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Author Topic: [HELP] MAME custom bezel for a game that doesn't have an official one?  (Read 3787 times)

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Draugr

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Hi folks. :)

Quick question...

If a game didn't have bezel art on the real machine, is it possible to take a piece of custom bezel art, rename it to the name of the rom/game and have it work when the game is launched in MAME?

I have bezel art for Track and Field that I'd like to make work, but it doesn't show up at all. I also have a custom piece for Zaxxon which also didn't have bezel art on the original cabinet supposedly, yet with Zaxxon, I was able to make the custom bezel work and fit by modifying the layout file. As for TnF, I did all the same things, but it still doesn't show. I even checked under  the video setting within MAME when the game was running.

Any help is appreciated.
Thanks,
John

Slippyblade

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Re: [HELP] MAME custom bezel for a game that doesn't have an official one?
« Reply #1 on: November 24, 2014, 09:41:00 pm »
Make sure that the artwork has the exact same name as the ROM you are using.

Draugr

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Re: [HELP] MAME custom bezel for a game that doesn't have an official one?
« Reply #2 on: November 24, 2014, 11:30:00 pm »
Yes it does.

PL1

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Re: [HELP] MAME custom bezel for a game that doesn't have an official one?
« Reply #3 on: November 25, 2014, 01:52:45 am »
Look into .LAY files.

I'd point you to Mr. Do's site here, but it is down right now. (maybe check the internet wayback machine)

There are several related threads like this one.


Scott

nitrogen_widget

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Re: [HELP] MAME custom bezel for a game that doesn't have an official one?
« Reply #4 on: November 25, 2014, 09:58:38 am »
Here are some examples that might help you.

http://ouyaforum.com/showthread.php?9558-MAME4droid-DIY-artwork

it's for mame on OUYA for a 1080p widescreen but it might help you understand how custom bezels are made.

lamprey

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Re: [HELP] MAME custom bezel for a game that doesn't have an official one?
« Reply #5 on: November 25, 2014, 01:20:46 pm »
Draugr,

Here is the wiki for the basics of LAY files:
http://wiki.mamedev.org/index.php/LAY_File_Basics_-_Part_I

Also, if you are interested, there are several threads for "alternate" artwork on the MameWorld Artwork forum:
http://www.mameworld.info/ubbthreads/postlist.php?Cat=&Board=artwork

A couple of specific alternate artwork threads:
http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=318460
http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=331993


Cheers!

empardopo

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Re: [HELP] MAME custom bezel for a game that doesn't have an official one?
« Reply #6 on: November 26, 2014, 02:03:20 am »
Perhaps, this link could to be useful for you. In another this, there are some artworks.
Greetings.

lamprey

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Re: [HELP] MAME custom bezel for a game that doesn't have an official one?
« Reply #7 on: November 26, 2014, 12:49:38 pm »
Perhaps, this link could to be useful for you. In another this, there are some artworks.
Greetings.
Empardopo, My Spanish is rusty at best. :) But, it looks like those guys at the arcadespain are using the default post.fx files that come with Mame. If so, they might be interested in the updates that Jezze did a while back. Besides corner rounding and some other features, the main reason to use Jezzes's shader/post.fx file is that it handles the shadow_mask_X/Y_count so you don't need to set it on a per game / per resolution basis.

The site is in German, so you may need to translate it:
http://www.aep-emu.de/PNphpBB2-file-viewtopic-t-18991.html

I also found a link that has everything all zipped up if it helps:
http://www47.zippyshare.com/v/95165141/file.html

Cheers!

empardopo

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Re: [HELP] MAME custom bezel for a game that doesn't have an official one?
« Reply #8 on: December 01, 2014, 01:52:21 am »
I'll take a look.
Thanks for your information.
Greetings.