June 22, 2025, 12:52:36 pm
0 Members and 1 Guest are viewing this topic.
JD has got it, you need to throw some Pi in there. Since the character isn't something that you can type (easily), it is put in as a math function. I am assuming there is a whole library of math functions. Math.PI or Math.Sin and Math.Cos listed in the coursework.
I had a random idea for a silly game, where everyone could work on their own levels and then it could sort of come together at the end. It was like a beat 'em up with crummy graphics like mega man 1, and then every level gets a little better until the graphics are good at the end. Maybe throw in a bonus round shmup or something. I was thinking of using the mecanim avatar system in Unity for the character to keep the movement the same.
And for the record, if anyone wants to do any PM think-tanks for game ideas, I'm all for it. We can also consider opening other threads as well.
Quote from: eds1275 on February 26, 2015, 04:23:46 pmI had a random idea for a silly game, where everyone could work on their own levels and then it could sort of come together at the end. It was like a beat 'em up with crummy graphics like mega man 1, and then every level gets a little better until the graphics are good at the end. Maybe throw in a bonus round shmup or something. I was thinking of using the mecanim avatar system in Unity for the character to keep the movement the same.That sounds like a cool idea. Would it progress stylistically from early 8-bit graphics through to 16-bit era and beyond?
Quote from: eds1275 on February 19, 2015, 06:40:58 pmf, as in for float? I haven't got there yet but likely will today or tomorrow.Yup, to tell the compiler it's not a double (which is what it assumes when a literal has a decimal). so float gravity = 9.8f;
f, as in for float? I haven't got there yet but likely will today or tomorrow.
Quote from: melvinbates on February 19, 2015, 06:56:51 pmQuote from: eds1275 on February 19, 2015, 06:40:58 pmf, as in for float? I haven't got there yet but likely will today or tomorrow.Yup, to tell the compiler it's not a double (which is what it assumes when a literal has a decimal). so float gravity = 9.8f;Does this behave any differently to float gravity = (float)9.8; ? That seems to work also, and is more as taught in the class...
I finally got the Guns N Roses program to work.
Recent Extra Credits video on making a basic game. I thought they made a good point about starting with the core mechanics and then building out from there:
Just finished all the lectures and did the little programs that were in the lectures. Now I need to put this game together. Are all the tips on how to do that in the book?
Looks like you missed on l in the greeting (ie. it wil calculate ! ) other than that looks good
Is there an assignment this week? Not seeing it
Week 2. Do we need to do another roll call? I've been tinkering ahead and enjoying moving sprites around with my Xbox controller. Can definitely see this turning into a hobby. Thanks everyone for starting this up.
Quote from: lordnacho on February 28, 2015, 11:25:21 amIs there an assignment this week? Not seeing itI can see it, too.
Quote from: lordnacho on February 28, 2015, 07:54:08 amWeek 2. Do we need to do another roll call? I've been tinkering ahead and enjoying moving sprites around with my Xbox controller. Can definitely see this turning into a hobby. Thanks everyone for starting this up. Did you guys need to sign up for an App Hub membership to use XNA Game Studio Connect on your 360. It's telling me it's $99 to sign up.