky is set to active
03:46:37 AM |  Found LEDBlinky.exe
03:46:37 AM |  Running LEDBlinky
03:46:37 AM |  Command Line is: "D:\Mame\Led Blinky\LEDBlinky.exe" 1
03:46:37 AM |  Checking for updates
03:46:37 AM |  Update Check Complete
03:46:37 AM |  Startup program: CtrlRemapGUI.exe
03:46:37 AM |  Startup params: -rmap "c:\mame\ctrlr\crg_blank.cfg"
03:46:37 AM |  Working directory: C:\remap\
03:46:37 AM |  Window State: NORMAL
03:46:37 AM |  Launching CtrlRemapGUI.exe
03:46:37 AM |  Command Line is CtrlRemapGUI.exe -rmap "c:\mame\ctrlr\crg_blank.cfg"
03:46:37 AM |  Error intializing joysticks
03:46:37 AM |  Menu Mode is single
03:46:37 AM |  Loading MAME.xml
03:46:37 AM |  Command Line is: "D:\Mame\Led Blinky\LEDBlinky.exe" 7 "MAME"
03:46:37 AM |  MAME.xml successfully loaded
03:46:38 AM |  MAME wheel loaded successfully
03:46:38 AM |  Command Line is: "D:\Mame\Led Blinky\LEDBlinky.exe" 9 "88games"
03:46:46 AM |  Command Line is: "D:\Mame\Led Blinky\LEDBlinky.exe" 9 "88games"
03:46:47 AM |  Launching Game
03:46:47 AM |  Command Line is: "D:\Mame\Led Blinky\LEDBlinky.exe" 3 "88games"
03:46:47 AM |  Using alternate exe MAME
03:46:47 AM |  Running in normal rom mode
03:46:47 AM |  Excecutable is mame.exe
03:46:47 AM |  Command Line is: "C:\Mame\mame.exe" "C:\Mame\roms\88games.zip"
03:46:53 AM |  Quiting Hyperspin
03:46:53 AM |  Command Line is: "D:\Mame\Led Blinky\LEDBlinky.exe" 2
03:46:53 AM |  Bye!

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Re: ControllerRemap GUI
« Reply #69 on: April 06, 2016, 05:03:12 pm »
Midnight's your guy, End. He got it up and working on HS. Sorry - i don't use HS.

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Re: ControllerRemap GUI
« Reply #70 on: April 06, 2016, 06:50:18 pm »
Okay I have to ask, are you params case sensitive? I noticed that you have a D drive with a capitalized Mame, and your C drive you don't. Plus I think the C should be capitalized too


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Re: ControllerRemap GUI
« Reply #71 on: April 07, 2016, 02:08:05 am »
Okay I have to ask, are you params case sensitive? I noticed that you have a D drive with a capitalized Mame, and your C drive you don't. Plus I think the C should be capitalized too


I doubt that case sensitive letters are the problem, cmd doesn't care.

Again, HS does start a DOS Window. So it's doing something. The GUI itself isn't doing anything though from this command.

using:

ctrlremapgui.exe -rmap "" -mame game

WORKS!

ctrlremapguiexe -rmap ""

Does nothing for me. I don't understand what this is supposed to do anyways because this way it is not followed by a MAME command until I select a game.


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Re: ControllerRemap GUI
« Reply #72 on: April 07, 2016, 02:17:29 am »
Just for clarity, if you don't use hyperspin, does CRGUI work as your expecting it to? (i.e. does it work just using cmd?)

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Re: ControllerRemap GUI
« Reply #73 on: April 07, 2016, 02:22:03 am »
Oh, and:

1. Try specifying the name of your remap .cfg file rather than leaving it just ""

2. You do know that you have to have HS send the name of the remap file with the Mame boot cmd line?

So, HS would have to construct and execute:

>CtrlRemapGUI.exe -rmap "c:\mame\ctrlr\crg_blank.cfg"

and then...

>mame64.exe -nowindow -ctrl crg_blank

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Re: ControllerRemap GUI
« Reply #74 on: April 07, 2016, 02:31:06 pm »
Ignore above 2 posts.

Concerning this:

Quote

03:46:37 AM |  Command Line is CtrlRemapGUI.exe -rmap "c:\mame\ctrlr\crg_blank.cfg"
......
03:46:47 AM |  Command Line is: "C:\Mame\mame.exe" "C:\Mame\roms\88games.zip"

 The Two lines above concern me. I know it's my own app, but can't remember specifically, but you need to stop HS generating this:

Code: [Select]
CtrlRemapGUI.exe -rmap "c:\mame\ctrlr\crg_blank.cfg"
and change it to:

Code: [Select]
CtrlRemapGUI.exe -rmap "crg_blank.cfg"
and make sure you've set all the paths in the Defaults tab correctly (Mame path included)

and also, this line looks bad:

Code: [Select]
"C:\Mame\mame.exe" "C:\Mame\roms\88games.zip"
HS needs to be generating:

Code: [Select]
"C:\Mame\mame.exe"  -ctrl crg_blank
All as per the guidance here:

https://controllerremapgui.codeplex.com/
« Last Edit: April 07, 2016, 02:33:08 pm by stigzler »

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Re: ControllerRemap GUI
« Reply #75 on: April 08, 2016, 09:38:02 am »
Ok, got it to read now. Your Mame CMD was wrong though, it needs -ctrlr, not -ctrl.

Last problem left now is that LED Blinky reads the default.cfg to set color in Hyperspin correctly. I hope I can work that out.

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Re: ControllerRemap GUI
« Reply #76 on: April 08, 2016, 04:59:43 pm »
Glad you got it working + thanks for pointing out the switch error - corrected this on the codeplex site.

Could you please share how you got it working to help others if they ever have similar problems.

As for LED Blinky - I have no idea how this works with default.cfg. However, the auto-delete default.cfg on boot option in CRGUI is a bit of a hammer to crack a nut. If you work carefully, You can leave a single, standard default.cfg in place.

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Re: ControllerRemap GUI
« Reply #77 on: April 09, 2016, 03:31:40 am »
It's actually rather easy. There was just a missing link on my side ;)

How I got it working with Hyperspin:

Ok, go into Hyper HQ. Go to "Startup" and setup your Startup Program as CtrlRemapGui.Exe. Set Params to: -rmap yourconfig.cfg (in my case crg_blank.cfg, located in the ctrlr folder of mame!)

Go to your Mame Wheel Settings:

Set everything up like in the mame.png I posted and set this parameter: -ctrlr yourconfig

Should work like that.

Now I also got LED Blinky working by just pointing it to the controller file (crg_blank.cfg) as that one was missing :)



« Last Edit: April 11, 2016, 04:47:23 pm by Endprodukt »

stigzler

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Re: ControllerRemap GUI
« Reply #78 on: April 11, 2016, 04:06:24 pm »
Thanks man. That'll be a help to any Hyperspinners.

Not being pedantic, but just to point out:

Go to your Mame Wheel Settings:
Set everything up like in the mame.png I posted and set this parameter: -ctrlr yourconfig.cfg

should read: "-ctrlr yourconfig"

if you do "-ctrlr yourconfig.cfg" it won't work. It's right in your screenshots.

Again - thanks for sharing and especially for taking the time to grab a couple of screenies.

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Re: ControllerRemap GUI
« Reply #79 on: April 11, 2016, 04:47:48 pm »
Edited!